About me:
I added this part since I’m planning on making a few more posts over the coming days, discussing more difficult and complicated topics (like Breath, or Obliterate, or damage buff windows, or DnD Cleave…) and I’d like you all to know where I’m coming from when I share my views.
I’ve played many private servers over the years (though I’ve spent the most time on a certain Legion server) and recently got enough spare income to allow me to finally start playing retail. I’ve always loved playing DK on every expansion I’ve played and I’ve been following retail news and changes all the time (even though I wasn’t playing it). So I know what our class has been through and all its different iterations and would consider myself qualified enough to talk about it.
Since this spare income comes at the cost of free time, I’ve mostly been playing M+ since joining retail, and I’ve only managed to play Frost (as it is my favorite spec), without trying Blood or Unholy. That’s why my posts will focus on Frost.
I’ve posted my first topic on this forum last month talking about my thoughts on the biggest problems with Frost DK, but I noticed something interesting with the replies on that topic. Talking about too many things at once failed to generate a deep and intricate discussion that I was hoping for (probably my fault, since I wasn’t really responding to people too much) and the topic stands right now with the last few posts arguing about DW vs 2H damage scaling on abilities , which is probably the least of our worries.
I realize that this is a very, VERY long-winded way of saying “prune most of the effects that give free RP or Runes”, but some people like to read and this might lead to a good discussion.
I also apparently have no self control and lack the ability to condense my thoughts into something manageable.
I want this post to be hyper focused on just one of our problems and I will be making other posts in the future talking about the others. Please refrain from going off topic and starting arguments like “delete BoS” or “delete DnD cleave” or “nerf Obliterate damage”.
For TLDR, skip to the next box with this same formatting.
This is mostly a history lesson and in-depth analysis of how this even became a problem in the first place, but after the part you skip I start making some suggestions about what could be done.
With all that out of the way, let’s go!
Starting with the Legion rework, since the spec is still fully shaped by what was created back then:
Frost is naturally in a weird spot compared to Unholy and Blood, since our main Rune spender and RP generator is an ability that costs 2 Runes. This naturally leads to us generating more RP per global, but also introduces the problem of us requiring more Runes back from spending that RP. That was solved by us having Runic Empowerment + Frost Strike combo = for 30 RP your Frost Strike has a 60% chance to instantly get a Rune back. That is unfortunately not enough, and we would still have a lot of downtime without outside factors, so we got some more toys to play with, like Murderous Efficiency talent, or our artifact weapon giving Obliterate a small chance to generate additional RP. We also got some legendaries that interacted with our resources and we were generally in a good spot.
Over the years, with different expansions coming and going we got more and more different ways to generate more resources, starting with BfA changing Empower Rune Weapon int what was previously a talent called Hungering Rune Weapon, and making Breath generate Runes on initial button press and when it ran out, and many many more. Their reasoning for introducing all of those changed from time to time (maybe at some point they wanted to help Breath upkeep, or help you get more chunky Obliterates etc.), but they were introduced nevertheless.
The biggest problem came with Dragonflight: our shiny new talent trees, which are basically a collection of “greatest hits” along with some new additions. With no fundamental changes to how the spec worked, giving us access to all of these previously mutually exclusive abilities and passive effects, we became a resource overflow machine.
Breath is pretty much permanent, Obliteration can have upwards of 5 or 6 KM buffed Obliterates in a row, and the flow of our rotation is completely non-existent. For both builds, there’s no reason to press any button other than Obliterate 90% of the time. The other times, you just refresh some upkeep cooldown, use up that Rime proc that was sitting there unused since it does abysmal damage even on AoE, or you finally stop overflowing RP to use Frost Strike (if you’re not playing Breath).
The solution seems simple, but it’s probably a lot more intricate than it seems.
(skip to here for TLDR)
That’s the main reason I wanted to make this post. After seeing Blizzard talking about this issue, I hope we can collectively come up with some ideas to help them make the right choices when working on our favorite spec and class.
- We need to have a lot of our talents that interact with resources pruned, or at the very least make many of them choice nodes and thus mutually exclusive.
- We need to reconsider whether having random passive RP generation is a good idea. Getting RP from auto-attacks and Frost Fever randomly doesn’t really feel good at all.
- There should probably be a large rethinking of the costs of every single ability in our kit. Upkeep cooldowns like RW, DnD, Chill Streak and even non Rime HB all cost 1 Rune each and they are all on the global CD. This makes our opener, on AoE specifically, very clunky and forces us to go into our core rotation with only enough Runes for 1 single Obliterate and gamble on getting our random procs on that very first one in order to have a smooth experience.
- We deserve to have more options to interact with our resources. At the moment, we only have 1 real Rune spender and 1 real RP spender (2 if you count Breath). Glacial Advance could be made viable, Frostscythe could be made viable, new abilities could be introduced as options…
My questions to all of you:
Which effects specifically should be removed? Which ones can be kept? Should some abilities have their costs changed? Any ideas how to make existing abilities like Glacial Advance or Frostscythe better (outside of just buffing their damage)? Any ides for new abilities that could be introduced?