Lets discuss dungeon leveling

i imagine it will be easier on horde at first cause you can do rfc at lvl 12 ish till about 15 or so.

im wondering what the ideal comp would be . 2 warlocks/mages and 1 of the warlock or mage depending.

who would be heals? who would be tanks?

do you think it would be quicker than solo leveling?

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I have a related questions; are there summoning portals by instances in classic?

Just trying to figure out if my lock summons will be a selling point while looking for groups!

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One soul-stone = one summon, There’s no stones outside dungi’s to summon other people though.

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no. those werent added till tbc.

your lock summons will be good :smiley:.

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It’s really not much of an advantage. It’s nicer to have the dungeons more spread out, and have one here, vs not, but it’s not going to make a huge difference leveling. As for level, the range is 14-18, after which wailing caverns is open. Going in below level is not recommended unless it’s going to be offset by players higher than necessary.

Stones do not summon in classic. This was added in burning crusade (and still needed 3 players to do). The dungeon finder as you know it today, teleporting everyone there and back, did not come until wrath.

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5 warlocks is the perfect dungeon comp.

that’s 5 dps, with pets to offtank when necessary, and aoe u can spec for stun chance. life drain/tap > eating/drinking

soulstone for accidental deaths. nobody should die more often than soulstones.

also i bet somebody could come up with an exploration lvling path to drop alliance off at rcf and then do wc instead of waiting till like 15 for deadmines

4 Mages and a Healer.

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We’re also yet to see if its effective all the way.

I know in Vanilla there were patches where your choice was dungeon grinds or mob grinding, and on most alts I tried to get one or two runs of every dungeon in.

But I question the whole “3 hours from 12 to 16” thing. Aside from RFC, most dungeons would take three hours to complete. More for ones like Wailing Caverns which is next on the list. I think its more of an anomaly about the super fast low level dungeon that is RFC.

I know after a 4 hour slog through WC, the last thing I ever wanted to do was turn around and go back in.

It’s actually pretty difficult to do RFC in a group of 12’s in vanilla, if your in a group of randoms most groups will wipe if everyone isn’t at least 14ish.

I havn’t played the beta, only private servers, but from the streamer I have been watching (tipsout) it seems dungeon grinding will actually be more efficient than we thought if you can get a good group, better than solo leveling for sure.

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really though ive been thinking about it.

for pure speed a solo leveler without competition and with quests and with no breaks other than drinking / eating will probably be faster.

but the dungeon group gets more gear and has higher mob density and kills more mobs faster. especially if you can cleave the mobs and kite them (one blizzard to slow them all) if the tank loses aggro.

i dont know . dungeon leveling seems better.

i guess it depends on being able to navigate the dungeon quickly and able to cleave EVERYTHING .

Most of the XP from repeated dungeon grinding is from killing mobs so longer dungeons are more efficient since you have less time spent running out to reset the instance, also pretty sure you are vastly overestimating the clear time for these dungeons especially with a premade group.

The real issue is why have to work with several people to dungeon level when your schedules, afk timings, etc will be hard to coordinate if not real life friends? Why do it with classes that excel at solo levelling like Warlock?

Dungeon Levelling will be best suited for classes that suffer with slower solo progress, much like duo/multi evelling. Warrior, Paladin, Priest, etc.

Druid tank for aoe damage
Mage aoe
Warrior cleave damage and offtank if needed
Rogue for single target and interupts
Shaman, paladin or priest healer

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It literally all comes down to whether the time it takes to kill 1 Elite mob on average, nets more XP per hour than the time it takes to kill 1 non-elite or complete a quest.

From my recollections of Vanilla though, people tried to do this, but the whole “spamming dungeons” attempt didn’t fall apart because of slow XP. It fell apart because individuals decided to drop out, and then the dead time finding a replacement became slower.

With guilds dedicated to rush leveling, it may be more effective for launch. I doubt it’d become a standard practice past launch though.

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From what I got to play on beta it felt really good with 3x mage 1x warlock and a healer. Everything died so fast you could just aoe it all down with no tank and mages just melee range kiting.

Could also use hunter pet for pulls but its a little slower than lock and also lock brings good aoe to the table and hunter doesn’t.

ya . i might try it and report back.

Something all the PVP’ers should note too.

Dungeon Leveling is going to damage all the world PVP since you won’t be seeing as many people out in the world, and people are going to be able to get to 60 without having to deal with the opposition ganking them while gathering Zhevra hooves (well much, still have to get there).

Some of the beta testers were using Eye of Kilrogg for pulling so Hunter not needed. However some said Eye was bugged to have more health than it should have.

Outside of that why do this with mages and warlocks who are top tier solo levellers?

I legit just said a hunter isn’t needed lol.

Because even with layering there is no dynamic respawns so goodluck trying to aoe grind in the open world unless you are playing 24/7 ahead of everyone.

They’re also highly effective AOE dungeoneers, so again, it depends.