Let's create a quiddich

I was having a conversation with my Microsoft copilot about how WoW could use a gametype with a ball. Just for fun:

Warcraft: Mythical Mayhem

Introduction: Warcraft: Mythical Mayhem is an innovative, non-violent game mode that combines the fantastical universe of Warcraft with the high-energy, ball-centric gameplay found in games like Rocket League and Halo. This new game mode aims to attract a broader audience, merging the appeal of competitive sports with Warcraft’s rich lore and beloved mounts.

Concept Overview:

  • Gameplay: Players compete in teams, controlling iconic Warcraft mounts in an arena setting. The objective is to score goals by maneuvering a magical ball through obstacles and opponents.

  • Mounts: Hundreds of unique mounts from Warcraft’s vast collection, each with distinct abilities and styles, provide endless customization and strategic depth.

  • Arenas: Arenas inspired by famous Warcraft locations, such as Azeroth, Outland, and Shadowlands, bring a familiar yet fresh experience to players.

  • Game Modes: Multiple game modes, including:

  • Grifball: A fast-paced, action-packed mode where teams compete to carry a mystical orb to the opponent’s base.

  • Mountball: Teams use their mounts to score goals in a soccer-style format, with unique abilities and power-ups scattered throughout the arena.

    • Oddball: A survival mode where players must hold onto the ball for as long as possible, evading opponents and utilizing the environment to their advantage.

Key Features:

  1. Non-Violent Appeal: Expands Blizzard’s portfolio with a family-friendly game mode, attracting players who prefer non-violent gameplay.

  2. Rich Customization: Players can personalize their mounts and characters, unlocking unique skins, abilities, and emotes through gameplay and events.

  3. Community Integration: Includes community-driven content and events, such as seasonal tournaments and custom game modes designed by players.

  4. Cross-Platform Play: Ensures accessibility and a wider player base by supporting cross-platform play between PC and consoles.

Market Potential:

  • Broader Audience Reach: Attracts not only existing Warcraft fans but also gamers from other genres, such as sports and racing.

  • Increased Engagement: Offers fresh content and new gameplay dynamics, keeping players engaged and encouraging longer play sessions.

  • Monetization Opportunities: Provides opportunities for in-game purchases of cosmetic items, mounts, and customization packs without impacting gameplay balance.

Conclusion: Warcraft: Mythical Mayhem blends the beloved elements of Warcraft with innovative, non-violent gameplay, creating a unique and engaging experience for players of all ages. It’s time to take Warcraft’s legendary mounts into a whole new arena of fun!

This feels very ChatGPT-y.

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Yeah, I would NEVER buy this. They should go back to Fornite and leave the designs to Blizz.

I like Fortnite…

I’ll let it slide. I still love you.

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If it’s any consolation, I don’t like the build mode just the shoot mode.

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Even though I agree it sounds like ChatGPT, I think there is a solid foundation for a fun and competitive game mode here.

Why do we have so many AI posts?