Lets bring back 1.0 GCD

I think we need to return to a 1.0 GCD for death knights. It’s more fun, it fits into the rune system better and it stops the endless requirement to combine abilities with cooldowns to make the class playable.

More fun:
Pressing buttons is fun, that part is basic, but also there are certain debuff or prep spells we must use before getting to our core rotation. Death and Decay, Outbreak, Festering Strike, Howling Blast, Marrowrend, and Chains of Ice are all examples of spells you may need to press before you can move into your regular rotation, reducing the GCD of these abilities would help us blend into our combat more quickly instead of waiting through “I can’t do that yet” messages. Leveling Cata Classic DKs the most exciting part is getting to level 70 and unlocking unholy presence, the difference is night and day, and the class just suddenly feels so much more functional imo.

Fits better into the rune system:
3 runes recharge every 10 seconds, that will generate about 30 runic power, which is the cost of a frost strike or death coil, meaning every 10 seconds we generate potentially 6 seconds worth of resources, this means we only have 4 seconds left with which to spend things like procs, cooldowns or even death grip (seeing as it’s on the GCD for some reason). This is why Sudden Doom had to be changed into something more like killing machine instead of a free death coil, we don’t have room for procs that require a GCD to show up randomly without GCD locking the class randomly. This is also true of procs that just give us resources like runic corruption and runic empowerment, more resources faster means less time to spend them before the next set needs to be spent.

The endless requirement to combine abilities:
Unholy Assault adds festering wounds, Dark Transformation applies Virulent Plague, Abomination applies Virulent Plague and Festering wounds. Blizzard knows that with the current GCD requiring the player to apply outbreak would feel clunky, as we are already GCD locked executing our cooldowns. As a consequence maintaining our dots with Outbreak starts to look like less of a feature and more of chore. Instead of me wanting to apply diseases because they do great damage I’m left wondering if I can squeeze it until the next cooldown period when the diseases will be applied for me with no thought or effort.

So in conclusion, faster GCD is more fun to play, gives more design space within the rune system, and allows us to better utilize our different mechanics instead of needing to combine them every time we step outside of the base rotation.

My favorite versions of each spec through the ages have been a 1.0 GCD or unholy presence variant of the spec. I think we really lost something when we lost this option moving into Legion.

Thoughts?

10 Likes

YES it needs to go back to 1 sec

also presences and improved presences with unholy pres reducing it further and movement speed

3 Likes

I’ll take having presences back.

Hell I’ll take being an unholy spazzmaster back too.

4 Likes

No it doesnt. At least not without gaining the haste equivalent given to rune regen. That would be the equivalent of 50% haste given for nothing for the GCD and Rune Regen, and come with a nerf to the damage of abilities due to getting more abilities out.

Do people not remember the 25% downtime that DK had pre-legion and post-cata?

Yes, x 1000. Dk feels so bad with this next to my rogue, and you’re right about the resource system. It was never really good with long global.

5 Likes

The faster you spend your runes without an accompanying system to increase their recharge rate the more downtime you have. This would just force you into talents that give resources even more.

There were things like Horn of Winter (RP gain) on a relatively low CD, and Blood Tap to refresh a rune (sometimes 2 which I still dont actually understand but have had it happen multiple times) and then a complete rune reset with Empower Rune Weapon which all were available to all specs. In WoD there was extensive math saying how bad haste was due to not actually reducing downtime (25% downtime regardless if you stacked to 30% haste, or had 0%).

While a 1 second GCD feels better, the downtime that can happen negates this and just shifts feeling slow to just not having anything to do for periods of a fight.

Wild thought:

What if Presences did something like this? Every Presence makes it so that every ability used involves Global Cooldowns.

Unholy Presence sets globals to 1 second.
Frost Presence makes Rune Spending and Runic Power Spending Abilities not share global cooldown with each other but are fixed at 1.5 seconds.
Blood Presence makes certain abilities like Death Grip and Death Strike have their own Global Cooldowns.

I’ve been told these are bonkers suggestions.

I don’t follow…
How does that change anything?

Me or the OP?

You. I don’t get what change you are proposing.

Well, on top of the rune changes. I am saying that the Presences… should they return in any form… should interact with how we weave Resources and Global Cooldowns.

For example, the OG Unholy Presence is very well known for 1 Second GCD instead of 1.5 we have now scaling with haste, right? It was so good in terms of damage pumping that it eclipsed over Frost Presence.

I am proposing Frost Presence work something like this: Your Rune Cost Abilities (2 cost runes <Obliterate, Marrowrend, Festering Strike>, 1 cost runes <Heart Strike, Scourge Strike, Howling Blast>, Chains of Ice, Remorseless Winter, Frostscythe, Death and Decay, etc) do not share globals with Runic Power Cost Abilities (Frost Strike, Death Coil, Death Strike). In a nutshell, if you have the resources and in FP, you can use Obliterate and Frost Strike in a single Global Cooldown.

I am also proposing Blood Presence also make Death Grip, Death and Decay, Death Strike, AMZ, Raise Ally, basically all the utilities you can think of having their own Globals as well… and maybe passive Bone Shield.

Is the premise a bit too good? Probably. But that’s what I think Presences should do in the first place prior of their removal. Ever since Unholy Presence’s removal, the class feels very sluggish.

Ah now I see.

Sorry but the way that would play would be jank AF. I don’t think it would feel good. Not in the slightest.

2 Likes

It’d be really weird. I’ve thought about this during dinner. Because if Frost Presence does make it so that Rune-spenders and RP-spenders don’t share globals with each other, I have to think what of abilities that cost neither.

You’ll have two different types of FP users: Compressed Globals or 0.75 Andy.

Compressed Globals means that whenever there is a moment you can spend RP, you will use it. So for instance, you have 6 runes, 0 RP and no other sources of RP (E.G. No Runic Attenuation, Frost Fever, etc). You use Obliterate once. Gain 20 RP. You Obliterate the second time… you’re able to use Frost Strike on a same global and you do so. You Obliterate the third time… and use Frost strike on a same global again.

0.75 Andy mean that you use Obliterate and Frost Strike every 0.75 seconds given resource constraints. If Runes and Runic Power are infinite, then yes… this could considered 0.75 second Global Cooldown for as long as you spend your globals on abilities that cost two different resources. Given the limited amount of how runes and runic power works, this may not always be the case.

Now, as bonkers as suggestion is this, I really wonder what should abilities like Death Grip would do. Because if it refreshes every global spent on Rune/RP every 0.75 seconds, people would Compress their Globals.

I think that’s the entire point about Frost Presence because if you’re a 0.75 Andy, you want Unholy Presence.

I don’t mean to come across as confrontational, but this idea is actually just awful.

We don’t need more GCDs-- what we need is more impactful GCDs.

Setup GCDs in general in this game are far too ubiquitous–

think about playing frost DK in M+, how many globals do you have to press before you can press Obliterate?

Same goes for Affliction warlock… 4 setup globals before you get to do damage.

It’s a problem for most DPS specs in the same, tbh.

presences if they come back should be the mop versions
with improved pres giving goodies for each
and rank 2 lets you keep your presences while in another plus improved goodies to help you out

1 Like

So turn the spec into a 1 button spec?

Not really true at all. DPS DKs in Wrath ALWAYS used Blood Presence which provided a damage buff. That got changed in Cata and Frost Presence instead provided damage. Unholy presence wasn’t ever used outside of switching for some movespeed between trash packs or bosses.

Also, 1 second GCD was baseline until MoP. It wasn’t ever tied to a presence.

Huh, I guess I don’t remember that well. :thinking:

The Blood Presence used to being a damage part? That I remember.

Because its just not true.

https ://www.wowhead.com/wotlk/spell=48265/unholy-presence

There is Unholy Presence reducing the GCD by .5sec in Wrath.

https ://www.wowhead.com/cata/spell=48265/unholy-presence

There it is for cata, reducing the GCD by .5sec.

The baseline GCD was 1.5 reduced by .5sec in both Wrath and Cata.

Also, during this time you couldnt reduce your GCD under 1 second so it would be kind of pointless to have a 1 sec GCD and a .5sec reduction when it couldnt be reduced under 1 second.

Yea Blood originally had the damage buff and it switched places with Frost presence in Cata since Blood spec became the official tank spec.

1 Like