Let's breakdown the MMR blue post

real who’s stupid of the arena forums in this post’s likes

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this is an unfactual statement. you cannot understand both mmr and english and retain this belief.

So solely addressing RSS there is a good reason for it, because they literally hard capped it. Of course participation would have gone done but we don’t know by how much again in regards to RSS if people were allowed to climb in the same manner as 3s.

This is true for traditional arena modes but don’t know what a second season RSS would have been like because we have never had one. It’s easy to look at RSS right now and say “welp no one is playing” because they pretty much made sure that happened. Throw in there are still no healer incentives and the healer MMR issues on their own and it’s set up for people to quit. But it would be interesting if RSS was allowed to climb (no not like season one, just in general) how much things would have dropped off. But RSS being hit probably effected other brackets as well as far as participation.

this seems like the only thing you really care about so i’ll address exclusively that

i think they had a choice, make RSS less appealing with mmr restraints because by nature it is significantly easier to participate in which then skews where they’ve placed rewards

or make RSS less appealing by further limiting rewards / removing rewards (elite set enchant tabard ect)

they chose the path that would least impact the ladder i’m sure
the mmr CAP was completely the wrong solution but we shouldn’t fault them for experimenting

i think it’s completely correct to make climbing in RSS significantly harder than it was last season though

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anybody else just log in and queue up?

“but i want my 800th dragon mount now!!!”

just not something i understand

Yeah.

/10ch

i agree but i don’t know if there’s a strong case for denting rss instead of just piping scads of inflation into 3s to keep up with rss. wouldn’t the outcome be the same?

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if their goal is to distribute rewards to a really really really high volume of players

we don’t really know how they want things handed out

2200 → 2k → 1800 elite sets
glad moved down to 2400/50 wins

we can assume they want it to be more accessible, but judging by how s3 was handled in shadowlands they didn’t go out of their way to recreate season 2

it’s entirely possible that’s a factor

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And why not? Like realy…who the F gives a crap of ppl are 5k rated? what would that change? More participation? More ppl with legend achievement?
Why are ppl so upset about inflated ratings? What harm it does? Like r1 is % based so that doesnt matter at all…legend achievs are give away already from s1…so why so we still wannt this 1800 blizzcon final games with penta glad lobbies?

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You not understanding something doesnt mean it doesnt make sense.

A gladiator in shadowlands season 2 was something absurd like the top 12-15% of the ladder (compared to its historic top 0.5%). The ludus labs guy did a comparison to shadowlands season 2 and any average BFA season and it was somewhere around 1800.

Percent based titles prevent confusion and rule out arbitrary mmr numbers when there is significant inflation due to a larger playerbase.

I’m not saying it’s better, but it did prevent all this inflation/deflation echo chamber shouting that people just mathematically do not understand how it works.

No, but im sure that you and everyone else has seen in-game comments, forum posts, and twitch chat about “fighting gladiators at 1800” when statistically speaking the vast majority of the time it is a gladiator who would be 18-2100 without inflation and isnt in reality much/any better than the people they’re qing into. However, thats a big psychological wall for a lot of people to overcome. I think it’s good that titles are more accessible (within reason), but players misatributing the work associated with that is an unintended consequence.

This is factually true. There was no deflation. There just was not inflation at a comparable rate to previous seasons.
I can explain how and why the mmr works this way if you’re genuinely interested in understanding and having a good-faith conversation.
This is entirely the result of fewer players due to it being the second season and the simultaneous release of d4.

Correct, but none of those players (at least none that took themselves seriously or genuinely believed what they were saying) made claims that their rating was comparable to 3s.

And shuffle rating SHOULD be comparable to 3s since it’s based off of a series of 3v3 matches. The fact that it wasnt was confusing and frustrating and created more problems than it solved.

The insane inflation in RSS S1 ascended players to ratings they would otherwise NEVER have.
Once that inflation is taken away, they feel worse and create all these threads shouting “deflation!” The truth is that they’re exactly where they’re meant to be.

The average player has been walking around on stilts. The stilts came off and now they’re upset and yelling that someone made them shorter, which isn’t true. Their relative size has always been exactly the same.

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I am focused on RSS because that is what seems to have triggered this whole MMR issue to start.

Don’t think I disagree there. It stated a few times it shouldn’t have been like S1. But hard capping it is an issue to me.

Mostly because of how rewards are distributed, which is another reason this whole thing came about. RSS gives all the same rewards minus the glad mount. So it directly hurts the other brackets. They need to work on rewards. If they want all these brackets, and variety is good, work on the rewards for each one.

MMR still plays a factor in % based titles. I am not against them going back to it, but it shouldn’t be .5% again. More people getting rewards = more people playing the game.

I see/hear it all the time. But you said the players created this problem, when Blizzard designs the systems, the players use it.

There is though? Inflation happens at the same time every season unless Blizzard decides other wise. It’s the same every season unless Blizzard decides otherwise.

I am actually pretty versed on how it works.

Dragonflight season 2 started May 10. D4 released June 6. The conversation about the ladder and MMR started before D4 release. Did the MMR issues or deflation make it so more people probably tried out D4 or spent more time on D4 while not playing ladder? Sure did. But that started on June 6.

But RSS was literally capped, and purposely being kept below 3s. Blizzard stated that was their goal. So it didn’t matter how much you played or the success you were having, at some point you couldn’t climb anymore.

I want to address this because kind of missed it. So, the comparison doesn’t mean that the people who hit Glad in Slands season 2 would have been 1800 in BfA season 2. All that comparison is saying is that the top 15% of people in BfA season 2 were 1800 plus, and in Slands season 2 the top 15% of the player base was glad or above. Also the historic .5% is because Glad was literally limited to the top .5%. Glad now is 2400 + 50 wins. So as many people that can hit that will be included now were as before you could be 2600 and not get glad. Can’t compared the two % really.

I’m still going to suck regardless of me being 1800 or 2100.

I am right there will you my friend =(

3s is fine at it is but shuffle absolutely needs a new league/rank system every season, e.g. one s1 bronze silver … diamond, s2 private … grand marshal

the current shuffle system will no longer work after developers failed miserable in 10.0.7 with ret and fw abominations and made rating worthless forever, this situation can’t be fixed and devs redeemed, no way players will slowly climb up the same worthless system and then 10.1.X hits live with another abomination cooked by pvp dev team and this will devalue all achievements once again, zero trust

What did you address? You just said the same thing with more words

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If you rnt having fun, don’t play it.

i disagree that titling someone a gladiator 1 season and a rival another for the same effort level actually makes it blizzard’s fault that that person becomes a huge baby incapable of enjoying the game with the word rival above their head

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