Let us use warrior of elune as a keeper of the grove

here’s a quick rework that would make both force of nature and warrior of elune viable options for keeper of the grove druids:

  • Dream Surge (keystone talent): Force of nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing 167,967 Nature damage to nearby enemies. Damage reduced above 5 targets Force of nature and warrior of elune grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing 167,967 Nature damage to nearby enemies. Damage reduced above 5 targets
  • Treants of the Moon Lunar Guidance: Your Force of Nature treants cast Moonfire on nearby targets about once every 6 sec While treants are active, they will cast Moonfire on nearby enemy targets you are in combat with about once every 6 sec. While you are empowered by warrior of elune, you will automatically cast Moonfire on nearby enemy targets you are in combat with about once every 6 sec.
  • Bounteous Bloom: Your Force of Nature treants generate 6 Astral Power every 2 sec Your Force of Nature treants generate 6 Astral Power every 2 sec and warrior of elune will empower 2 more starfires and lasts 10 seconds longer
  • Early Spring: Force of Nature cooldown reduced by 15 sec Force of Nature and Warrior of Elune cooldown reduced by 15 sec
  • Power of the Dream: Force of Nature grants an additional stack of Dream Burst Force of Nature and Warrior of Elune grants an additional stack of Dream Burst
  • Control the Dream: Time elapsed while your major abilities are available to be used is subtracted from that ability’s cooldown after the next time you use it, up to 15 seconds. Affects Force of Nature, Celestial Alignment, and Convoke the Spirits Time elapsed while your major abilities are available to be used is subtracted from that ability’s cooldown after the next time you use it, up to 15 seconds. Affects Force of Nature, Warrior of Elune, Celestial Alignment, and Convoke the Spirits
  • Harmony of the Grove (capstone talent): Each of your Force of Nature treants increases damage your spells deal by 6% while active While a treant is active or you are empowered by warrior of elune, the damage your spells deal is increased by 18%