With how alt-heavy this expansion has become, it’s honestly frustrating how much downtime is wasted just hopping between characters to fulfill personal orders.
If my alt has the recipe and profession skill, why can’t my main fulfill or receive that personal order to craft it? It breaks up the flow of gameplay, and in the time it takes to log out and back in, I’ve already missed trade chat requests or crafting windows from other buyers.
How so? We worked to lvl our alts professions, it would just be the main managing the work orders. I can see it working something like a profession warband and if you want to make it RP it can be a workshop where 1 “boss” aka your main can control all the alts work orders.
Cuz that character can’t make it
Easy answer
Public orders arent meant to be fulfilled by every crafter who sees them yet they are visible to all of that profession even if they havent learned the recipe.
I have never had a problem losing orders by answering request on one character and having them send to an alt. And sure you might miss a request that way but so do other people when they encounter the same situation so it equals out in the end.
I have never had a problem losing orders by answering request on one character and having them send to an alt. And sure you might miss a request that way but so do other people when they encounter the same situation so it equals out in the end.
Seems redundant to log in an alt purely to craft a personal order then log out and back on your intended main simply for an ingame service transaction. I have all crafting professions between 4 characters on a high pop realm and keeping up with demand is difficult with all the logging in and out and having to keep a spreadsheet to keep track of things. Seems like a simple QOL upgrade
It’s on you if you choose to have duplicate professions. That’s not the normal expected thing. Doing so means that you’ve found an abnormally profitable route and yes you absolutely should require the skillups and patterns needed to take advantage of an abnormally profitable profession niche.
Learning a rare and valuable pattern like Elemental Lariat once and then crafting it on a dozen JCs should never ever be supported.
Maybe with player housing they can introduce a player storefront where our alts can fulfill requests from players if they visit our storefront. Like in Ragnarok online.
The expansion isn’t alt heavy. Your main can’t fulfill a personal order for a profession they can’t make items for, because they can’t make the items. Just tell the person to send the personal order to your alts name. wait a minute or two to macro message any other potential clients and swap over. Losing 5 minutes a play session is not enough to justify invalidating the 2 professions per character rule.
To everyone saying “just log over” or “that’s what alts are for”, let’s take a step back and look at the bigger picture of this expansion.
This is the most alt-heavy expansion WoW has ever had. Blizzard is clearly encouraging players to diversify their gameplay through multiple characters, Renown grinds, crafting specializations, and resource farming. But despite that, we’re still bound by an outdated system that forces us to hop between characters just to fulfill a personal crafting order even if the character with the recipe is literally owned by us.
Downtime hurts the player experience.
Every time I switch characters, that’s ~1–2 minutes lost per swap. Add in crafting windows that close fast, buyers who move on, or trade chat messages that disappear while I’m stuck at the loading screen. I’ve literally lost gold and missed customers just because I had to do the alt-juggling dance.
I own the profession. I put in the work.
If my alt spent weeks unlocking a recipe, grinding renown, farming mats, and investing into profession knowledge, then why shouldn’t my main, the character I’m currently playing, be able to access that service? I’m not asking to share it with the whole account, just to give my own characters the benefit of my time investment.
This is not pay-to-win. It’s QoL.
This isn’t asking for power. It’s asking for convenience. We’re still limited by profession knowledge, crafting stats, and recipe availability. This change wouldn’t create any imbalance, it would just respect our time.
This already exists for public orders and crafting tables.
You can place crafting orders to random strangers via the work order system. Why can’t the public do the same with my own alts through an account-linked work order?
dont know if you play solo but I created a guild just for all my toons that way I can open orders against the guild and satisfy orders that way vs having to enter names and such.
still requires a lot of loggin in and out ofc.
Im also not sure what kind of a UI it would take to allow this.
Appreciate the attempt at wit, but you’re missing the forest for the trees.
I’m not here to roleplay which of my characters “owns” a profession. I’m here giving feedback on a system that slows down gameplay for no good reason. If Blizzard wants to lean hard into alt engagement, then it makes sense to let players actually benefit from the time they put into those alts, without being punished by unnecessary logouts.
I derive fun from this game by being a “merchant”. I sit in trade chat and provide services. Constantly switching characters in load in/out screens creates downtime that I could be using to attend customers in trade chat to provide services. Does that clear it up?