I liked Warlords of Draenor’s story.
I didn’t love it, but I liked it. I fell short of loving WoD’s narrative because I saw too many missed opportunities, many of which I knew were very real possibilities because of what was seen experimented with in the expansion’s alpha and beta phases.
I often look back at WoD and wonder ‘what if?’ I have a feeling that many of you here do so, too.
If you could go back in time and toy with WoD’s narrative—improve it via your definition of the word—how would you?
Me? I’d do the following:
- I’d alter the catalyst. I’d have it so that the Legion—the almighty force we found out in WoD was just a single force above all time and space—decide to purposely give the corrupting of the Orcs another shot in as close a timeline as the main’s so that they could invade the main’s Azeroth once more, this time being more careful with their handling of the plan. I’d have Kairoz know that they were doing this because of his innate ability to see the future, and have THAT be the reason why he took Garrosh to the Draenor that he did—the Draenor where the expansion was set. I wouldn’t do what we got. In other words, I wouldn’t have Kairoz take Garrosh to a Draenor of his choosing, and then just have the Legion show up by near-impossible coincidence. It makes no sense. The devs should not of done it that way.
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I’d do what they were thinking in WoD’s beta: I’d have a lesser-focused meta story about the Bronze fighting the Infinite; the Bronze seeking to correct Kairoz’s action, the Infinite seeking to keep it. I’d have the outcome of their battle be that the magic they used accidentally ties that Draenor to the MU Azeroth.
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I’d keep the Iron horde theme primary though the expansion’s course, and make the Legion theme far more secondary. In other word’s, I’d ignore the Orc fatigue charge and just stay on course.
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Faralon. Simple. I’d deliver on it’s implementation.
That’s just some of my thoughts. What would you do?