Let Down by TWW

Is anyone else feeling let down by TWW? Personally, I just don’t feel engaged by the story or the zones. I enjoyed Dragonflight, but grinding several characters to 80 this time felt like a chore. Even the endgame content and dungeons haven’t really captured my interest enough to want to run them repeatedly.

I get that there were some big lore reveals, but they weren’t things I was particularly invested in. The only part I found interesting was visiting Hallowfall, but that didn’t last long before it shifted to the Nerubians’ story; which honestly felt pretty “meh.”

Maybe I’m just burnt out, but I find the story uninteresting. While I understand that everyone loves Xal’atath, the storyline has been a disappointment for me. At least the gameplay feels good, and I still enjoy the community and friends I’ve made, but I’m curious if anyone else feels this way?

4 Likes

I never play for the story. If I did, I would have stopped completely in Shadowlands.

I like the zones. The new NPCs for the zone don’t really interest me, but I enjoy Moira, Magni and Dagran. Hallowfall is very attractive and I like the lore there. I’m interested in it from an RP sense, in that it feels like something I can build RP stories and characters from.

I tend to play WoW for the people. That’s what’s important to me. I have friends here and we have shared interests and history. If that’s not something you’re feeling though, it might be time to take a break until the next patch drops.

6 Likes

I think cave fatigue is hitting some of us. I like TWW and its zones but after flying around DF zones for candy buckets, the way those zones hit and feel vs TWW is pretty noticeable. Having a sky above your head really hits differently huh?

I’m personally know I’m also burned out on WoW because I went pretty hard in DF because I legitimately liked the expansion. Yet, I just don’t have the same energy to go loremaster, achievement hunt, level professions, grind rep and all that.

I admit I’m not as smitten with the story, I’m like Kirsy and I don’t really play for the story but I do find Alleria vs Xalaltath to not be very engaging. Compared to DF’s simple, big fire dragon wants to burn the world and big rock dragon wants to fight God.

Editing to update that I am excited for the Undermine patch haha

3 Likes

I do play for story and I’ve come to appreciate the crude, grandpa edginess of WoW’s lore. But I also think it’s kind of spent its best storylines–actually, overspent, if I’m honest. What was up with trying to tie Shadowlands to the much more popular Arthas?

I feel like I heard much more positivity about Dragonflight than I have about TWW. I don’t know whether that qualifies as a bad expansion or merely a forgettable one.

2 Likes

The thing that has been missing for me is that ‘hook’ or ‘ah-ha’ moment that really pulls you into the expansion.

The destruction of Dalaran I thought was great for that, but the follow up has been lackluster IMO.

The dwarf stuff is fine, not my cup of tea and with the Nerubians we had just dealt with an offshoot of them in Shadowlands. I’m just not vibbing with the expansion and I’ve a few friends who feel the same way. I just wanted to get a sense of what the broader community thinks

2 Likes

I used to play for the story. I understand that they weren’t great, but they were good enough to pass the time. And from time to time there were bits I liked. But Shadowland pretty much killed that for me.

Right now, I don’t hate it. I’m not in love with it, but it’s okay. But I’ve also given up on things like end game and dungeons. But I have enjoyed questing and the zones. I liked leveling, it was at a good spot for me. But I also only get to play maybe once a week, so that might explain it. I’m not burned out. Talk to me in December after finals and it might be a different story.

I’m also slowing starting to work my way back in to RP, with very random and very short walk ups.

5 Likes

Shadowlands broke my enjoyment of WoW to the point I skipped Dragonflight entirely.

The War Within had enough of a hook I decided to give it a shot. It’s…fine…but at the same time it just feels like its spinning its wheels. Despite the fact this is advertised as the start of the next big WarCraft narrative, there’s nothing hooking me into it. The Nerubian War was by-the-numbers “Ruler seduced by the promise of power, corrupting their race” it’s a wonder we haven’t got a “What does it cost?” “Everything!” cutscene yet.

Hallowfall is gorgeous, but the Arathi are just rehabilitated Scarlet Crusade with a dash of 40k Imperium. The Earthen are…Earthen. The Machine Speakers are stealing the thunder of the Adeptus Gnomechanicus.

And really, that’s the crux of it. WoW has a lot of fun races to explore…and we’re still dinking around with Humans, Dwarves, and Nerubians. Theoretically speaking, a Void Elf is one of the principle characters of this expansion but she’s just the Night Warrior Tyrande from Wish.

The 20th Anniversary is going on right now and the Trading Post has a lot of goodies I’m interested in…but I can’t be bothered to log back in.

3 Likes

I look at this expansion as part of a process. Dragon Flight was a palette cleanser - they needed some distance from SL before they got started again. So, they decided a Dragon bouncy castle would cheer us up. TWW is about pickup threads, getting everyone on the same page, and deciding the next move. They are just collecting themselves and catching their breath before they move forward.

It’s not exciting, but it’s safe. Given their history over the past couple of years I think I would rather have this than a grand disaster.

But yeah, I do understand that the meh factor is real. There is more I would have liked for them to do.

3 Likes

I think one of the only things I don’t enjoy as much, as someone else mentioned, is being in a dang cave the whole time. Hallowfall is great in that it gave us a fake sun, so it doesn’t feel as much like it’s underground. I wonder if that’s why most people RPing in the new zones have picked that one? It’s definitely a big reason why my character is parked there. I spend as little time in the Ringing Deeps and Spiderbro Land as possible, because aesthetics really affect my mood and I can’t take the dark cave mood.

Otherwise…I can see where everyone is coming from. I suppose I haven’t felt really sucked in by a WoW story in a long time, so I don’t notice it as much anymore? XP

1 Like

This is its official name now.

3 Likes

Much like every story that becomes a cash cow…. The writing gets lazy. I really enjoy the lore of Warcraft, but some of the expansions make this a valid point for me too.

3 Likes

This is purposeful though. They knew by adding only ten levels people could power through them at the current xp rate. They wanted it to take time so people could explore, level up rep, etc. Personally, I don’t mind. And right now with the anniversary event, it’s super fast.

I only did the quests once and kept spamming dungeons to level every other class. It was super fast with the buff. I did wait until the anniversary (and extra buff + new TW dungeons) to get the last 4 over the line, though.

In terms of story, it’s kind of whatever, but the raid has been brilliant. The way council is sort of harder than Queen on normal, Queen is punishing on heroic, and Queen on LFR is such an easy, curated experience – really brilliant design IMO, gotta give it to them. LFR Raz was a nightmare in comparison.

And I don’t think I’ve ever been this hyped for a .2 patch… Undermine, FINALLY. Race cars, cross-faction groups so the guild can TW together, all of it – high hopes for .3 and Midnight, personally!

1 Like

Gotta be honest? No. TWW has had one of the most engaging .0 patches for me in years.

My biggest criticism of the story so far is that the main plot doesn’t seem to have a lot of Horde character presence, but I’ve a strong feeling that’ll change, especially seeing how Undermine will be the next major seasonal patch.

The Warband system is what’s selling it for me, as I feel with all the EXP boosts, gear drops that you can share across your account, and just how quickly you can gear up, it’s arguably the most alt friendly expansion the game’s ever been, and having gameplay variety is HUGELY important to me.

I can’t remember the last time I played an expansion where I had one of every character up to the cap this early on in the expansion. Maybe Legion since I wanted to see all the Order Halls and get Mage Tower appearances, but the fact that I can easily get a character into the 605-610~ ilvl range really easily and practically solo has seen me dipping my toes in more content.

Classes just feel great to me right now. I still haven’t played every spec thoroughly, but the only class I felt was kind of “meh” was DK, and my experience was limited only to Frost/Horseman. All the other classes felt great to me. Prot Warrior is so cracked I’m getting back into tanking since Cata.

And I just really love the setting, frankly. I had a really low expectation - it just seemed like Journey to the Center of the Earth but with less dinosaurs. Now I’m getting my dinosaurs in the next patch as robots. I thought I’d feel claustrophobic with the setting, but Hallowfall is one of the coolest zones ever, Isle of Dorn is chill and the skybox is beautiful. Ringing Deeps gives me more adventurous vibes (the music tracks are some of my favorites), and Azj-Kahet being the WoWmart brand of Menzoberranzan is actually cool.

While the main narrative still feels like it’s cooking, I do love the other side stories you can follow regarding the Earthen and Arathi. I feel they knew getting people to like the Earthen was going to be a hard task, and I’ll be honest, they don’t come close to KTs+Vulperas+Zandalari in terms of appeal, but I can’t help but like the lore surrounding them. They also have Steelvein who’s both the stupidest and best addition to the game’s story.

The Arathi are just really neat to me. I have friends who are writing them off as “just another boring human empire”, but I’m intrigued as to which direction they’ll move them in.

Raid tier’s pretty good, and aside from lower keys being pretty toxic, this season’s not too bad.

Hyped for Plunderstorm 2.0 and Goblin Kart. :red_car: :red_car: :red_car: :red_car:

3 Likes

We had an opportunity for an Ice Cave and we didn’t get it.

Honestly, I miss cold climate in my expacs. I always look forward to those zones the most.

Even the Isle of Dorn? No real forests, no real snow.

My disappointment is real.

2 Likes

I mean, one of the big problems with a sub-terranian environments and ecosystems is that it is cold down there. Like, we constantly underestimate how cold our world would be without the Sun constantly trying to set us on fire 24/7.

Go stand outside in your under-roos at midnight at the height of winter. Then magnify that by a factor of 20, that’s how cold 10 feet under the earth, with no immediate openings to the surface, gets.

Now think about how far underground we are.

If the Beledar Crystal ever goes out or goes completely dormant, that entire sub-terranian ecosystem, both Hallowfall and Spuder-Town, will go poof. The only reason we’re not walking into cold, sterile, damp caverns is because of plot logic.

By contrast, the caverns beneath the Dragon Isles would have been much more inhabitable due to volcanic activity providing heat, light and chemical reactions for basic life-forms to survive, and assuming there were enough passages to provide air-flow, its possible more advanced kinds of life could have either developed, or migrated, to that underground system. And considering that Fyrakk only bored his way in from one direction, the other entrances must have been naturally formed, or a hold-out from Neltharion and his brood.

A ‘realistically’ useful underground biome would require multiple large openings to the surface, plenty of water, a much hotter surface temperature, small but persistent volcanic activity to function, and the likely-hood of sapient races developing naturally would be even lower than the odds of our own evolution.

I would crack up, however, if one of the places we have to go to deal with Xala’toesies is one of those floating glaciers up to the north, beyond Northrend, similar to how the Death Knights got their Legion Class Mount … and considering how many glaciers have a much more significant amount of their mass underwater, finding a Titanic facility buried in the ice, on purpose, and left to float to avoid it being easily tracked while operating in a low-power mode to reduce detection, would be amazing.

The Titanic structure in the heart of the iceberg could be our main base, with caverns either naturally forming in the ice or carved out through specially modified Goblin/Dark Iron mining machines to get to disconnected power-batteries or similar situations could be a fun little mico-area to visit, much like the up-coming Siren Isle is going to be. The intense cold, the darkness of the deep ocean around you, the lingering Scourge who do not need to breathe trying to claw their way in, and the Void-in-the-Shadow that haunts the Kobolds has decided to follow us instead for the amount of death and blood we leave in our wake would make a fascinating sub-plot, something similar to the Thing but supernatural rather than science fiction.

3 Likes

I really like TWW. But Harrowfall is my least favourite.
I don’t know where that puts me in terms of how everyone’s feeling.

I miss the cold climates as well. Was never a motivated spelunker.

It just might be time to plant myself out in Dun Morogh and plan a take over of the yeti cave.

2 Likes

Me three. I’m a Grizzly Hills vibe girl, myself. I’m okay with the cave so far. I haven’t managed to make it to spiderville yet though.

2 Likes

Hi. I hated it and rate TWW below Shadowlands in terms of how much I dislike it. One great zone doesn’t make up for a snorefest of a story, three other boring zones and then horrible gameplay changes that made every single class un-fun for me to play. So I quit two weeks in and haven’t had a single urge to return.