I heard a story that say you had a regular raid on Tues and Weds, but then you decided to join another raid on Thursday (say to help a friend), that if you did that, and downed a boss that you had already downed, that the amount of loot dropped from the boss will be less. That because you were already locked to another raid, you were impacting the overall drop amount for the new raid.
Each unsaved person adds 20% chance of loot to drop. So 10 people not saved = 2 pieces 100%
But if 1 / 10 people are saved to a boss, it drops to 1 piece + 80% chance for a 2nd piece. So a saved person can ruin a raid if they are expecting X drops each time
That’s disappointing because folks don’t have control over who joins the raid. I doubt it’s a real problem, but just a shame since it’s out of the control of the players participating.
Of course they cant. You wont see a loot popup for any boss you previously kill that week, if you kill it again. Boss will be un-lootable and your raidmembers will have less gear to choose from.
Yes; loot is rewarded at a rate of twenty percent (20%) drop chance per player in the group that has not killed the boss this week. So for a twenty player group, four guaranteed pieces will drop. However if one player has already killed the boss this week, then three guaranteed pieces will drop with an eighty percent (80%) chance for a fourth piece.
Yes, the number of items rewarded for a kill is based upon the number of players legible for loot from that boss in the raid. So if someone has already killed said boss, they do not count.
Hold over from personal loot to prevent people from stacking locked out people and funneling all the gear to the 2-6 (scaling 10 to 30) unlocked players maybe? If it didn’t you could have forced those people to get all the drops just because theyd be the only ones eligible at the time.
Makes less sense now since group loot can drop things not a single person in the raid can use so you cant use lockouts to force good drops tho.