You think fishing for Jed or only trying to kill a specific boss in a dungeon is abusing the game mechanics?
You think theres a line drawn between when a lvl 60 helps out a friend in the open world on some “hogger” type quest and when that lvl 60 zones into a dungeon with that same friend to help them?
You think that Druids who have found a way to creatively be steadfast tanks with less worries about threat are breaking game mechanics by trying to accumulate a specific game item which helps their class?
What makes that item any different than accumulating demonic runes in the open world or any other rare class specific item.
A majority of the outcry is pouring in from people complaining about mages boosting making 200+g per hour when they forget that mages can still AOE in open world environments and make plenty of gold outside of dungeons. The boosting game brought in more gold sure, but it also brought in ways that you could personally help your guildmates, friends, or make new friends with strangers who were leveling along the way. I still to this day play with some of the toons I leveled through SM and MARA.
This fix, while it really only affects the “hardcore” players. I’d say the population of Classic is way more Hardcore players than we think. Its a 15 year old MMORPG that rewarded endless hours played with tiny gear upgrades through PvP. How many casual players are there really? 50%? 75%? 85%? Id say no more than that imo.
Maybe I’m just on a server where I see the same 500-700 people playing ALL day long or maybe Covid is keeping these folks online. But they are there. We are here playing the game we love