That your suggestions are a surefire way to lose any goodwill they have by overpromising and underdelivering.
Saying that players pausing their Nyâalotha farming because Remix is coming is bad for retention doesnât hold up when you look at whatâs actually happening. That player isnât quitting the game, theyâre still subbed, still part of the community, and just choosing to wait for a better version of that grind. Thatâs not a loss for Blizzard; thatâs a win. It means the player plans to engage more fully when Remix makes the experience more enjoyable and rewarding. Theyâre not burning out or walking away, theyâre pacing themselves and staying invested because they know thereâs something worth waiting for.
In fact, this kind of behavior shows that Remix is working exactly as intended. It keeps people in the ecosystem by offering an improved alternative to content that many players find tedious in its original form. Instead of forcing themselves through old raids with low drop rates and frustrating mechanics, players now have a reason to stay subbed and return with enthusiasm when Remix drops. Thatâs not bad retention, itâs a sign that Blizzard is finally giving players a way to enjoy older content without punishing them for missing it the first time around.
The most important part of this game is player retention.
When more players stay subbed, blizzard receives more profit.
When blizzard receives more profit, more content is created for the game.
When more content is created for the game, then more new players are attracted to play the game
When new players are attracted to the game, the world feels so much more alive which is very important for an MMO like wow.
Youâre absolutely right that player retention is important, but the assumption that Remix hurts retention doesnât reflect whatâs actually happening. In reality, Remix events are helping Blizzard retain and re-engage players in a way that traditional content cycles often donât. Players who were burnt out or had nothing left to chase came back in droves during Remix: Pandaria. The game world felt alive again, exactly what youâre describing as ideal for an MMO. These players werenât just dropping in for a week and leaving; many stayed subbed for the entire event because it offered consistent rewards, goals, and fun, things that keep people logged in and invested.
And the impact shows. Microsoft recently reported record profits for Xbox and its gaming division, and Blizzard, with World of Warcraft playing a central role , was specifically credited as a major contributor. That kind of financial success doesnât happen if retention is failing. On the contrary, it shows that Blizzard is doing something right by creating events like Remix that bring players back and keep them active. More players staying subbed because theyâre actually enjoying the content is exactly what drives growth, funding, and the kind of vibrant game world we all want to see. Remix doesnât undermine retention, it strengthens it by making the game worth coming back to.
I mean blizzard gave us collectorâs bounty which was wildly popular.
I can see blizzard telling the players that they decided no raid mounts on the remix vendors because we got collectorâs bounty instead.
And I would feel very satisfied with that.
Everyone of my friends in-game have also agreed that they also feel that collectorâs bounty is sufficient to warrant the removal of raid mounts from the remix vendor
Collectorâs Bounty was absolutely a fun and rewarding addition, and itâs great that you and your friends enjoyed it. But saying itâs sufficient compensation for removing raid mounts from the Remix vendor doesnât reflect how the wider playerbase experiences the game. Collectorâs Bounty was popular, yes, but it primarily rewarded cosmetics and toys, things that are fun, but not the long-term goals many returning or veteran players care most about. Raid mounts like the Korâkron Juggernaut or Astral Cloud Serpent have remained some of the most coveted items in the game, not just for their rarity but because they represent content thatâs no longer realistically accessible to most players.
For a lot of people, the Remix vendor offering those mounts wasnât just about collecting, it was about finally having a reliable, enjoyable way to chase rewards that have been locked behind RNG or outdated group content for years. Taking that away in favor of a single short-term event, no matter how popular, doesnât serve the long-term retention goals that Blizzard, and players, care about. Itâs great that Collectorâs Bounty hit the mark for some players, but for many others, the chance to work toward raid mounts is the exact reason they stayed subbed during Remix. If the goal is to make WoW feel rewarding and welcoming again, it makes sense to keep the content broad enough to serve more than just one type of player.
I can see Blizzard shooting themselves in the foot too, it doesnât make it a good idea. No amount of unrelated events warrants cutting things out of remix. Itâs not either or, they can, should, and if they have half the brain cells as I imagine will do both.
This is your hourly reminder that the OP does not play Retail. So any anecdotes they share about Retail should be treated as extremely suspicious.
But blizzard has a lot more player retention from collectorâs bounty than they would from putting mounts on a remix.
Iâve asked a lot of people I see in-game if they feel that collectorâs bounty is a good alternative to remix vendors and they all said âyes, we donât need the raid mounts on the remix vendor because collectorâs bounty is way better.â
And I agree with all of them
I appreciate you sharing your perspective, but at this point, itâs important to acknowledge that you have confirmed youâre not currently playing retail. That really changes the weight of the argument here. A lot of the claims youâre making about what players want, what keeps people subbed, and what Blizzard should prioritize are being made from the outside looking in, without experiencing firsthand how Remix is actually landing with the active community.
As someone who is playing, I can say confidently that raid mount accessibility through Remix has been one of the most exciting and motivating factors for many players. People who have never been able to reliably get things like the Korâkron Juggernaut or Astral Cloud Serpent now have a reason to log in consistently, set goals, and stay subbed. These arenât people quitting or giving up; theyâre actively engaged and putting in real time because the game finally respects their effort. Removing raid mounts from the vendor because of something like Collectorâs Bounty, which while fun was short-lived and cosmetic focused, would miss the mark entirely for a large portion of the playerbase.
Itâs great that you and your friends might feel satisfied with that kind of reward structure, but itâs also worth recognizing that your circle does not reflect the full, diverse WoW community, especially those currently playing retail. Remix has proven that when Blizzard makes rewards more accessible in a time efficient and enjoyable way, people come back and stick around. That is not hurting retention; it is improving it. From someone who is actually in the middle of it, I can tell you raid mounts on the Remix vendor have played a huge role in that success.
Well I asked everyone I met in game and they said that we should also add all the wrath mounts to the legion remixâŚJust to spice things up.
But they donât. Take away the things people want in remix and you lose the retention it brings.
Of course you do, because youâre asking your own character.
yea, the whole reason to play remix was to collect stuff we might have missed out on. Recolors being the majority of it. I started late, since I didnât know about remix, so I didnât get every single mount, but I got quite a few I didnât previously have.
There will still be 30 new mounts on the vendor, plenty of people will still sub for remix even if they remove the raid mounts.
Then that also makes blizzard more money because all of those people will still stay subbed after remix to continue farming the mounts.
Source: Made up.
I feel like weâre going in circles a bit here. You keep emphasizing that there will be plenty of mounts on the vendor and that people will stay subbed regardless, but thatâs exactly what Iâve been saying too. My point is that raid mounts are a major part of why many players stay subbed and look forward to Remix. Removing them isnât a small detail, it changes the value and appeal of the event for a significant portion of the community.
Instead of revisiting the same general idea, it would be great if we could dig deeper into why raid mounts specifically matter so much to players, and how their availability actually impacts engagement and retention. Thatâs where the real discussion is, and where we might find common ground or new insights.
If you donât have the legion raid mount what are your plans, to completely unsub and never play again or stay subbed and keep farming the mounts?
I can assure you, I am not subbing to roll for 1% drop rate mounts and nothing else.
If I donât have the Legion raid mount, my plan wouldnât be to completely unsubscribe and quit playing forever. Instead, Iâd likely stay subbed and keep farming the mounts during Remix because that event gives me a fair and enjoyable way to earn those mounts that were previously out of reach. Thatâs exactly why having those raid mounts available on the vendor matters, it keeps players like me engaged and subscribed, motivated to log in regularly and work toward goals that feel rewarding. Removing those mounts risks losing that motivation and could lead to people unsubbing because the event feels less valuable. So itâs not about quitting without the mounts, but about staying invested because those rewards make the time spent worthwhile.
Well then, you werenât going to play the game anyways and your opinion is irrelevant in this subject
Thanks for stopping by