Let me be immediately clear that I understand Legion Remix is supposed to be easy and that player power is supposed to grow to insane levels. My complaint is not about this system.
However, obliterating all raid difficulties immediately is not fun. Zero raid content presents even a fraction of a challenge shortly after reaching level 80 and it’s only the morning of day 4. What does that mean for the rest of Remix? Mop Remix really nailed it with raid difficulty (barring bosses like ToT’s Dark Animus), but raiding now feels like absolute nothing content. I was SO excited for these old raids to come back for a bit, too (Nighthold is my favorite of all time). Yes, keys infinitely scale (which is awesome), but that’s not remotely close to everyone’s main cup of tea.
I feel that the crux of this issue stems from the arbitrary 40% boss health and damage nerf on the PTR that nobody asked for. Emerald Nightmare and Trial of Valor are probably cooked, but please make sure Nighthold and the other future releases are buffed and not so disappointing. I want to enjoy this content, not mindlessly blow through everything instantly.
New player or old, everyone deserves to experience Legion’s great content for a couple weeks at least.
i think you’re just overthinking the Mode in general. the fact that there’s a solo m+ ladder should really tell you all you need to know about the mode. its meant to be easy, soloable, and just a for funsies thing to tide everyone over for a little bit, with the ultimate goal being (whether its your personal goal or not doesnt matter) collecting transmog and collectibles.
with the main goal of the mode being designed around collecting things, and a very very VERY large portion of the playerbase that only plays wow from that perspective, they CANT have any meaningful amount of difficulty. there is a LARGE % of the playerbase that finds Normal raid difficult. so giving a “for fun” collectible mode that is more difficult that that only alienates the entire audience this mode if built for.
WoW has an obscenely large # of vastly different audiences, and it is impossible to create any content (for fun content or not) that pleases everyone. its no different then delves, m+, raid, pet battles, etc.
if your goal was to exclusively play remix for the full 100 (and change) days its active for, then thats really on you, because thats not what it was meant for. It’s meant to pop in, reach min/max ARPG levels of power quickly, and just blast around having fun and collecting stuff. i, personally, ONLY play WoW for pushing high keys. I find remix a fun relaxing little break from that inbetween keys while waiting for a key i need to get listed. thats not the experience for everyone, but its how I, and some people enjoy it. if the mode doesn’t offer what you want from it, just dont play it. there literally nothing wrong with that.
What difficulty? It was a joke from day 1. MoP remix was trash, just like Legion remix is trash. It’s alarming that so many people in the community respond so favorably to content that is devoid of any challenge at all. It’s nothing but big numbers and rewards. That’s not a game.
If they didn’t bury mounts, mogs, and achievements behind it I wouldn’t step foot in it.
Then don’t play it. The purpose is to easily level alts and collect transmogs/mounts. It’s not intended to be difficult, but by all means CRY about it some more.
Then not a viable option for a mount collector. I have to choose between not collecting or playing a trash version of the game.
Exactly. Rewards being handed out without even a token attempt at pretending there is a challenge to overcome isn’t a game. It’s one of the old screen savers that levels up a character. Power level increases constantly but there is no game attached to it.
There’s a difference between ‘not difficult’ and devoid of any challenge whatsoever.
For what it’s worth, my comment was just responding to someone mentioning that the balance in MoP remix was better. Both remixes are equally garbage, and although I haven’t asked for it to be removed, it is still sad that so many people actually get excited for a reward bonanza with nothing resembling a challenge to overcome. God mode has never been fun in any game, and yet somehow, people want to do it. It makes no sense.
I wouldn’t necessarily call it garbage, some people like collectables and they don’t take the game too seriously. It’s alright for what it is, casual mount/armor collection game. I’m lvling some alts on it and might pick up a few mounts, nothing serious.
I’m not even saying it needs to be difficult. It just needs to have some kind of token effort toward the possibility of failure. Remix raids are basically cinematics. That’s not a game.
I just don’t understand why we need 4 different difficulties of it. I like the idea of being able to do raids while levelling, but then there’s normal, heroic, and mythic?
Two woulda been fine. One very easy / universal one for any level, and one for max level that offers more rewards.
That would literally be asking them to do more work though. The LFR, Normal, Heroic, and Mythic already exist, including stuff like the quests inside, so it’s just plug and play and if the players are strong enough to blow things up, whatever. Disabling difficulties, or creating “new” difficulties, is a bunch of dev work, and for what reason?
Not to mention there ARE some thing unique to the difficulties in Legion Remix right now, like the Deathless ToV achievements.
This is more of a commentary on the fact that the reward systems outside of Remix are lame. Farming 1% drops on 200 alts or whatever is not engaging or fun either, a bunch of that content is literally oneshottable even on Live, so people are excited to just go ahead, do a bit of a grind, and get those things.
Games are not dependant on “effort” or “failure” or “difficulty” to quality as “a game”.
I’d just have renamed heroic and LFR then scaled their rewards accordingly.
Doing Mythic EN and then running it back on Heroic just feels extremely dumb when they were both falling over with gear acquired within a few hours of hitting max level.