-Beautiful zones with cool stories, including an amazing story line in Suramar
-One of the best, if not the best, pre-expansion events
-Class and specc specific story lines with their own legendary weapons
-Artifact weapons with different skins and unique ways of obtaining them
-Mage Tower challenges (I’ve never been as excited in completing something in WoW)
-And more.
Mists of Pandaria had new lore, way more beautiful vistas, the return of Azeroth’s greatest warrior Monk, Garrosh got the crap beaten out of him and we got the class that allows us to punch evil in the face.
Agreed, except for MoP and Cataclysm. WoTLK was the last of the greats everything after that was the decline. At that point WoW was effectively over the hill.
Agree. Legkon felt like a true endijg to the story that was set up since wc 3. That broken shore scenario when it first came out. The excitment. The pure savagry. The epic scale in scope. And we ended Sageras. We had the final end game weapons in our hand.
It was blizzard Magnun Opus.
BFA for all its cool cinematic feels like it is a meandering filler. WoD was too long of a prequel.
The zone design resembled navigating a friend’s messy apartment. Surumar was pretty sure, I’ll give you that. But it was the only standout zone. The rest seemed like zones we’ve already had but less memorable.
The story got way too anime, and I say that as someone who likes anime… and that wasn’t a compliment. Hell the end of the expansion we flew a crystal piloted by the nightlight variety of spacegoats to punch a planet in the face while all of our gods watched us, saving us at the last moment. If this was an anime the theme song would have started to play in the last phase of the Argus fight.
MMORPGs don’t work well when you turn the player into these legendary leaders. They work best when the focus is world building and experiencing the event happening around you rather than being the driving force, which is better suited for single player games.
Artifact weapons were a neat idea, but like many feared they messed up the transition from prepping the classes at the end of WoD to have them, and then losing them in BfA. They’ve said they understand now that temporary class design ends up hurting in the long run, so that’s a lesson learned at least.
The reward/gear system I think started to crumble and promote apathy in Legion. The biggest drivers were legendaries, which from the moment they were datelined were known to be an issue. Granted what we got at the end wasn’t bad, but that’s how they should have been treated since the beginning. TBH I would have rather them just bring back all those abilities as major glyphs.
This is a good point. Legion did have a certain denouement feel to it. Where as BFA has a tall order to help build to a climax all the stuff about any old gods, I think, after the legion epilogue
Best “Modern” expansion maybe. Definitely not best of all time.
Last I checked legion still had: titanforging, 4 raid difficulties, cross-realm sharding in current content, casino like legendaries, expansion-specific system bloat which all gets thrown away at the end, and much more.
Would have been okay if they didn’t push you into dungeons every time you turned around. That made it into one of the worst expansions imo. MoP has my vote as the best.