Your blockquote is misrepresenting me by removing the quotes around that sentence. Would you kindly edit your post to correct?
Also, I’ve read all the posts I’ve found related to this topic. I think my characterization of them is fair.
Your blockquote is misrepresenting me by removing the quotes around that sentence. Would you kindly edit your post to correct?
Also, I’ve read all the posts I’ve found related to this topic. I think my characterization of them is fair.
I fixed the post as that wasn’t my intention, but I think we are inherently interpreting a lot of the posts differently in regard to our conclusion–kind of hard to argue something subjective, but you’re obviously welcome to your interpretation.
Thanks, bro. Fair enough, we can agree to disagree.
Doesn’t cost nearly 700k at all to craft. Was actually less than 200k on area 52. If you’re smart you will save your 10 shadow flames and should have a stack of glow spores for dracothyst and anyone who is spending gold for mythic sark doesn’t care about cost.
Did you read on to where it was stated that with how Blizz came out and said that you just need to kill on the highest you can, it will equal out to be the same drop chance?
This isn’t about a give it to me ideology. It is about being rewarded for the time and effort I am putting towards this. I am all for the grind, I use to with Monster Hunter, and D4 but the difference is that you can see your efforts being paid off. As I sated in my reply is that this way of how the game is handled is Blizzards fault. That is how culture works. That cultivated this to where items like this are ‘easier’ to get.
This is from wowhead just for Thunderfury: The estimated drop rate ranges from 3-4%.
Shadowmourne: On normal mode they have a twenty-five to fifty percent chance of dropping, and on heroic they have a fifty-one to one-hundred percent chance of dropping.
Warglaives: Both Warglaives of Azzinoth have a drop rate of approximately 5%
Thor’idal is a 7% drop off of Kil’jaeden in the Sunwell Plateau raid.
And the Cata staff: I couldn’t find a number just you have to kill a Molten Lord, I think it would be based on rolls against the raid. Maybe 100%? I dunno.
But those are not ‘lower’ chances. AND some of those you get the items you need via doing the raid, most I would say. I mean I can sit here and try to figure out what a rough number would for a drop chance. BUT wowhead had a post about it: If you complete Normal Sarkareth first in a week, you get 2 rolls at the lower two drop chances% meaning you have a [1-(0.995 * 0.99)] chance of getting the Legendary on Normal: 1.495%, then an extra 2% chance when you defeat Heroic. All things consider this works out to be 3.4651% as well.
Yes, and that’s literally what I’m saying here. There have been 8 resets, which is 8 total chances for it to drop overall so far.
There are two different pieces each with this drop rate.
The argument that Blizzard created a bunch of people that think they should get things easier and therefore cannot have something that’s more rare is absolutely absurd.
Except this isn’t “all things considered”. You haven’t even covered mythic which drastically changes this overall drop chance. The other legendaries you mention only had one difficulty and if you didn’t have a raid that could kill the bosses, you just straight up didn’t get a chance.
It’s just so shocking that there are more evokers crying about a slim chance at a 457 weapon (regardless of what difficulty they are clearing, mind you) than everyone else from other classes crying that they have zero chance at all of getting a 457 weapon…
But again that is the top end drop chance. Everything if you do lfr->norm->so on. That still equals to that 3.5% chance, according to what Blizz has said on how the compounding chance works. They aren’t even given us real numbers to work with and that someone else’s math at work.
We should care. I think people should cry more about it. This is something for /us/, and they have it gated behind a huge wall to some.
You are adding an an un needed variable here. I thought we were sticking to the strick number of drops chance. Cause that literally can be said for ANY raid. But even still there was ones you had a chance at for just showing up to kill trash.
I understand that there will be people who want to take this /moral/ high ground, and be all like stop crying about it. That doesn’t make you special for having that view point. I understand if /you/ don’t care, but that doesn’t mean that there is a larger part out that does care. D4, Monster Hunter, and other games like that with a grind for gear are free to play (respectfully). Why is it that the one game I pay for has to have something gates behind a wall that even for someone who is an active raider won’t ever see? But that is not important to the points I am trying to make here.
The data, culture, and /standards/ they have set with items like this are not being followed, and it is a glaring problem that many who have the view point I have are trying to say. Call it crying or whatever, but I rather be on the side that is aiming to try to get answers. That is mostly what people are wanting on this thing. They have kept it so vague and barely even talk about it.
Yes. I want it. Yes I am salty I don’t have it yet. I given you actually resources and numbers about the other items and their chances to drop. Most of these counter arguments are being based on this idea on points on emotion. I will stand on that the numbers do not support the way this item is being handled.
Also I keep using culture here is the definition for context: the customs, arts, social institutions, and achievements of a particular nation, people, or other social group.
Player being the social group
Blizzard being the institution
Customs being past patch notes and items
Edit: Also TBC had 10 and 25
Wrath 10, 25 and each with normal and heroic
Cata the same
Flex in Legion on normal, heroic, mythic
You pay for access to the experience of the game, not ownership over literally anything, nor the guarantee of everything in it.
It’s very clear from your posts that you have an incredibly unhealthy obsession and fixation with this.
No? Just access to google
is this the salty evoker support group thread?
It won’t take you long to play “find the saltiest dragon” in here.
Salty evoker signing in
Honestly it’s absolutely ridiculous like it’s a super low drop rate, has a quest behind it important to the Dracthyr lore and making the thing is super expensive and time consuming.
Like people be like “oh but all these other legendaries were super rare” like those legendaries weren’t tied to lore quests and there was no expensive time consuming grind to make the thing once you got a drop.
It should have been like a combination of Sulfuras and Dragonwrath:
Starting the quest and doing the questline is easy, progressing through it gives you an epic that you upgrade over the quest (like Dragonwrath)
Then once you have the final item, you can combine it with a low drop chance item from the final boss to upgrade the epic to the legendary (like Sulfuron Hammer > Sulfuras)
That way people feel like their efforts are being rewarded, they get to do the story, and the “””prestige””” of RNG choosing you is maintained
Having the story locked behind the rare drop and THEN you have to work on the questline is the worst of both worlds
Thunderfury took some expensive mats back in the day… this one you can farm every material before you even get the quest except the Legendary part drops. It’s not expensive to craft at all even buying the materials… shadowmourne had lore tied to it. it was the sister blade of frost mourne… quit using the “it’s got lore and stuff so I should be able to have it.” Lamest excuse for why you should increase drop rate
No. No it wouldnt have, yet for some reason you people think it would. Do you not understand, that despite the questlines for shadowmourne or tarecgosa, you still could only have ONE person in your raid team get it? You had to CHOOSE who would get it because you had to choose who got to loot the items for the quest when you killed bosses. Typically it would go to your best player of that class and the fact is, you people with this mindset probably wouldn’t have been chosen to get it given your 414 ilvl and low I/O, and your parses, its clear you are on the lower end of the spectrum and arent as dedicated as the other percentile of evoker’s.
THIS way is actually better for you because who it drops for and who gets it doesnt discriminate. You can have the worst player in the raid get it or the best. Christ…
And what makes you think you still would’ve gotten it? You still had to choose who got shadowmourne or the other legendaries you’re describing. It’s not like every person who could equip the legendary started the questline and could complete it all together, only ONE person could loot the items you needed for the quests that dropped from raids and such…
Oh my good god dude… This is pathetic. Get a grip. Just because you pay to play a game doesn’t mean you DESERVE anything in the game. Not everyone should have the current legendary. Sorry not sorry.
Ok then, how about the MoP cloak or WoD ring as a more recent example.
Would it be good design if you had to get a Tusks Of Mannoroth drop before even starting the cloak quest?
At the moment the entire thing feels backwards, where the only difficult part is accepting the quest because RNG says so, and not the actual contents of the quest.
Player agency is a massive part of how fun a game is, and players HATE when they don’t have even an illusion of control. Moving the RNG drop to the end of the quest changes nothing, but suddenly the context has changed from “whacking your head against a wall to start the quest”, to “one final challenge to complete the legendary you’ve been working towards”
Ultimately in terms of how many people get the legendary, there is no difference, but taking weeks going from 99% to 100% feels a hell of a lot better than spending weeks at 0% and jumping directly to 100% in the same time because the memories of the previous steps provide an illusion of progression
It’s also why the shoutout is so hated, because the player sentiment isn’t “that person finally completed their legendary”, but rather “that jerk got lucky”