Season 4 is pretty fantastic. Running the raids again has been fun. Gearing has been fun, bullion system really energized many people to run M+ with strong item setups. But the glaring issue with this season is that gear acquisition is so positive for everyone except Legendary users. If you took advantage of the new season, and rerolled to play M+, you are just strictly behind by 20-30k DPS (5-10% depending on your item level) because you didn’t play a previous season.
I’m sure this may seem sort of controversial - not everyone deserves everything for free. It’s been known since December how to earn the Legendary axe, and those who wanted it rerolled early and put in their 15 weeks of ember farming to get it. It’s a slippery slope when you erase effort others have put in. But there is a massive disparity in equity between characters that were played in Season 2 (Evoker) and Season 3 (Warrior/DK/Paladin) now that we are in Season 4.
The whole point of this final season is to celebrate the expansion’s PvE content, and have super charged characters. With Cataclysm, SoD Phase 4, Panda Remix, The War Within launch… all on the way, Season 4 retention is already at risk. If you took advantage of Season 4, and want to be in parity with others on your class as a Warrior, DK, Evoker, or Paladin, you will still be missing the largest individual chunk of power progression until July 23rd or 30th…
The grind doesn’t need to be removed entirely. There is still a heavy investment and time cost after you even get the drop. But it feels absurd to just tell players they should reroll to reach full character power or wait 15 weeks (11-12 now…).
I know this is a tired complaint, many players have already criticized legendary acquisition this expansion heavily. But I really think some sort of hotfix should be done to help protect the retention of Season 4, and to let people have their fun before they split off into the other 3 forms of content coming out for WoW (let alone other games releasing this summer).
Reducing the Embers needed, increasing Ember droprates, increasing the drop chance change drastically per Ember, offering Bullion based purchases of Embers, or a way to get multiple chances per week… or just sell for Bullions. There are many ways to preserve the effort others put in to have their items in Season 2 and Season 3 (who got to enjoy their items far before rerollers anyways) while preserving some equity and fun of Season 4.
Sorry for a doomer post. I’m sure some folks will be hyper critical of this for various reasons. It just feels hopeless to keep killing Sark or Fyrak if you expect to push M+ or try to get some parses for fun when you won’t even get a chance until the season is basically over.