Legendary drops in Season 4 need some help

Season 4 is pretty fantastic. Running the raids again has been fun. Gearing has been fun, bullion system really energized many people to run M+ with strong item setups. But the glaring issue with this season is that gear acquisition is so positive for everyone except Legendary users. If you took advantage of the new season, and rerolled to play M+, you are just strictly behind by 20-30k DPS (5-10% depending on your item level) because you didn’t play a previous season.

I’m sure this may seem sort of controversial - not everyone deserves everything for free. It’s been known since December how to earn the Legendary axe, and those who wanted it rerolled early and put in their 15 weeks of ember farming to get it. It’s a slippery slope when you erase effort others have put in. But there is a massive disparity in equity between characters that were played in Season 2 (Evoker) and Season 3 (Warrior/DK/Paladin) now that we are in Season 4.

The whole point of this final season is to celebrate the expansion’s PvE content, and have super charged characters. With Cataclysm, SoD Phase 4, Panda Remix, The War Within launch… all on the way, Season 4 retention is already at risk. If you took advantage of Season 4, and want to be in parity with others on your class as a Warrior, DK, Evoker, or Paladin, you will still be missing the largest individual chunk of power progression until July 23rd or 30th…

The grind doesn’t need to be removed entirely. There is still a heavy investment and time cost after you even get the drop. But it feels absurd to just tell players they should reroll to reach full character power or wait 15 weeks (11-12 now…).

I know this is a tired complaint, many players have already criticized legendary acquisition this expansion heavily. But I really think some sort of hotfix should be done to help protect the retention of Season 4, and to let people have their fun before they split off into the other 3 forms of content coming out for WoW (let alone other games releasing this summer).

Reducing the Embers needed, increasing Ember droprates, increasing the drop chance change drastically per Ember, offering Bullion based purchases of Embers, or a way to get multiple chances per week… or just sell for Bullions. There are many ways to preserve the effort others put in to have their items in Season 2 and Season 3 (who got to enjoy their items far before rerollers anyways) while preserving some equity and fun of Season 4.

Sorry for a doomer post. I’m sure some folks will be hyper critical of this for various reasons. It just feels hopeless to keep killing Sark or Fyrak if you expect to push M+ or try to get some parses for fun when you won’t even get a chance until the season is basically over.

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I think the legendaries should be easier to get, but I did quite well in S3 without it. Day 1 of S4 heralded my 15th kill of H Fyrakk, so I’ve only had the axe in S4. Mid players with the axe will get beat by good players without it.

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Fixed it for you.

I’ve seen some axe users do real bad and some non axe users do real good, skill plays a huge part in what DPS you can do, the leggo items are not going to make or break you.

Players who assume you must have the item or you are never going to get an invite, and never going to do enough damage, and never going to succeed in this game need to change their mindset, skill is far more important that anything in this game, stop thinking that just because you don’t have the axe that you all of a sudden cannot play the game.

I ran some M+ last night with a warrior, no axe, 499 iLVL, pulling in 250-300K DPS and beating out people who are upwards of 10 iLVL higher than they are.

And no I am not trying to get keep this axe, skill is important, knowing the game and your class and spec is far better than relying on some RNG item to compensate for you.

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I’m with you on this one, I had to kill sark 17 times on heroic before I got the lego for my evoker this pally grind is going to be cancer. I see no real reason to keep it other than the gate keepers who want to have everyone suffer as much as them. I hated the sark grind and I can imagine asking people to farm it on non fated weeks its close to impossible to get in groups as it is because people literally only take the highest ilvl. And trying to make your own group without the skip is basically the same as pulling teeth.

The axe grind would be easier if the BLP was linear instead of jumping from 30% to 100%.

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Yeah that jump from 30 to 100% after you fail 15 times is crazy

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I mean the crux of it all is the fact that they made it such a low % chance from the start, even with the BLP added in, it only seemed to increase your chances by less than 1% increments until they overhauled it halfway through last tier. All in all the legendary system we have is just not good, I get the all or none aspect of things, yet when its made to where the expectation is that everyone will eventually get the legendary then what’s the point of locking it up so tightly?

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TBH i think the biggest problem with the legendary was having BLP at all, making it the expectation to have it.

Should have been a zero RNG 100% group loot drop off mythic Fryakk only.

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Except that no legendary prior required you to get it by killing the final boss on the hardest difficulty (excluding vanilla & TBC raids as they only had the one difficulty). Shadowmourne you did not even need to defeat the Lich King. Dragonwrath could be done with Normal Ragnaros. Likewise with the rogue daggers for Deathwing (normal min).

So why make it so that Fyr’alath can only be obtained on mythic? If anything you should be able to get it on heroic at minimum if it was going from the old system. And why do you only want Fyr’alath to be limited to this?

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It could be the for the evoker legendary as well.

Legendaries never used to have bad luck protection either.

They have been changing legendary acquisitions pretty often.

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No matter what the Legendary axe is 40-50 MILLION damage minimum in a decent level key, especially a Brackenhide where pad cleave spawns all the time. i heard a rumor they made the common sense decision to make it 4 Heroic kills now for guaranteed drop, but i havnt verified myself. My unholy DK and Arms warrior slap but no way am i doing 13 heroic kills again, in an off season at that, to pray i happen to stumble across the axe as i did for my Paladin. Not having the Axe in 10+ keys or in Mythic raid is just punishing the rest of the group unfairly tbh. Don’t blame the players if they boot you, blame blizzard.

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Just put the starter quest items on the bullion vendor and make everyone do the quests and spend the gold if they want them. There’s like 3 more months of this expansion at this point. No one should really care.

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In TBC and vanilla? Sure. Shadowmourne, Dragonwrath, Fangs of the Father, the cloaks, the rings… All had quests, there was no luck. You did the work and got it.

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And legendaries like Shadowmourne, dragonwrath, and Fangs all had their collection items drop as (what is now) group loot.

So you had to be anointed by the GM to be the chosen one to even have a chance, and were nearly impossible to achieve while pugging.

Mop/WoD we’re just free for everyone not certain classes.

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True, the game used to be pretty terrible with Master Loot. Not relevant here though, since that mistake was corrected years ago and had nothing to do with loot, only people abusing the system. Quest legendaries are a good system. Making the quest an RNGfest to get them is the issue.

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It’s really about should these legendary weapons only 1-3 classes can use at a time be rare.

They can be rare through RNG like Thunderfury, warglaives, Fryalath, etc.

They can be rare through limited drop quantities to make them like Shadowmourne, Fangs, etc.

To me having BLP at all tries to split the difference and makes it feel worse. Either make it rare or not, but the half measure I think kind of sucks.

I think the real solution is to not make the weapons so obscenely powerful, or have them be a known route to get. Having things like the Razzy bow able to be obtained with a guarantee by 2 weeks in, but the axe be a lengthy, 4-month process unless you get lucky is awful for everyone. At least with something like Thunderfury or Thoridal, it wasn’t the weapon for your class, and they weren’t on a sub-0.1% to drop from the boss until you did several weeks of grind.

Not really FOF and DW weren’t like that basically DF lasted so long everyone who wanted FOF got it for free as long as you were playing consistently. The quests were weekly time gated by the items you could get off of the raid.

If you got it on one toon, on every single one of your alts that you may enjoy also pushing on like my DK, my warrior, etc, are now and will always be perm retired until TWW because if you already killed that annoying boss 14 times and finally got it, i should be able to log onto anyone of my alts, since the legendary STILL costs 500k gold, and be given a token, or quest, or anything, to let me turn it in and get one. Not spend another 12 hours in a day grinding the quest out, only after you waited another MONTH to kill said boss ‘4’ times. Granted i havnt played at all in over a month now because this season is a snore fest, this was part of the reason it was so easy for me to walk away and play other games for the time being.

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