Legendary Base Item Costs

These feel like they were designed to force players into buying WoW tokens. This is the first time in any expansion where I am finding myself being unable to afford what I would consider basic and necessary purchases for correct gearing (e.g. enchants and such) by just playing the game normally (i.e. not trying to work the AH). For example the chest piece I need is currently selling for 78k gold for ilvl 235 and 700k for the next tier and it only gets sillier from there.

Sure prices will go down over time, but not by that much and it’s ridiculous to be prevented from upgrading an item that is a major feature of the expansion and imperative to character power until AH prices drop enough. An integral part of the expansion being subject to Auction House price gouging surely wasn’t overlooked by the developers. Luckily for them they just so happen to also sell the cure in WoW tokens. The intent here is pretty clear to me and I don’t like it.

Also just to clarify because I see some people getting confused with what I am complaining about in their replies: I am not arguing for or against tokens being good here. That’s a separate argument I do not wish to get into here. I am simply stating the legendary base items should not be controlled by the players. They should be a fixed cost set by the developers because they are a major feature of the expansion. It would be akin to selling access to flying by making Memories of the Sunless Skies a craftable item. Players would either feel forced into the profession that crafts it, or be gouged for probably millions of gold to purchase it. It wouldn’t be right and this isn’t either.

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Only a handful of crafters can do the damn thing. It’s called supply and demand. Either craft it yourself, wait a bit or pony up.

I keep reading this token thing and here I am, never purchased a single token.

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There’s no misunderstanding of the cause here. The issue is with the design and intent. This is not ok as-is. Have a good day.

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Well yeah you are clearly misunderstanding. If the token is to blame anywhere, it’s by how the playerbase abused the fact that it exists in the first place, jacking up the prices of carries and sought after items.

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That’s the natural outcome of injecting purchasable currency into the game. Players are going to attempt to leverage it in their favor as much as possible. That’s the entire point of this post. The players should not be allowed to be in control of such necessary items. The only reason this is being allowed is because it drives token purchases.

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It’s allowed because it’s a free market.

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So, what you’re really saying is that you would rather have the illegal gold-sellers back? No, thanks.

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I entirely agree with this. Add to that the the cost associated with gearing up other roles as well as classes, it’s a huge burden and definitely something that reeks of under handed b******* to sell tokens. I’m not a fan of this at all.

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I mean I feel like you are trolling me at this point or are incapable of comprehending what I am saying. I know it’s a free market. I am saying these items should not be a part of it. They are a key feature of the expansion and should not be held hostage by players price gouging. What if you could only earn flying by purchasing Memories of Sunless Skies on the AH? Would that be good. Of course not. It would be part of the “free market”, but should it be? No. The same thing applies here.

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There’s a simple thing to do if you don’t like the price of something.

You just don’t buy it.

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We get what you are saying. You are just wrong. You think you are entitled to the bis item on day one and its not going to happen unless you pay a lot of money. Wait for it to drop or craft it yourself.

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If you could buy on the AH, it would mean that players can acquire it.

You’re not really thinking through your arguments eh?

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That has nothing to do with this. It’s easy to confuse the arguments because both involve tokens, but I am not arguing for or against tokens being good here. I am simply stating the legendary base items should not be controlled by the players. They should be a fixed cost set by the developers.

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Just stop being poor. I have never had a problem buying my base items off the AH because I have professions Or just make an alt and grind them yourself, shadowlands flying works as soon as you get out of the maw and you only need to be 50 or 51 to learn to craft everything

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No currency is injected by tokens. 100% of the gold from them comes from other players.

If you don’t want to pay for the base item then put in some work and farm up the mats yourself.

Laziness is the real issue here, not tokens.

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But that’s communism!!! /s

Edit: This is a joke. I agree with you.

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I think you’re confused. Tokens don’t inject new currency into the game.

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You realize that illegal gold sellers still exist right? There was literally a major drama about RMT just last year.

Heaven forbids professions other than jewelcrafting and alchemist make a bit of cash before it crashes right back to the hell it was before 9.1.

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I don’t mind that a few professions can actually enjoy a boon - and it takes them a long time and quite a bit of gold investment themselves to even be able to craft it - and obviously, as the parts required go down in price and more come on the market - the prices will decline.

My issue is that as an engineer / alchemist (which I’ve done for years) - there’s no boon to be had for us - I can’t make a legendary trinket or base legendary anything with either profession. In years past I always felt a sense of fairness (rightly or wrongly) in how they treated the various crafting professions but lately, it seems the whole thing is just an afterthought. This is probably the worst I’ve seen professions - from my perspective.

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