Legendary Axe and the Loot System

Good Afternoon,

This is the first time I’ve made a post on the WoW forums, I’ve been playing WoW since 2009, specifically as a Death Knight for almost that entire time. WOTLK was the first expansion that I played and I was too new to my guild at the time to be on the list to get Shadowmourne and that was okay, but looking back on it I wish I would’ve been able to get that weapon (I know you still can). I’ve played through the highs and lows of the game, and I’ve felt pretty satisfied with the overall direction the game is heading in Dragonflight. I think this is the best expansion since WOTLK.

However, it is extremely disappointing how 12-13 years later a new Legendary comes to be for Death Knights and other 2H users but it is poorly locked behind an unguaranteed and vague loot system. Dragonflight has pruned bad systems and implemented new systems that work very well. How has the Evoker legendary and this new legendary been so poorly implemented into the game?

The way these Bad Luck Protection tokens work is way too vague, we get lesser and greater tokens. What do either of them equal out to towards increasing our percent chance of getting the axe?

The blue post that they “work as intended” feels horrible, because how do we as players know they are working as intended? There is no experience bar or meter that increases our overall % drop chance to getting the weapon. It is just a process occurring in the background and that isn’t good enough or up to the bar of Dragonflight.

The reason I even decided to make this post is last night in my core group we had a players alternate character (a Holy Paladin) step in for our raid because we we’re down a healer due to a cold. This Paladin got the Axe after killing the boss his second time ever, up until this point he only used 1 greater token and no lesser tokens. No one else in my core group of 2 Death Knight’s, 3 Warrior’s, and 3 Paladin’s who have all killed Fyrakk the Blazing several times (4-5 greater tokens) and constantly cleared all Normal, Heroic, and 3-4 Mythic bosses for (10-15 lesser tokens) have got the Axe yet.

How can the Dev’s sit here and say this is what we wanted to achieve for this Legendary?

I generally support the Dev’s decisions, but this one and the way it feels as the weeks play out after spending hours and hours working towards this axe (possibly for nothing!!) has me wanting to quit the game for good.

If I could make 3 recommendations they would be

  • Develop a drop chance % that shows our Bad Luck Protection drop chance from using our Greater and Lesser tokens
  • Ensure the Axe is lootable as guaranteed Personal loot by a certain threshold within this season
  • Ensure the Axe is usable into season 4 and relevant still as at this rate many of us aren’t getting the Axe until the season reaches the ending point which is where the current content becomes stale or less enjoyable. Having the Axe be relevant into season 4 will make getting the axe feel more rewarding. I’ve heard rumors of this being the case, but nothing official.

V/R

Parity

13 Likes

imo. Legendary items need to have two paths to obtaining them. 1 is through RNG low drop chance. as is now, and the other needs to be based on a set of conditions. “game says, okay, you have collected enough kills. go talk to random NPC for a quest to have them make it for you”

2 Likes

I would have no problem with this either!!

The axe is personal loot. The first drop on each region is just group loot to give those players some agency and make it easier to do things like stream the questline.

2 Likes

I meant to say guaranteed personal loot by a certain threshold within this season.

Ahhh so participation award legendaries right??? Like the Oprah Winfrey show “ YOU get a Legendary, YOU get a legendary, YOU get a Legendary YOU ALL GET LEGENDARIES.

8 Likes

I mean… that was the cloak and ring from MoP and WoD respectively.

Ultimately we don’t know how much BLP is being awarded for each Fyrakk / other boss kill, it might be enough that it near guarantees it if you raided from the first week of the patch but we don’t know. I’m already starting to see a lot of axes and guilds getting multiple in a single kill.

Must be nice, that isn’t occurring in my guild, not even in our alternate group runs on Saturdays. I play this game a lot and as do my guildmates, we are working for this axe and aren’t looking for “participation trophies” but something has to give here.

I truly enjoy this game and just want the system to be better.

3 Likes

It’s only been a few weeks. This tier is lasting another 4 months at least.

See my third recommendation.

1 Like

They don’t want the legendary to be like SL legendaries where everyone got one. It’s meant to be rare, not meant to be wielded by everyone capable/eligible, and players just need to accept that and hope for the best.

It’s certainly not a great system, and hopefully they really do “learn” for next expansion’s possible legendaries.

That being said, the axe reportedly does drop as normal loot off mythic Fyrakk, just like it did for Echo and Liquid and all the other RWF guilds.

I know all of this, lets just hone in on the point that its not a great system instead of the minute details that can be argued for or against.

Yeah you can loot the axe off M Fyrakk, but that isn’t where the majority of the player base plays. We aren’t all Cutting Edge raiders, so lets not try to drive home that getting it from M Fyrakk is good design… It’s once again horrible. Maybe what, 5000 players will kill M Fyrakk? Thats not counting DKS, Wars, and Paladins.

No one can argue to me that this is a good system as designed.

1 Like

Don’t think anyone is saying it is.
As far as “being relevant in S4” did SL S4 increase item levels over S3? I didn’t think that was the case, so I don’t think we’ll see an item level increase in DF S4. As such, the axe at 496 would remain relevant.

My question to you is how long you should it take the average heroic raiding 2h str user to get their BIS weapon?

1 Like

End of January, is that 3 months? That is where I think the average heroic raiding user should have it by.

For those that run all of Normal, Heroic, and 3-4 Mythic bosses, middle January. 2 1/2 months at the latest.

The axe should be in our hands when content is the most enjoyable not when groups are taking breaks going into the following season.

1 Like

The reason no one is going to convince you it’s a good system is because you’re basing your entire opinion on whether or not YOU currently have the axe.

If you had it already, you wouldn’t be here saying it’s a bad system. I don’t really see the point in having a Legendary item if it’s just a case of “Kill the boss 10 times and you 100% get it” and honestly I think a large part of what makes items like this feel important is the fact that not EVERYONE can get one. For example, everyone fondly remembers Thunderfury or Val’anyr but no one thinks back on the legendary Girdle of Unity.

And for the record, I’m a Havoc main and I’ve done probably 50 runs of Galakrond’s Fall so far and have a single Double Time warglaive which I got about 6 runs ago. And even then, the only way that I can truly have my BiS weapons is if I get two of them in my Great Vault on Myth track. So honestly, having to get a single drop from Fyrakk (which you can also get in the vault, btw) really isn’t that bad. Want to take a bet on who will get their BiS first? My 2x Double Time at 489 or your 1x Axe at 497? :wink:

The system sucks across the board and it has for WoW’s entirety, its been relieved by Great Vault, Dinar, Craftable gear, and Catalyst.

This axe only made me grow this opinion I’ve had for a while.

There is no argument for it being a good system regardless if I had the axe or not you just argued that system sucks in the same reply… I’m still here making this post for my friends in my group who are dealing with the same problem.

4 Likes

3 weeks, obviously!

1 Like

in what world does getting lucky = better gameplay than, “i did the things multiple times. Effort = payoff”

im not saying doing something once gets you credit. this isnt kill last boss on raid finder once to get reward sort of thing.

but if you spend 10-12 weeks killing the things and looting the empty shell of what was once the foe to be feared, then yes, the game should say. “fair enough”

Mop Lego quest chain was quite the effort. there are other implementations of lego crafting that will eventually yield an item, but only after significant effort.

Shadowlands went too far, turned it into a 1 set bonus that was class specific and at best should have been an artifact item, not a lego. and at worst a unique purple. a rune actually. its just a bad implementation of the rune system added into Season of Discovery.

most people wont last long enough on a grind to get a lego via RNG bad luck protection. and the ones who do last that long, do everything on all difficulties and still dont have it at the end of expansion have no reason to trust a loot system in a game that randomly makes Bad player A more effective that Good player B.

that said, if everyone’s getting a leggo can Druids get their 30 seconds of immune to all CC back every few minutes? :bear:

4 Likes

Why not? Legion gave you legendaries just for completing a 10 min quest line. I still have mine in the bank because you can never get rid of them once you got them.