Legendary as Talents?

Agreed. The visual representation of that ability, especially at times where you got lucky streaks of Wild Call procs, I really liked the visual of “overwhelming” the target with all those beasts. More so, the fact that it was after all a choice players could make, between Dire Beast as a baseline option, or they could choose to go with Dire Frenzy(former talent) if they wanted to focus on their primary pet.

When they removed the option for us to pick between those two playstyles, I still don’t get why they did that. It was such an easy way of representing multiple individual sub-fantasies within the spec as a whole.

Some enjoyed it, some did not. That is what it’s all about really.

They can use that argument all they want, it still doesn’t support their stance on the matter.

Agreed.

While I’m still first and foremost in the 4th spec camp, if they are to keep with the idea that any hunter spec that is based on melee-combat, that it should also be about the bond with the pet, then frankly, it should be a part of BM. It shouldn’t replicate/steal aspects of BM as a means to further its “own” identity. After all, wasn’t that their whole argument for why they decided to delete RSV? Because they thought it was the same as MM(even though they didn’t actually share any signature abilities or effects with one another, like current SV does with BM).

Anyway, this was the reason for why I made this post:

That concept is in itself, a slight rework to this one(Beast Mastery - future improvements[Partial rework]), to include the melee aspects of current SV, and how those could be kept while also keeping melee as a tie-in to that bond between the hunter, and the pet.


I also made this mock-up, it could probably have it’s abilities/effects rearranged for a better setup. I mostly made it as a visual representation of what this concept(Community Council discussion on Hunter design - #34 by Ghorak-laughing-skull) could look like as a talent tree.
Image updated to include 2 additional talent nodes in the bottom bracket, as well as 2 pathways/lines added in the bottom bracket for more accessibility.

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