How is it that we were able to solo all of Castle Nathria at level 70 before TWW dropped, now it’s impossible and we have to not only climb to 80, but we have to get EVEN MORE gear. You have to be ilvl 630+ min to comfortably run this old raid now, that makes NO SENSE. It was soloable at lvl 70 before, now it’s not… what???
This is honestly absurd. If I am paying for content from past expansions that is over and done with, we should be able to solo it. Put the past 2 expansion rule back please.
They haven’t changed anything with the legacy raids. If you’re having more trouble, that sounds like something you’re doing wrong.
It’s never really been a rule. Ion mentioned it in passing once during the first stat squish in WoD and never mentioned it again. Being able to solo old content comes down to the exponential scaling of stats on gear.
Actually it was a rule till TWW because we had the Legacy buff in place. They removed it in TWW and adjusted older content. However with recent changes to TWW its caused issues with older content. The Legacy buff was a means to deal with the very problem we are having now.
A simple search:
In the context of World of Warcraft’s “The War Within” (TWW) expansion, the legacy buff, which previously boosted player power in older content, has been removed.
Here’s a more detailed explanation:
What was the legacy buff?
Before TWW, Blizzard implemented a “legacy damage multiplier” to account for the power creep players gained in newer expansions, making older content easier.
Why was it removed?
The legacy buff was removed in preparation for the new expansion, “The War Within”, which introduces new content and scaling mechanics.
What does this mean for players?
Players will now experience older content at its original difficulty, without the boost provided by the legacy buff.
Now the only thing that affects older content is a players level, and ilevel.
What could I possibly be doing wrong? Let’s think about this for a moment. Unless you’re doing mythic raiding or mythic+ in endgame… the game shouldn’t be challenging. You follow a rotation on wowhead, you do damage. You shouldn’t be struggling in ANY old content by doing that. So please, enlighten me mr wise one.
I don’t think anything’s been changed with legacy raids since shortly before TWW launched, has it? 10.2.7 nerfed or removed pretty much all the mechanics that made encounters unsoloable; 11.0 briefly messed up scaling which did make them a lot harder to solo, but that was addressed before TWW launched to bring them back to where they were in 10.2.7. Has something else happened since then?
And no it hasn’t. Do people actually not pay attention to the numbers that pop up when they’re running legacy content? Up through Legion, you can plainly see your abilities hitting way harder in these instances than they do outside.
In any case though, as has been explained above, this legacy buff was only put in place to compensate for changes in relative power caused by squishes. Squishes always affect players more than NPCs, which is why this mechanic is used to bridge the gap. It was never used to make legacy content easier, but rather to ensure that legacy content wasn’t made harder than it was supposed to be after a squish.
The legacy buff simply isn’t needed at the moment for anything past Legion, because player scaling is progressing in line with what the devs intend for the difficulty of legacy content.
it’s a fairly new thing. there was a time when it was expected that even old raid content might take some ingenuity or perseverance to clear solo. at some point player expectations shifted to “i should be able to one-shot every old raid boss”.
I don’t know if anything was changed in 11.1, I haven’t done any old raids since the patch.
I was just stating that the legacy buff was removed when TWW came out. Likely any changes to old raids after 11.1 is a consequence of sort of scaling bug that has happened.
The legacy damage buff hasn’t gone anywhere. I can still go back to classic through Legion content and hit for millions with Heroic Throw (tooltip damage: 26k).
Basically it was removed, just wasn’t removed from older content that it had already been applied to. It used to be applied to raids that were greater than 2 xpacs old. However it isn’t just as easy as turning on a buff, they have to go through every boss encounter to make sure the buff didn’t break the boss causing it to bug out (this is mostly with bosses that have story components to their phases).
With TWW instead of going through all the BFA boss encounters they changed how we scale compared to them. It normally has had the same affect, but it effectively removed the buff as it was never applied for BFA and later xpacs.
Again, it was never ‘removed’, and indeed is something that will probably continue to be used when squishes happen in the future. The reason why it isn’t present in BfA and later is because there hasn’t been a squish since BfA became legacy content.
They only apply the legacy buff when a stat squish happens. When the next squish happens for Midnight, we’ll likely see one applied to BFA → Dragonflight.
It has been effectively removed, its not a hard concept to understand.
They are handling squishes differently now when it comes to old content, thus there isn’t a need for the buff anymore, thus it was effectively removed.