What that it should be easier? Do i really need a dev to say that when prior experience and precedent says it should work that way but thanks to the implementation of scaling tech in Legion it doesn’t work that way anymore? That goal posts keep getting moved every time there is re scaling of content with each expac?
you’ll be talking in circles with that gaslighter. no use wasting time on em they are instigators and antagonizers tbh they troll these bfa nerf threads a lot
This is my first month back truly playing and I already canceled my 6 month sub with 5 days left on my current 1 month sub. I will just sub every other month in the middle of the month to get both months of trading post stuff. Already missed out on several months of TP stuff but that’s okay they will be back. I know people like Capslock wont care, maybe even relish in it. But really its the casuals that keep the lights on and there aren’t many of those left.
Yes. The idea that it should be trivially easy at the start of the 2nd expansion is entirely made up by players.
The design intent is that it’s easy for a geared character at the end of the expansion. We aren’t even at the half way point of DF, and I’m expecting there to be 4 seasons, so try again with ilvl 480 gear.
Just commenting to say I wholeheartedly agree with this. Soloing legacy content and collecting old mog, pets, and mount is like my number 1 driving force in the game, honestly. And it seems like just a little work could make the lives of legacy collectors so much easier.
Non-soloable boss mechanics need to be reworked shortly after the expansion becomes old content, imo. As for the power-scaling itself? Yeah, 2 expansions prior should be soloable by a max level with decent gear.
Also the conveniences are nice. The SoO portal is great (and yeah I get the D/Cs too lol), but I wish more raids had this. I’m so tired of doing Spine of Deathwing. >.< I don’t want every raid to just hand you an EZ skip button, but I think after so many completions, we should unlock this type of thing account-wide.
Anyway, I don’t think players who aren’t interested in this type of content realize just how many of us are. It’s more relevant to retaining casual players than y’all think.
Blizzard is just doing what every other big company is doing: ending WFH and making the people who don’t quit do extra work without extra compensation. It’s happening at my company right now too. They’re ending WFH, people are leaving, but nobody is getting hired to replace them. We’re just supposed to pick up the extra work and be grateful to even have a job…
I don’t disagree that soloing legacy content from two expansions ago shouldn’t be difficult. I am however questioning your statement as to that’s why you quit playing.
Edit: it’s a game. If it’s that serious to you then maybe it’s time to take a break again.
Lets save us all some confusion here its allways been that you can start soloing the highest difficulty with ease every other expansion so in cata we started soloing BC, in MoP we started soloing wotlk and in legion we started soloing MoP. I feel we are way behind schedule. It better be a walk in the part soon or im gonna be as frustrated as Thrandomir
dude they should just give everyone thats completed the quest chain a cape to be able to do nylotha… like why do you need to do an 8 hour quest chain to unlock the old content…
its like balance of power they made that quest account bound. less time consuming. its legacy… like a lot of the stuff now should be account bound.
No need for me to lie to you or anyone else on why I took a break you’re not important enough to me for that.
Cool. See you again in a year I suppose.
Reminder that the WoW dev team now has 700+ staff.
SCALING was one of the worst mistakes in this game. it was half-asked done and left to rot. and the legacy expansions expose this rot consistently.
yea i mean thats how it was, things change and so does the game
I am SHOCKED this isn’t censored on here. absolutely sick disrespect!
Legion and BfA both had large temporary power systems as well as the normal ilevel scaling that allowed player power to scale exponentially over the expansion, with the content scaled to match (e.g. later content tiers had encounters with boss HP and damage profiles that were multiple of similar encounters in the first tier).
When the temporary power systems were removed and the ilevels / player levels squashed together, the content was never adjusted (e.g. the later instances in both expansions have HP and damage profiles that are multiples of similar encounters in the earlier tiers).
Back when WoD ilevels were squashed, the content itself was nerfed (mobs in WoD instances have a demoralized debuff reducing HP and damage as well as have the hidden legacy buff kick in when overleveled).
Legion and BfA instances were never nerfed or debuffed and instead were left with instances continuing to scale up across raid tiers while player power was held constant, levels were removed, and the hidden level difference buff has never been adjusted to compensate.
All of that contributes to a much poorer solo experience even before getting to the BfA mechanics that get in the way or prevent solo completion of specific fights.
But these are two separate issues.
The first is that adjustments are needed to specific mechanics where absent multiple players, the encounter resets or the player just dies, thus preventing solo players from completing the encounters.
The second is that adjustments are needed to compensate players for the loss of relative power through temp power system removes, stat squashes, and level squashes. This could be as simple as debuffing the mobs in the instances, squashing the instances themselves (e.g. lower later tier boss HP and damage to be in line with the first tier), or just increasing the hidden player power buff.
Note that the second change isn’t necessary to make the content solo-able, though it would address a requested QoL to return player power in old content to similar relative levels as was seen over numerous expansions before all the constant rescaling / stat squash / level squash mess we’ve had lately.
Lastly, BfA content is a mess across all aspects and I for one would be embarrassed at its state if I were Blizzard.
Some content scales to level 60 (base zones, normal dungeons) even if the player isn’t in Chromie Time, while other content remains 50 (patch zones, heroic / mythic dungeons, raids, invasion zones, visions).
Gear ilevels are all kinds of f’d up - doing HoA on an alt (which cannot be started until level 50) rewarded ilevel 44 armor, Nazjatar quest chain and Benthic gear provided ilevel 66, WQ rewards seemed to max at ilevel 80 even on a level 70 and even though the mobs are scaled to 60 (so some rare elites are in the millions of HP), visions full clear rewarded ilevel 100 gear - all the while quest rewards in other zones along with BoA ilevels are all around 150 ilevel at player level 50, while around ilevel 175+ at player level 60.
Mythic dungeon azerite gear lost a ring, though it does scale to an appropriate ilevel for being level 50 content. Gear obtained from mythic dungeons before the DF squashes retained all the rings, but got scaled to an ilevel appropriate for like sub-level 30.
Rank 3 essences that are supposed to be account wide don’t work - even on a character with the correct rank 3, MOTHER will show the essences as ‘locked - learn rank 3’.
Blizzard’s CS / GMs will acknowledge the issue though only as far as ‘thanks, we’ll let our QA team know about the bug’ while doing nothing to provide a work around for the player (note, I don’t expect CS / GMs to fix the underlying issues, but to believe they couldn’t be provided a solution to ‘unlock’ the appropriate essences for an account is absurd).
This fight has been a long and exhausting one to be sure and a great example of why players say the devs don’t care about the game anymore. I know Lyin Hasitcostus has said it hurts the devs feelings to see us say they don’t care about the game but how else are we supposed to look at this? The problem has been going for years and nothing is ever done. I’d honestly rather they skipped10.1.5 and 10.1.7 and did a maintenance and rebalancing patch.
I think some of it has to do with the level squish in SL. When that happened it broke a lot of things. They fixed some but not all.
Had they not fixed that we would be at level cap 140 and I don’t think it would be an issue to solo old raids like it is now.
id rather be lvl 140 and doing billions of damage if it meant scaling never happened. I mean “mega damage” works in D3 and in WoW with addons, no reason we couldnt have went that route.
seriously they don’t care if you want a team of Devs to Care try FFXIV, if thats not your style try BG3 as an RPG i had a question and they got back to me asap, not like these lazy POS , remeber when we actually had CoS Reps in game !!! Guess Bobby needs another boat to carry his 3rd chin