Legacy Achievement Mode

There should be a legacy achievement mode which you can activate which makes it so that you don’t accidentally one shot bosses in legacy content (if you choose), and also makes it easier to take damage and wipe (if you choose).

Just saying, as I am going back through and trying to complete some of the old Raid Meta achievements, and this is happening more frequently than actually failing the achievement itself - unable to wipe without killing the boss and locking myself out for the week.

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Similar to https://www.wowhead.com/item=137663/soft-foam-sword, they could just add an item that reduces your damage by 80% (or something more clever that would work in all legacy content).

There’s like a foam sword and full body shrinka or something but I do think that there should be a few people dedicated to making sure legacy content remains functional and obtainable

I remember a few patches were certain achis were impossible or nearly impossible

There are several achievements in Dragonflight dungeons that are impossible to complete unless you are on a Level 70 character. Level 80’s will accidentally kill the boss. I believe it’s one in Nokhud Offensive.

This reduces total player damage? Whole-Body Shrinka’ - Item - World of Warcraft. Why the heck doesn’t the tooltip or any of the wowhead comments say that D:

Not sure how they would implement it but i agree. As a prot paladin most bosses kill themselves by attacking me, even with my back turned.

It last 3 minutes, has a 30 minute CD, and your movement speed is reduced considerably, like a 70% speed decrease or something.

But yes it does reduce your damage by a lot, but you can still one shot stuff in legacy content. WOWhead comments do say it reduces your damage but they also say you can still one shot bosses even if you use it.

Just did mythic Violet Hold (Legion) mobs are level 47, stuff would still die in one hit if I got a crit with my level 80 warrior

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They already have some sort of technology to build it, with the party/group sync, I would think?

Blizzard has in the past said they like the added difficulty of finding a workaround for legacy achievements.

There is a dungeon achivement in pandaria that took me forever because boss would die instantly (rolling 20 barrels onto the boss).

You can do that one in timewalking where the boss lives a little longer. But yes, some of those mob ones are tricky.

you mean level sync from FFXIV?

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I would be interested to see this quote and see it in context. I can’t imagine they think accidentally one shotting the boss from three expansions ago and failing the achievement until you get to try again next week is “difficulty”. That’s just pure broken silliness!

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In my new guild we’re locking XP at thresholds and progressing through the dungeons and raids.

Omg that sounds like so much fun.

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I prefer to treat it as if the ‘challenge’ of any achievement that isn’t completely free while overleveled has just shifted slightly. After all, the achievements were always meant to be worked for to a degree, right? Even if they sometimes are just frustrating/annoying instead, that’s true of some achievements while at the proper level so I consider it fair play all the same.

Though as an aside, another MMO I play did recently introduce a new raid instance and it comes with the ability to manually reset an encounter at any point with a UI button (in the context of a group, it’s something every player has to agree to do) which sounds like it could be rather handy in general, not just for this sort of thing.

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