Please leave the game alone. Again, people have been coming back not because they’re expecting changes. To the contrary, I’d say you guys not making changes is one of the main appeals. I say this as a class that can buff, and would benefit from this directly, and I don’t want it.
So, where player competition previously determined the honor cap you’re ultimately going to have to guess at what you think might be an appropriate cap when this goes live. I don’t want you guessing, I want player competition making this decision. This whole change to the honor system is a mistake and I hope it gets scrapped. Supporting the change is short-sighted and, I suspect, only being cheered on by people who want to get something for less. When everyone has it, it isn’t valuable anymore.
Please stop. Focus your efforts somewhere else. I don’t say this to be rude / toxic, etc. I appreciate having the game to play but it is good as-is, as evidenced by the returning players.
The only value an item in a video game can have is personal value. Question would be, why does something lose value for you if someone else has it? Does someone else working towards the same item/goal as you make your work pointless?
Wait… what’s the issue with 100% mana cost reduction for pre buffing? It encourages people to pre buff. Sounds like a W to me, especially in uncoordinated groups
Honor cap sure maybe but let’s not pretend here. Time invested into a game isn’t an achievement or something that really takes skill. It just takes time. I’m not too worried about that either but I could at least see your point with #2. Certainly not #1
My point is that I don’t want them changing the game. Everything has repercussions and is a deviation from the original design of the game. It is a great game without them touching it and it has been for coming on 20 years. They seem to just decide, after a weekend of queueing BGs in the game, that they want to change things when no one asked. I don’t want current devs encouraging or discouraging anything. I don’t want devs at all, to be candid, I want a maintenance team and that’s it.
Changes to this game are genuinely a slippery slope. Be very careful what you wish for as, in my opinion, it’s the only version of the game worth playing anymore. Minor changes lead to more minor changes, and all of a sudden the game isn’t what it was.
I want to play a game as close to vanilla WoW as possible, as was the original intent of this project, not a version that they decide to change.
How does a lot more people having epic ranking gear, which was designed to be hard to attain, impact gameplay? This isn’t a solo game. It will completely alter the dynamic of what is encountered in battlegrounds, world pvp, PvE, etc. It can also impact the extent to which people engage in PvE if this becomes a viable option of attaining gear for practically everyone, rather than having to compete for limited spots.
Thank you for your answer. One follow up, how is this any different than putting in time to gear already? All this change to PVP does is make the path less convoluted and less of an unnecessary grind while still requiring a player to put in a non-zero amount of work and effort.
I understand scarcity but the game is designed so that everything is, essentially, obtainable by anyone if they put in the effort. Anyone can get Thunderfury if they put in the work/RNG is favorable. Does this invalidate the achievement of someone who made their own Thunderfury a week earlier?
With this change, any player, if they accumulate a static amount of honor per week, for a shorter duration of time than was required with original ranking, while having the ability to take breaks with comparatively no material consequences, can acquire AQ40+ PvP gear, with no cap on the number of players on the server per week that can attain the gear.
Do you understand current PvP ranking? There are a limited number of spots and those are typically occupied by serious PvPers, which keeps the number of people getting this gear to a very small percentage of the total pool of players each week due to competition and the requirement to commit time for many weeks without a break. Beyond the competition component, the time commitment without a break is a deterrent. With this new system, theoretically, the whole server could be in full rank 14 gear after 8 weeks. There is no limit. There is no competition. Competition is important in not overgearing the entire server, effectively reducing the demand to run lower tier PvE content. Player power has the potential to be significantly inflated due to this change.
Contrary to what these devs think, this system absolutely can be manipulated. At least with pool boosting, Blizzard got extra sub money.
But as the game gets “older” more and more people are bound to have the hard to get items solely by actually playing.
If it was one-shot items being turned out I could understand your irritation, but just hard to get items are bound to be more and more common as time passes.