Leave keys with moonkins if dying to lack of interrupts

Don’t need that liability. It’s a group leader problem if that happens.

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don’t they have a giant aoe interrupt?

between that, the 4 other interrupts and an assortment of cc the group is bound to have, I doubt moonkin is actually the problem.

like 50% of moonkins don’t take it.

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They should just give holy the aoe interrupt. Call it Divine Beam or something generic. Then I’d have an interrupt. And I’d use it.

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ok, but the 4 other interrupts (plus any stuns, knockbacks, disorients, and other cc) should be enough to handle interrupts.

if key interrupts aren’t happening, it’s more than just the moonkin not having an interrupt.

Personally, I blame the mistweavers.

They seriously need a makeover of their abilities.

That being said, everybody NEEDs an interrupt by default! They shouldn’t have to waste talent points on it (whoever thought that was a great idea needs to be smacked upside the head with a half-eaten hot pocket).

If you have issues with interrupts in all of your groups, the common denominater isn’t the moonkin.

Well, aren’t you an emotional little fella!

Boomkins’ main interrupt, Solar Beam, has a really long cooldown, but is AoE. I think most people do take this ability. But it’s not like we have a rogue kick every 15 seconds, so sorry for somehow enraging you. Maybe you’d benefit from a Soothe cast?

When I’m running my boomkin, I’m saving Solar Beam for the right situation, usually a pack of casters.

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Funny, you weren’t saying that of the 2800 Boomie that carried your +20 CoS 16 hours ago.

Guess Typhoon and Incap roar were good enough as a replacement for Solar Beam.

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I can see this.
Priest: “BY GOD’S LIGHT I SMITE YOU.”
/vaporized enemy

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Incap roar is great, it’s one of my preferred takes on Rdruid because it’s easy to get and short CD. Only drawback is that a lot of mobs with particularly dangerous casts are immune.

Solar beam is really valuable if used right, but because it’s AoE and long CD it’s more difficult to get full value out of than Kick or Counterspell. If a moonkin has other options and is using them well, they’re not the problem.

Moonkin AOE interrupts the casts with Typhoon.
Moonkin AOE interrupts the casts with Incap Roar.
Moonkin AOE interrupts the casts with Warstomp.
Moonkin AOE interrupts the casts with Solar Beam.
Moonkin AOE interrupts the casts with Typhoon because by now it’s off cooldown again.
Moonkin AOE interrupts the casts with Incap Roar because by now it’s off cooldown again.

An enemy successfully casts a spell, and somehow the other 4 party members all don’t interrupt it.

OP: “RAGE!”

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You don’t need a reason to leave a Mythic Keystone.

but I don’t have issues with interrupts in all my groups. As for all the alternative interrupts, it’s not like other specs don’t have them.

Some equalizing of interrupt would be nice…
Isn’t rogue 15 seconds? and can’t they like… 1 combo kidney shot or something anytime they want?
Mine is 24 seconds or one minute, both are talent points.

It sounds like moonkins have this handled and we should be off the hook.

You and me both.

Yeah, I dont invite boomkins without a pally tank. Just not going to deal with it.

There is one spec that doesn’t have an interrupt at all. We have a stun that is on a long CD even using smite won’t bring it back too fast. That is a holy priest.

two: disc doesn’t either.