Hi! Putting some feelers out there to gauge interest in putting together groups to run through dungeons for the first time/first couple times and get comfortable with the content.
These would be no-speedrun no-stress runs. Great for people new to their role, new to the game, fighting anxiety from bad group experiences, etc.
I’ve only ran the first two leveling dungeons myself, but I’m happy to do the research and help guide if there’s an interest in something like this.
I worry it will be a challenge to get full groups this way, but I also know there’s a large population of players that won’t run things due to groups just going too fast.
I think something like this needs to be in the game. I have done several m+ in previous expansions, but new to df dungeons. Only runs have been geared olayers speedrunning them. Go tank and you get yelled at because your not running the 100% optimum route.
I feel like this would be a good thing overall to get more people into dungeons, not just getting carried.
I think this is a great idea! It would definitely help players get into the grove of content and not feel the pressure of trying to join other PUGs that are expecting people to know every part of the dungeon.
It’s called “normal rdf”, “heroic rdf”, “m0”, pick whatever you like.
If you play tank, and want to make an “optimum” route ? Download addon mdt, then create routes by yourself if you are good enough or just download the routes from internet.
Your welcomed.
To be fair, these often aren’t no speedrun, no stress. I know if I do a heroic for a weekly quest for example, I’m pulling boss to boss.
I think the OP is showing great initiative to form a community of people who want to run dungeons the same way rather than trying to inflict rules forcing everyone to play that way. I can still do my weekly quest as fast as I want, and he can find people that want to slow down and enjoy the scenery.
This is what the community has needed for a while. To hear some people tell it, there’s 99% of the Player base who just logs in to relax, but these players never want to do the obvious thing and play with like-minded players. 99% of groups they join are somehow toxic elitist/leaver runs instead of playing with the 99% chill players. (If this is confusing to someone, according to the forums, the game is both 99% toxic gatekeeping and 99% power dad’s trying to catch the only free hour of their week trying to run a chill dungeon.)
I appreciate your take and I’m glad RDF groups have been this for you. For many people, though, they don’t share your experience, and that’s the group I’m targeting with this post.
For many people, RDF groups are mostly made up of folks that have ran the dungeons 100s of times before - tanks pull boss to boss, people may die to AOE dmg, those people are kicked for being “bad”; people that can’t keep up with the group are kicked; new tank is uncomfortable pulling big, healer/dps pulls for them anyway, etc. Some people are fine with this. Some people are not, and those are the people I’m targeting with this idea.
The idea here is to allow people a chance to be mindful and take their time learning something, rather than being carried and blindly following the leader. This is for people that have never experienced the dungeon before. They may not even know that “optimal routes” are a thing. You have to experience and become familiar with something first before you can optimize it. Addons to download optimal routes is far beyond the scope of this.
Edited to change ‘tank’ to ‘leader’, as tanks are not always leading the group
I understand why you assume this, but if you’ve run it once and know where to go you can already pull boss to boss. None of the enemies deal tank damage and all the mechanics are intentionally nerfed to not do anything. If you die in this dungeon level you didn’t get smoked by some aoe, you stood in something you shouldn’t have.
100 times, 10 times, the number doesn’t really matter. The point is chances are you’re thrown into a group of people that already know what’s up and want to get it over with.
I’ve seen multiple instances (pun intended) of members dying to damage because a pull was too big, but tank has tank privilege so just carries right along while the group is dead, so it does happen.
People also get flamed, or kicked, for standing in something while in an encounter they’ve never experienced before. Lots of examples I won’t list here.
This kind of environment isn’t conducive to learning or building confidence…for some people.
Some people thrive in that kind of environment. This initiative probably isn’t for those people, and that’s fine. It isn’t supposed to be for everyone.