Learn from Oracle

This is a tightrope that M+ designers are too incompetent to walk.

The times when survivability was less of a problem, healer damage demands were so high that you’d really prefer to not bring one if it’s even remotely possible. So now we have healers being pretty important, but they are still falling asleep half the run and their hair is on fire 10 seconds out of every 90.

That’s why the best middle ground is to leave it as a problem that needs to be solved and to give healers the tools to solve it.

Wait, so instead of each healer having their own identity, you want every healing spec to function like Oracle Disc?

Why not go all the way, make every tank function like a DH or DK. Make all ranged DPS like a mage and all Melee DPS like a Shaman…

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That’s not what I’m saying.

That’s what it sounds like from your OP…

Not every spec has the mitigation Disc has and it’s always been that way. Even when Disc was bad Blizz wanted their shields to be their bread and butter.

Just like Druids thrive on HoT’s or Holy specializes in Pumpy Heal spells.

oracle feels terrible
:cherries:

Like clockwork. :person_facepalming:

Doesn’t matter now. God forbid we have an enjoyable healer spec.

You’ll sweat and you like it!

Or people could die if they make mistakes drastic enough that a healer can’t react and keep them alive.

I thought we learned shields were an untenable healing style in WoD, and then again when they brought spirit shell back for approximately 2 months.

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This right here is exactly why it deserves the nerfs. If people want to play the game without any personal responsibility or challenge and just be lazy tunnelers then they can go do adventure mode. No, one person should not be able to carry and cover the mistakes of an entire group and come out on top all the time. Especially a class/spec that has consistently dominated the meta in both PVE PVP for AGES. And then when people call you absolutely busted and you’re response is this, yeah deserved.

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That’s all well and good. I hope “challenge” and “competitive integrity” return your calls.

Because stuff like this is why tanks and healers are flipping to “coast” mode dps (or less stressful games altogether).

That would be ungodly broken, unless you can only have it on one target like lifebloom.

Depends on the mana cost right? Risk/reward and resource planning are better healer challenges than twitch reaction time, imho.

It would have to cost 20% of your mana to be balanced, otherwise you’re running an entire dungeon with 20% damage reduction on the entire party. Or only be one target at a time.

And that’s not even going into the Rejuv interaction. There’s no way that would be fair.

Just increase health pools. Good defensives can save mana and therefore save time. Then damage prevention loses it’s power until you reach the tippy top.

To what benefit is it to elevate everyone to content that gives max rewards?

Healers get bored because there’s not enough challenge. And you have LFR for people who want to also watch Netflix on monitor 2.

I think the issue isn’t the power, but rather the gameplay.

Spamming ironbark even if possible feels dreadfully boring akin to paladins spamming blessings when they only lasted 30 seconds.

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Life Cocoon
Chi-Ji
BoP
BoSac
Saved by the Light
Stone Bulwark Totem
Earthen Wall Totem
Zephyr
Temporal Anomaly
Time Dialation

Off the top of my head

Is this what we consider MW domination lol.

Yeah, many of them have the tools but prohibitively long cool downs or are intentionally weak. It would be a small matter of some numbers tuning. No need to reinvent the wheel.

I can’t see where I said that at all. You wanna quote it for me?

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It’ll never happen. Blizzard will just tune around you having this stuff all the time anyway. Atleast that’s what I’m thinking.

Shield “healing” is a braindead and broken mechanic. We all know this and so does blizzard. That’s why it almost never lasts

Almost like proactive healing is specific to a couple specs and not tied to a hero talent