This is a tightrope that M+ designers are too incompetent to walk.
The times when survivability was less of a problem, healer damage demands were so high that you’d really prefer to not bring one if it’s even remotely possible. So now we have healers being pretty important, but they are still falling asleep half the run and their hair is on fire 10 seconds out of every 90.
Not every spec has the mitigation Disc has and it’s always been that way. Even when Disc was bad Blizz wanted their shields to be their bread and butter.
Just like Druids thrive on HoT’s or Holy specializes in Pumpy Heal spells.
This right here is exactly why it deserves the nerfs. If people want to play the game without any personal responsibility or challenge and just be lazy tunnelers then they can go do adventure mode. No, one person should not be able to carry and cover the mistakes of an entire group and come out on top all the time. Especially a class/spec that has consistently dominated the meta in both PVE PVP for AGES. And then when people call you absolutely busted and you’re response is this, yeah deserved.
It would have to cost 20% of your mana to be balanced, otherwise you’re running an entire dungeon with 20% damage reduction on the entire party. Or only be one target at a time.
And that’s not even going into the Rejuv interaction. There’s no way that would be fair.
Just increase health pools. Good defensives can save mana and therefore save time. Then damage prevention loses it’s power until you reach the tippy top.
Yeah, many of them have the tools but prohibitively long cool downs or are intentionally weak. It would be a small matter of some numbers tuning. No need to reinvent the wheel.
I can’t see where I said that at all. You wanna quote it for me?