Having an issue with Living Flame pulling additional mobs through Leaping Flames procs. I’m not sure everywhere this has happened but it was a noticeable problem in Academy runs and I stayed away from using it in the Halls of Valor feast for this reason. I have to take the talent to get to terror of the skies. If there is some way that we could limit the additional targets to aggro / party but not just nearby available targets that would help tremendously.
I haven’t had this issue and it’s one that I’ve actually looked for out of concern. You sure it’s not other people maybe proximity pulling and you getting healign aggro?
I’ve also used it in open world and it only hits mobs that I’m in combat with even if others are within range.
Had it happen in a temple of jade. Had my tank in discord so luckily he grabbed them but yeah it’s behaving like chain lightning does sometimes
experienced this last night, was hilarious… Low healthpool mobs but happened… Fired off my 5 charge into the engaged pack, and it fired 3 off behind me and im like… WTF
I’ve actually never experienced this, and I’ve used that talent a LOT in M+. Unless you were tanking close enough to other packs that they probably pulled regardless. Even when just 1 mob is alive I’ve noticed it prioritized full health party members over hitting anything that’s not aggroed.
It either broke with the weekly reset, or the mobs in question were already aggroed.
I think it broke, can confirm happened to me in CoS.
I noticed it happened while doing some WQ yesterday, so I think it broke too. Either that or that was always the intention and now it’s “fixed”.
It also breaks CC in arena