Leaping Flames Adjustment

Since this talent is primarily for making Living Flame be able to cleave, wouldn’t it be appropriate for it to be based on how many targets it hits rather than the empower level? For Devastation in particular, using the Burnout talent means trying to get your Fire Breath to last for it’s max duration (or at least I would’ve thought so), so using a single empower level on say 5 mobs and LF only hitting one other target seems unfortunate.

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I see what you’re saying but in a situation where dev has 5 targets to hit with a FB, you’re always spamming pyre which brings your breath back much sooner.

It’d be a really strong buff to have it work the way you’re proposing, and it would also lose value in certain situations (like using TTS on your second FB in dragonrage giving you a cleave LF for more EB).

At any rate, while it could be good in some situations they would have to nerf our damage if they made the change.

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Interestingly, Chronowarden Afterimage sends out three Chrono (Living) Flames, and immediately afterwards you can send out up to five more Chrono Flames (with the talent that gives you an extra flame), which makes for some pretty insane stuff.

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That’s true, personally I’m not super familiar with optimal rotations and such, it just seems to go against some of the design philosophies of empower spells (each level having a different purpose instead of higher level means more power).

As for its strength, maybe secondary targets would then take less damage from LF? idk, it just seems to be at best a nice bonus, but nothing I’d say was super meaningful, it’d be nice to see the talent just be more impactful frankly.

Oooh, that’s neat! I haven’t played too much with Chronowarden yet, I ought to give it a shot sometime.

Yeah I kind of hate this talent because it really clashes when you want to keep a longer fire breath dot for reasons.

Wish it just worked like chronoflames capstone

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I hit 1.25m dps on trash as pres doing this lol.

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