Le Pomp was driving the short bus

not in every meta. not in every season. not in every matchup.

Having multiple competitive comps is definitely an advantage. Especially when you lose to fistweaver melee comp.

Woulda been smart to have something in the old multi-spec bag specifically for that type of counter

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Literally every meta, every season, this comp can every single matchup. It has never NOT been good. It just varies on how broken it is.

They’ve also been qing Splay way more than they’ve been playing RPS on ladder, so idk why they didn’t just sub in jelly over pika, especially in an outlaw meta, to take over. Same thing with DH/comps they’ve been practicing.

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There was definitely an AWC where they played ummm hunter spriest healer and had some luck right? Also pretty sure there was some where they played thug.

I only remember being really surprised they made a run with hunter/spriest/healer.

And they did it specifically because they had limited comp options to choose from at the time when RPS was bad.

what part of this is to say RPS is bad. RPS is one of the few comps to ever be good every single season of the game, even when one of the twoc lasses has been bad/underperformed in a meta.

Like the team is never going to be a team that’ll win blizzcons unless Jelly is played every series. He and wizk are their best 2 DPS combos by far, and by a massive margin. They’re a perma 2nd place team.

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They would have played RPS if it was better. Psure rogue was not competitive in AWC at that point in time. So RPS wasn’t competitive.

simple maths :smiley:

They wouldn’t of in the scatter meta, because scatter was 2 classes that were unkillable, had the easiest setups in the meta, and were 2 of the STRONGEST burst classes in the game.

It’s not simple math to figure out that scatter was a superior comp to RPS in those cups, because it was broken. Rogue in that meta was assa meta, which didn’t fit the thug playstyle. It doesn’t change that scatter was simply a disgusting comp.

You are just nitpicking things without understanding reason lmao.

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Wait who is nitpicking what?

You can’t have it all ways.

If they had more competitive comps (by this i mean multiple competitive comps) than RPS they would be better. Full stop.

You don’t understand what teams can do, why they do it, or what the meta is, and are trying to tell me that I’m wrong when I’ve played against these players for years and know their playstyles.

Off the high horse if you don’t sit there and actually read what is said or understand why comps are played. It’s the exact equivalent of TL playing WWDK non stop, even when the comp ā€œisnt optimalā€. It’s a comfort comp that is always good.

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A fair point, sort of. They didn’t really make use of that when they got countered by the fear immune zug train.

idk about everything lol.

Well yes, but this is more out of ego than out of necessity. They could’ve won, they just chose to not a) play assa, or b) just win by putting jelly in on his lock.

Jelly is simply their guarenteed shot at winning consistent tournaments.

You said it. I just quoting you back to you.

You aren’t really saying anything other than exactly what I’m saying. They don’t have more comps that are competitive enough. So they stick with their comfort comp because its ā€œalways not badā€ or something along those lines.

The only difference is I’m saying ā€œif they had more options than RPS they would be more competitiveā€. Instead RPS is really their only ā€œgoodā€ comp. The rest just aren’t as good in their hands.

You agree with me, just have a strange way of arguing, but your conclusion in your last post:

I don’t think you are wrong. You just aren’t really grasping the basic idea of the discussion.

If they had other comps they could win with, particularly when counter-comped, they would play and win with these comps. As opposed to losing with RPS.

:slight_smile:

The amount of wizard players who unironically believe they have huge brains for standing in a triangle playing immortal tanks while their healer sits 40 yards away in stealth drinking blows my mind.

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Welcome to what most casters have to deal with in SS… Imagine a game where 4 out 6 lobbies is a lone caster vs, essentially, 3 melee. This is what happens. Both dps on the opposing simply jump on the caster and take turns using their CC, micro CC, gap closers, all while not having to actually stop doing damage or risk getting interrupted doing it.

YOU’RE ALMOST THERE!!!

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