It is absolutely necessary… that it is not present in Classic, that is.
The stress test had layering, and it was still an incredibly laggy experience. Layering won’t even come close to solving the problems it’s supposed to, and ruins Classic all the while trying.
We need layering with a smaller cap because we allowed too many people in each layer in the stress test and you saw what happened when that many people are in one area.
The only other alternative is hundreds of servers or several hour queues on every server of a smaller pool. Neither is better than layering.
If you don’t like seeing lots of players, maybe an MMO isn’t a good choice of game to be playing. If you don’t like competition, maybe Classic isn’t a good choice.
What I saw was probably the most entertaining thing in WoW I’ve seen in over a decade. It was amazing, and it saddens me that you want to destroy it.
I’d much, MUCH rather Blizzard come up with a way to support that many players in one spot without lagging or crashing than to arbitrarily divide them up into shards.
There was never that many people around in one area in vanilla WoW. The vanilla servers became unstable when 80 people clashed in BrM.
It was mildly amusing in a beta test, but no, taking 5 minutes to cast a single spell or release your corpse because of how lagged the starter areas with hundreds of people were is not something I’d want to see on live.
They’re may be good ones, but perfect? NO. Played on private long enough. It’s mostly to steal your money with the occasional worthwhile one like Nost was. Good you’re one less person to deal with due to your ignorance.
It will have no meaningful or noticeable impact on gameplay.
The people freaking out about it don’t like the concept but in reality it wouldn’t affect anything you were doing, assuming they fix the current beta bugs where you’re randomly pushed into a different layer, which they indicated in their description of layering was not something that should happen.
Is it safe to say that one of the primary reasons Blizzard wants to do layering is because they actually believe a lot of people will quit playing Classic shortly after launch?
It seems like they believe this is true. So they anticipate there will be no need for layers and they can just stop using them or something.
The obvious problem is…what happens when they don’t? Infinite layers? Ruins the game. This is a major issue.
I really…really…REALLY hope Blizzard isn’t going to try to ignore the feedback here and press on pretending as if this will all just go away. It is a ticking time bomb that if not addressed has the greatest potential for destroying Classic.
They probably know that there will be a dip shortly after launch because in every single MMORPG there is always a dip. And since Blizzard has been doing this for a day or two theyre probably well aware of it
Im not concerned at all tbh. Things like the mining incident are what beta is for. Thank goodness the person put it on video for them to see
Yes, it will, when people disappear in front of you, appear behind you, multiple instances of valuable trade goods are spawning and being farmed simultaneously on the same realm and shared in the same economy, and so on.
No, I don’t like it. It’s not just the concept, it’s the feature in practice I don’t like. I’ve experienced it in retail, and I’ve seen it experienced on the beta.