Layering Making Game Feel Dead?

50+ people in my zones, LFG and Trade going nuts, but it feels very dead wherever I go. Just makes no sense.

A necessary evil, otherwise itā€™d be horribly laggy and everyone would be competing for spawns for hours.

Iā€™m not sure if cities are still layered anymore, though, they were at the start.

Everyoneā€™s also spread out, leveling. I always see 50+ people in the zones Iā€™m in at any given point in time, but Iā€™ve gotta run around for a bit before running into a player or three.

Players are on the move, getting it done. Not sitting around like in Phase 1, which kinda ā€˜endedā€™ quickly.

Layers are the worst thing to ever happen to Classic.

Completely unacceptable for an MMORPG.

Ill take queues over layers any day. Id rather queue to play an actual game than to jump into a layered mess.

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I agree. The other poster says it would be horribly laggy but Iā€™m saying that the world feels dead, and being alive is not going to make it laggy. As for spawns they can just adjust the respawn times if itā€™s a problem. Iā€™d rather compete for a kill or have a login queue to play an MMO instead of an almost single player experience personally.

I did a census on Chaos bolt at 2am today. 573 people online on alliance side, but 3 layers.

Thatā€™s less than 200 people per layer. Why. If thereā€™s less than 2,000 people online on the server, there should be 1 layer.

Do you remember launch day?

Even with layers on, every starting zone was hell lol.

I get people want that ā€œmmo-feelingā€ but thereā€™s always a limit on what abuse the servers can take lol.

Even Ashenvale became a problem at times.

Launch day, launch weekend, or hell, launch week, is fine, but after that first week, layers should be significantly cut back.

I agree with that, and I think Blizzard agrees too to some extent.

Layering did get cut back, but it still exists overall.

I think they said something about layers resetting each night?

Like, if a zone is uber-populated, more layers will appear, but those layers added wonā€™t be removed until a daily reset at the end of the night or something along those lines.

Iā€™ll have to find it.

Edit: Found it.

Specifically it had to do with Battle for Ashenvale, but Iā€™m sure it applies elsewhere too.

The devs certainly know dead layers is an issue.

Thatā€™s probably why.

meanwhile games like Fortnite, Warzone, PUBG have 100ā€™s in the same area with no real hiccups but somehow itā€™s impossible for Blizzard to get things working.

Private servers patch their clients to get thousands of players with no problems.
Whatā€™s the problem Blizzard?

They made changes because people werenā€™t able to quest with the ā€œworld feeling aliveā€. So now you donā€™t see as many people in the world, but that also means its not insanely inefficient to level by questing anymore.

Thereā€™s a constant pull and push between layers and no-layers.

Aggressive layering sucked in p1 because you would get booted out of an ashenvale in progress. It isnā€™t so bad in p2 because STV is highly contingent on having a relatively lag free existence. Also, in p2 players are simply spread out in less leveling zones so you need more layers so that people can enjoy leveling.

As far as cities feeling populatedā€¦ :man_shrugging:. Maybe once more people are 40 theyā€™ll be hanging out in capital cities again.