Layering is game breaking

Yeah, they said about 2 weeks. They also said all the way up to phase 2. It’s going to be on a per-server basis, from what I can tell.

For us, the lesson is probably: if you hate layering, avoid super-servers.

As for the name thing with server merges, yep. That’s a hassle all right. No argument here.

Instead of layers for “2 to 3 weeks” just have pre-merged servers for “2 to 3 weeks”

AKA, you can play on these servers:

Mal’Ganis 1
Mal’Ganis 2
Mal’Ganis 3
Mal’Ganis 4

Name reservations are shared across them. You can’t interact with players on other servers, but know that within the first month those servers will all collapse into one. Minor segregation w/o layering, temporary. If you are rolling w/ someone or a guild, coordinate ahead of time or catch up with them next month

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I think that’s a pretty good idea, but maybe you could allow a jump of layers maybe once a week or something, so that guilds/friends can get together.

Those wanting layering say they want no queues.

So everyone says layering will only be in for a few weeks.
What’s wrong with queues for a few weeks ?

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It will lead to creating too many servers in order to meet the initial demand, or it’s going to cause people to unsub if two weeks go by and they’re not getting to actually play the game they’re paying for.

I hope they layer the piss out of Classic.
Each layer is supposed to hold like 3000 people and can be added and redacted dynamically, that’s an entire server population. So spawns will already be full competition.

What we don’t need is all 15000 players or whatever numbers they get all competing at the exact same time. That’s just bad. Turn if off after players spread, but initially layering is 100% required.

Who cares if someone gets some Delivsaur leather 2 weeks early? Who cares if people want to farm black lotus? LET THEM! It will not affect anyone in any way later on in the game once economies stabilize.

Unless you’re racing for world firsts this will not affect you at all.

It’s better than the alternative. When half the players quit before level 30 and you’re left with a bunch of dead realms that have to be merged not even 6 months into release.

layering is because they want to keep virtual servers and modify their sharding procedures. I’ll take queues over sharding and all it means. Layering is just larger scale sharding.

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I disagree, if I can farm 6+ times more black lotus in the first month by abusing layering I will be set with gold for the rest of the server. I’d literally be able to farm a weeks worth in 1 day, think this would definitely effect the economy. I’m all for layering in starter zones, it seemed to work good, but outside of that you’re basically taking away pvp during the first month leveling process, which is a very fun part of the game for me.

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I think there are plenty of other places the economy is effected more than an unlimited (over the long term) supply of materials. Storing mats for the long term or selling them wont effect the game that much as people use the mats and then run out. At the point where the phase changes to the next one and there is but on layer you may have enough for months. You may even sell them but the market will adjust to that influx of rare items and basically just turn it into a lower value for an item.

But you’re also going to be competing with everyone else that has that bright idea.

And now all of a sudden you all have a stockpile. The cost of the materials goes down. And now as more people are leveling and gathering prices will go down even further because there’s even more supply.

Basic economics. Yeah you might be able to get a small headstart. But over a few weeks/months as the general population catches up it won’t matter.

Plus you’ll have hardcore raiders going after that stuff too to create consumables. Not to sell it.

yeah I think this is what I meant by effecting the in game economy.

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No it’s not. It allows many players to play at once without people spending 3 hours in a starting area, because there are 500 people there.

It’s simple math.

My point is that you’re going to have as many of those items as there are layers now into the market or for use, now all of a sudden everyone has flasks because lotus aren’t actually that rare. If there’s 10 layers on a server, now you have 10x more lotus basically.

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economy is already going to be impacted with all layers sharing 1 AH.
Everything will be cheap.

How difficulty can be:

  • You can only change LAYERS on the towns: This alone fix the issue with people escaping from ganking on PvP.

  • You have a 60 seconds cooldown after change layering

  • You will have a 3 minutes cooldown after log-out to be able Log-in again. With this you prevent people abusing of mining points, coffers etc

  • Make a BANNEABLE offense abusing of layering system under ANY SITUATION. This include multiboxing etc

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Source on layering for “two weeks”? Phase 1 isn’t gonna be just two weeks which is when they said they “may remove layering”

How do Layers interact with Server Populations?

Vanilla was 3000 people per server at one time? Or was it bumped up to 5K?

Classic will be 30,000 people per server, with 2K limit per layer each continent?

Won’t the AH be a mess? Won’t it lag like crazy because so large?

For raw materials, yeah it’s probably good that more materials can go up, but for looted boe epics and blues, won’t they be too common and thus feel less rewarding?

That’s an Ion thing. He said a few weeks and would definitely be gone by end of phase 1. No one knows when phase 1 ends.

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No one knows how may layers.
Vanilla pop was 3K per realm.

Have 5 layers at 3K each that’s 15K players.
All sharing 1 AH.

With layer hopping rares won’t be that rare.

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Well, a lot of people are complaining about how they can’t kill any insert quest objective because of the awful competition, and that there’s too many people to compete with.

Seems like #nochangers eventually will embrace the layering, then ask for sharding.