Layering is exactly the same as sharding - lets do some math

Lean is not 3.

I searched and the closest I could find was this:

https://www.pcgamesn.com/world-of-warcraft/wow-classic-server-sharding

Rather than copies of individual zones, there will be three entire copies of Azeroth, each with their own populations equal to what a launch server back in 2006 would have been.

And he’s talking about layers, not realms.

I cannot find anything more specific than “lean”, so if you have it, post it. Put up or shut up.

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It’s really not your job to search for evidence of his claim, it’s on him to do that. Even though we disagree a lot, I agree with you on this. (Shifting the burden of proof)

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Sure, but I expect him to put in zero effort to back up his claims, and if the information is out there, I want it, from source.

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I have no idea what “Lean” you’re talking about, but in the article you just linked he specifically said “three entire copies of Azeroth”. “entire” is irrelevant. Everyone knew that much already.

also maybe you should L2Read before telling other people to shut up.

Sharding is to prevent zones from being overpopulated. Layering is to prevent servers from dying a month after release, while also functioning as “sharding light” to keep high pop servers from being unplayable at launch.

#nochanges is great if you want the true Vanilla experience. But it sucks if you find yourself on a dead server a year from now and have to transfer to experience AQ40 or Naxx in a decent guild.

That’s really not relevant.

They’re saying one thing and doing another.

Sharding and Layering are the same tech, built to solve the same problems… allow launch number of players to actually play the game(log in and have mobs to kill) without creating enough servers for that launch crowd so when a majority of them stop playing after a while you are not left with a bunch of dead realms that would have to be merged because Blizzard and players do not like server mergers which is why they created LFD/CRZ in the first place. This is why all the other solutions to this problem are worse than sharding/layering.

Where they differ is in size, shards are fractions of a zone so while running from a hub to an area to complete a quest you could enter and exit multiple shards seeing things phase in and out of the shards as you did.
Layering just lets more people into each layer but sets its boarders to the loading zones, so you can only enter or exit a layer by going through a loading screen and you do not see any phasing.(not counting when you enter/leave a group)

Or perhaps, you should. Since those “three copies” are layers. Not realms. Clearly you don’t have any information on your three servers, and just fail to understand what you’re reading.

This is the only quote about actual realm counts that we have: