Layer switching is the problem, not layering itself

Thank you for actively investigating the claims, debunking them, and providing truthful information to counter the fake news. Much appreciated! :slight_smile:

You think you want it, but you don’t? All of WoD was a lie ‘back to the spirit of wow’ nonsense.

I’ve had folks invite me to groups and the layer not change(not for misuse just to see if it was that easy and the mobs/node/stayed the same.)

Didnt work but then again im a baddy so who knows.

The respawn rates, as far as I’ve seen, are dwindling down which is unfortunate but I wouldn’t expect anything less from Blizzard that wants to keep their subscriptions. Areas like Hillsbrad has spawn rates all over the board, particularly the Western/Eastern Strands vs. Dalaran. The strands have a high respawn rate vs. Dalaran that has a low respawn rate regardless of how many people are gathered in either area. With the changes to their layering, they also decreased the spawn rates.

I’ve got one. Get rid of it. We want servers with healthy populations, not overcrowded servers with clever slight-of-hand crowd-control. Layering is simply ignoring the elephant in the room (Blizzard did, and is doing, Classic on the cheap).

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Speak for yourself. You are only a handful of people who want it gone. Questing in highly populated areas without layering is barely doable. I don’t know how they expect layering in only cities will work after P2. The layers themselves are still crowded as it is right now.

They’ve been wrong before. Layering is half of the reason I’m barely in my 20’s. The other half is playing during lull hours and leveling alts when it makes logical sense.

You’re undermining your own defense of layering. Layering is like treating a symptom instead of the disease. The disease is server overpopulation; the symptom is too few mobs for leveling. Layering attempts (attempts) to fix the symptom, not the disease.

It’s called an MMORPG for a reason, not a single player RPG. Overpopulation is not an issue when you call it WORLD of Warcraft. It’s a world that can be programmed and changed. If layering was removed there would literally be times when only a few select people could quest out of hundreds.

And don’t say dungeons are the answer because LFG was removed because the #nochangesheep QQ’d so hard Blizzard got worried. BFA leveling with spellcleave and melee cleave is so classic /s.

Yeah I have a bad feeling that the current game designers are indeed taking $$ into consideration in their decisions. Store mounts, tokens, pets, etc.

The original game designers just hoped to develop the best game possible that would lead to the most subscriptions. Now it’s more than that. I think this is why they stopped counting subs?

Layering definitely smells like a compromise made for the sake of money and time, not because it provides the best game experience. I.e. the designers want to make Activision happy, not the players.

LOL, I keep giving you the answer. The answer is more servers with lower population caps. Mob scarcity is a problem that naturally works itself out. There was, and is, no need for layering. It’s a non-solution to a temporary problem.

This. There is no reason, other than money, to intentionally deploy servers with many times the population of original Vanilla servers.

Nope, you keep hoping that’s the answer Blizzard will keep pushing. You’re welcome to move. Plenty of people won’t because of the new “dead” servers. Mob scarcity is a problem that does not work itself out but feel free to believe what you want, sweetie.

Bless your heart. WOOOSH.

LOL, in order for mob scarcity to not work itself out, you must have a constant stream of same-level characters placing demand on the same mobs. This is unnatural in a realm with healthy server pop! You’re suggesting that a year from now, the same demand for start-level mobs will exist on a realm as exists today, simply because it’s an MMORPG instead of an RPG. That’s LOL-able! Ain’t going to happen! Never has.

But guess know how you do get such a constant stream of same-level characters? By providing a scarcity of resources (servers)!

Layering itself isn’t fine. If you put a limit as to how you can switch layers, it just makes it more difficult to try to group with friends or other players.

Layering itself is a game killer.

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If an area is crowded… why dont you, oh idk, go somewhere else? This is a problem that solves itself for everyone but the dumbest of individuals. If you’re going to sit somewhere for hours waiting on a spawn instead of just moving on and killing other stuff to level, thats on you for being a moron. Everyone with a brain cell will go stratify themselves into different areas which alleviates the problem organically instead of this ridiculous system that lets players exploit.

Wrong and wrong again. They don’t have to be the same level and healthy is a matter of perspective in this context. The fact that you assume overpopulation is unhealthy is enough to invalidate your argument.

And no, mobs do not instantly respawn so congested areas still benefit from layering.

Hyperbole? On the World of Warcraft forums? Well, I never.

well, I dont agree with this.
Layering makes cities and high zones feel empty.

In zones such as desolace, feralas, strangelton valley, etc., you only cross paths with 2 or 3 people at each quest and anyway the spawn timer is very high so you have to wait a long time to finish each quest.

In 30+ zones layering does not solve anything, with all people spread over different layers the opportunity to interact with more players is lost, and you have less world pvp opportunities.

For me, it would be better to remove layering from hgith level areas and instead increase the spawn timers according to the number of people in each area.

Launch is over. Turn layering off. I’m tired of people asking for layers, I’m tired of people disappearing when I’m running them down in WPVP (ostensibly because their friends invited them to another layer), I’m tired of general chat in zones being separated by layer (and yes, it is-- my friends and I confirmed this on the first day of release).