Latest Tww mythic+ affix changes

Posting here because I can i the beta forums. So I applaud blizzard for changing things however…what on earth are you thinking making specific classes/specs better certain weeks. It is already difficult getting into a group but but now you are going to make people stack specific classes for easier runs (and let’s be honest, on the weeks where mobs take extra magic damage there will be no melee on higher keys). Higher keys are already ran by elitests groups who look at raider Io and now you are going to force them to be even more picky with this change. Bad design choice and lack of foresight.

I don’t understand who is making the decisions but this expansion I was looking forward is now looking terrible for end game content between the terrible hero talent designs where a lot of people are feeling left out and literally switching their mains (bye bye bunters) now class stacking will be most certain.

The story is going to get overshadowed by all of this nonsense.

Anyone else having similar concerns or am I crazy?

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It’s 10% damage and people aren’t going to all run 5 alts, one for each dmg type, per week. You are blowing this out of proportion.

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This is true. But do you think the changes and new affixes are good?

People have been crying about wanting “kiss/curse” affixes for years. I think people are going to regret what they wished for. I personally don’t have a strong opinion in either direction because I can see it being interesting and fun at the same time. They are better than sanguine and bolster by 100x.

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You are so out of touch in what is happening already if you don’t think this will happen. People will do anything for any advantage it shouldn’t even have been a design choice at all. You can math it up all you want but the minute a group leader reads 20% more damage to mobs they are going to stack range magic. You are being dishonest with your logic if you don’t think so.

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I mean, you are out of touch if you think the average player is going to rotate alts each week.

https://worldofwarcraft.blizzard.com/en-us/character/us/stormrage/mordsith/achievements/feats-of-strength/dungeons

You don’t even M+, your argument is dishonest by trying to sound like you know what you are talking about.

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You’re right. With all of the changes to M+ I doubt the “average” player is even going to do M+s at all going forward.

But one thing is for sure, fortified weeks will never be the easy weeks again. Since these all buff non boss adds, their intent is clear…they wanted to make fortified harder

Lol. Linking my one alt’s achievements golf clap. The conversation ends with you after this reply. You have no clue who I am, how long I have been playing or how I play.

We can’t look at one variable and know how the experience is going to be. We don’t know how powerful players are going to be and we don’t know the base scaling for the trash.

Account wide achievements. Sorry, dealt with enough trolls and wanabe theory crafters at this point. Actually, not sorry.

Dishonest discussion for sake of trolling bud. Quit being so obvious.

Remember: its a small amount of bonus damage and it only effects a fraction of the trash mobs (either casters or non-casters).

This is kind of meaningless.

You wont prioritize killing casters any different because most people already were targeting them for kicks at the mid level. At the higher level, you’re still going to focus the highest health to kill the pack evenly and use mouseovers or aoe stops for the kicks. This may make casters a little more dangerous, but not dramatically so.

Is the damage bonus enough to change who you want in your group? No. It might be enough to bump a spec a half a tier during their week, at best. It’s less than a 5% overall dmg boost in the most generous scenario.

I feel like you didn’t really read the affixes.

The much bigger deal is that none of the affixes require a specific comp or a specific chore or introduce a specific movement impairment or danger to be done by any member of the party.

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You can’t be serious. You are the one who immediately went on the attack in your first interaction with me. LOL

Both in the same first interaction. Yet, I am the troll and problem. Funny.

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Not saying that I’m a fan of these new affixes or that their inclusion is good but I think that their choice for which affixes to retire and which ones to bring back is way worse than these new ones. Keeping Sanguine, Bolstering and Raging seems insane to me when they are easily the worst of the bunch.

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For real. OP is rage baiting though, it’s become painfully obvious to me based on how he responds.

I don’t mind Raging, but I agree that Sanguine needs to go. Bolster is eh because at least now it expires. I remember when it used to be perma buffed.

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I am a fan of removing barriers for entry. Adding complexity with affixes is not a good design choice and maybe even lazy. I can’t tell you how many people in pugs can’t even do the basic m+ boss fight mechanics. I think mythic+ should reward people for learning the basic mechanics and then add complexity and punishment at higher keys for those mechanics. Not sure if that is a solution but the affixea are widely annoying and not well liked from my own perspective and other people I have grouped with.

These affixes are absolutely horrrible. As bad as incorperal or afflicted.

Why do Warriors exist? Warrioprs and rogues just don’t get to play the game for 35% of the M+ weeks in DF because they can’t deal with incorporeal, OR afflicted. There are specs that can easily deal with both.

Why would I ever bring a warrior to a key when Ret does the exact same damage, with 20 yard range, plus a 2nd set of healer CDs (35% wall for anyone in the group on a 60 second CD with 12 second duration 8 second fading duration), LoH, offhealing, a dispel, battle rez.

What does warrior do? Battle shout? Who cares?

Affixes that isolate specs and classes from being brought is the absolute worst thing you can ever do, even if in practice the affix is engaging and interesting. Afflicted and incorporeal are two of the easier and unique affixes in the game, but they are absolutely horrible for one reason; they isolate players.

These new affixes are just as bad. And if you think that “it’s not that big of a deal players won’t not bring casters during the physical weeks”, I would poster to you that you absolutely do not know the WoW community at all. They are slaves to meta and the path of least resistance when it comes to playing with players they don’t know doing rated content. They will pick the path of least resistance 99/100 times, and you can’t blame them for it.

This is a war on Meta, they want to break up meta comps from being run week in and week out. What they are instead going to accomplish is isolating the top 10% of players that run decent keys but aren’t R1. R1 will alwyas be R1.

If you want to narrow meta you need to bring utility and defense in line across the board. There is no reason to play warrior when ret can bring so much to the group and play healer when things get bad. You need to either gut what ret can do defensively, or give every sepc in the game something similar. As long as there are major gaps in utility and defense, you’re always going to see meta specs played over others.

2nd, certain specs have damage profiles that prefer higher health pools. Shadow priests, fire mage, and destro lock all get better the longer mobs live, while specs like DH and Arms press 2 buttons and do a billion damage but have major fall off after about 20-30 seconds. SP and Fire mage get better and better. As long as you have unique damage profiles like this, there will always be specs that are prefered for higher keys, where meta is established.

These affixes are horrible, and any affix that isolates specs during an entire week of gameplay is a joke. These ideas were ok for the pre alpha drawing board, but to publish this on WoWhead is an absolute joke.

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And the 10% damage is probably 2% after all is said and done in the entire run as well.

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You simply do not understand what you are talking about.

They removed 5 affixes that had huge impact and replaced them with 4 affixes that don’t even matter.

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It’s wild they did an affix pass and left bolstering…

Also Fort, Attuned, bolstering better not be a thing

Where is the barrier? Can I only invite Druids during nature week? It’s 10% and on specific mobs at that. This is not going to be as impactful as you think it is. People reroll for meta classes during the seasonal shifts. They aren’t going to level up, gear, and grind keys for each damage type. Just not happening.

What’s the complexity? You can ignore the buff and get to the top rewards guaranteed.

Good thing these affixes don’t impact bosses. I also only pug.

That’s what low keys are for.

Pretty much.

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