Larger Tauren hitboxes in classic?

So I believe Tauren had an extra 2 yards of reach and could melee up to 7 yards but also be hit by melees from 7 yards away.

This was fixed in BC and IMO should be fixed in classic as well despite it being present in vanilla. If anyone has more info. on this please share.

What are you opinions on this matter? Personally, it might affect whether I roll a tauren with a plan to pvp.

Edit: Post updated.

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When I logged into Vanilla for the first time, I thought the autoattack action on the number 1 key was something I had to hit for every swing.

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Melee abilities had the extended reach as well, I’m pretty sure. It felt natural enough that most people never even noticed that tauren had the larger hitbox.

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Tauren warriors could also solo tank Fankriss in AQ40 due to hit box issues, for some reason they could outreach the healing debuff.

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Melee abilities were most definitely affected by the larger melee range. I found a really neat post about deadzones from TBC that also went into how spells check for range.

This is because every player and monster model in the game has a “displacement” value attached to it, which is basically the size of the player or monster. The easiest way to appraise a model’s displacement value is to click on it. A circular selection indicator (of the same color as the target’s name) appears below the model’s feet - the size of this circle can be used in comparing two models’ respective displacement values. For the most obvious example, take Tauren and Humans: the selection indicator for Tauren is much larger than the selection indicator for Humans. How does this affect the placement of the Deadzone? Based on the testing I have done, this is how the calculations for the Deadzone work when dealing with targeted attacks.

A targeted ability is in range if these two conditions are met:

(maximum ability range) > (range from your center point to target’s center - (your displacement + target’s displacement))

AND [if it has a minimum range]

(minimum ability range) < (range from your center point to target’s center - (your displacement + target’s displacement))

From https:// web.archive org/web/20080319141926/http: //tkasomething com/deadzone.php

I wouldn’t mind the TBC fix being applied to Classic because I’m intending on playing a tauren hunter and having a larger melee+deadzone range is a detriment in almost every case. That being said, this is nothing more than a preference and I wouldn’t mind if taurens had bigger models in Classic like they did in Vanilla either.

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That seems like a bug, was that ever changed?

First time I’ve heard of this. There were weird things going on with certain races though. Tauren, for example, couldn’t ride skeletal horses…and maybe not wolves. Not sure on raptors. This wasn’t fixed until I think Wrath. Wonder if it’ll exist in Classic.

Tauren could not ride raptors. IIRC, we could ride wolves, but not horses or raptors. (Though we could ride special horses and raptors, like the ZG raptor or Baron Rivendare’s mount, just not the standard ones.)

It wasn’t a bug, it was an intentional RP element. Tauren are simply too big to be carried by those mounts. I’d be disappointed if they let any race ride any mount.

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Did they really intend taurens larger hitbox to give them a logner reach and to be hit from farther away? They changed it in BC so it perhaps wasn’t a bug, but something they felt shouldn’t be in the game.

I heard that in BC arena before they fixed the hitbox issues, that a tauren could hit another tauren THROUGH the pillars. LOL! IMO arena play isn’t the only reason they fixed it though.

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Seems like a bug, but who knows. Would be nice if a dev could weigh in. It’s something even a beta probably wouldn’t be able to test, since you’d need to grind out exalted with another race to even be able to buy their mount.

I suspect one of the big reasons they fixed it was a BC raid encounter in Mount Hyjal, I forget the name of the boss, but the giant demon guy with the war stomp.

The constant war stomp was the only mechanic for melee to deal with, but it had a 6 yard radius. Tauren melee characters could stand on the very edge of his hitbox and just tunnel vision DPS the entire fight without ever dealing with a mechanic.

Nah it was an intentional element, thats why when you saw a tauren on a raptor, it was huuuggeee both in the figurative and literal sense.

The reverse is true for gnomes. As a tauren, targeting a gnome in pvp was annoying, specially those rogues.

Why would you think it’s a bug? The items specifically listed which races could use them, and Tauren weren’t on the non-Kodo’s (later they could use Wolves).

Same applied to Mechano-Striders and Rams IIRC. Only Gnomes and Dwarves could ride them, or maybe it was just the Striders? Since Gnomes made the Striders, the other races would have been too large to fit properly. RPG elements!

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Bug maybe wasn’t the best word. But I don’t think it was necessarily by design. Just that maybe it looked so awkward. Maybe there were clipping issues. Basically, some kind of technical reason. If it was done by design, could you link a source where Blizzard said that?

I should note either way I think the restrictions should exist in Classic.

Not sure why people are asking if it is a bug, if Blizzard is trying to recreate Classic I hope this “bug” is included

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Mounts or the unique hitbox that’s bigger than every other race? If the hitbox is intentional and put into the game should it be considered a racial and added the the spellbook? But it’s also odd to give one race such a unique racial since no other race has that option available for melee. Seems dumb to keep players in the dark about core information of their race and how it can have pve and pvp implications that may or may not need to be patched to cause stuff like this from happening.

There are defiantly going to be bugs in vanilla that won’t be present in classic so it’s not out of line to put it into question. For example there almost certainly will not be wall jumping. Blizzard basically said they never intended that behavior to be in the game and treated it as if it was a bug. Lots of people don’t care that it can be used to get to places they are not suppose to be though because doing so was ‘fun’. I’m fine with wall jumping going bye bye though.

Spell batching isn’t so much a bug as a hardware limitation. Abilities went off in batches instead of consequentially as they do now because the server/system couldn’t handle it back then. Warriors charge eachother and end up on opposite sides. mages sheep eachother at the same time. Rogue gouges a mage post blink. Lucky priests aoe fears a cheapshot stun.

These are all things that were in vanilla wow that we do not know for certain will be in classic wow. Especially given how they are apparently somehow reverse engineering retail into classic?? Classic will not be a perfect recreation and that is fine. It will never be what it once was because it’s time has passed.

bigger model bigger hitbox should be kept makes sense thematically too

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Of course it was design. They literally chose which races could ride which mounts and listed them on the items you used to summon a mount. They chose not to allow Tauren on those mounts for a reason, either RP (what they told us) or mechanical (the model would get too big maybe?)

Only if I can get a smaller hitbox as a Dwarf and a tiny one as a Gnome.

Sorry for bringing up an old post. I have been trying to find info on if the Tauren hit box affects how close you need to be when accessing a mailbox, auction house, bank, etc. Anyone know? If the distance is increased here as well, I think I will make my bank alt Tauren for convenience.

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