Melee abilities had the extended reach as well, Iâm pretty sure. It felt natural enough that most people never even noticed that tauren had the larger hitbox.
Melee abilities were most definitely affected by the larger melee range. I found a really neat post about deadzones from TBC that also went into how spells check for range.
This is because every player and monster model in the game has a âdisplacementâ value attached to it, which is basically the size of the player or monster. The easiest way to appraise a modelâs displacement value is to click on it. A circular selection indicator (of the same color as the targetâs name) appears below the modelâs feet - the size of this circle can be used in comparing two modelsâ respective displacement values. For the most obvious example, take Tauren and Humans: the selection indicator for Tauren is much larger than the selection indicator for Humans. How does this affect the placement of the Deadzone? Based on the testing I have done, this is how the calculations for the Deadzone work when dealing with targeted attacks.
A targeted ability is in range if these two conditions are met:
(maximum ability range) > (range from your center point to targetâs center - (your displacement + targetâs displacement))
AND [if it has a minimum range]
(minimum ability range) < (range from your center point to targetâs center - (your displacement + targetâs displacement))
From https:// web.archive org/web/20080319141926/http: //tkasomething com/deadzone.php
I wouldnât mind the TBC fix being applied to Classic because Iâm intending on playing a tauren hunter and having a larger melee+deadzone range is a detriment in almost every case. That being said, this is nothing more than a preference and I wouldnât mind if taurens had bigger models in Classic like they did in Vanilla either.
First time Iâve heard of this. There were weird things going on with certain races though. Tauren, for example, couldnât ride skeletal horsesâŚand maybe not wolves. Not sure on raptors. This wasnât fixed until I think Wrath. Wonder if itâll exist in Classic.
Tauren could not ride raptors. IIRC, we could ride wolves, but not horses or raptors. (Though we could ride special horses and raptors, like the ZG raptor or Baron Rivendareâs mount, just not the standard ones.)
It wasnât a bug, it was an intentional RP element. Tauren are simply too big to be carried by those mounts. Iâd be disappointed if they let any race ride any mount.
Did they really intend taurens larger hitbox to give them a logner reach and to be hit from farther away? They changed it in BC so it perhaps wasnât a bug, but something they felt shouldnât be in the game.
I heard that in BC arena before they fixed the hitbox issues, that a tauren could hit another tauren THROUGH the pillars. LOL! IMO arena play isnât the only reason they fixed it though.
Seems like a bug, but who knows. Would be nice if a dev could weigh in. Itâs something even a beta probably wouldnât be able to test, since youâd need to grind out exalted with another race to even be able to buy their mount.
I suspect one of the big reasons they fixed it was a BC raid encounter in Mount Hyjal, I forget the name of the boss, but the giant demon guy with the war stomp.
The constant war stomp was the only mechanic for melee to deal with, but it had a 6 yard radius. Tauren melee characters could stand on the very edge of his hitbox and just tunnel vision DPS the entire fight without ever dealing with a mechanic.
Why would you think itâs a bug? The items specifically listed which races could use them, and Tauren werenât on the non-Kodoâs (later they could use Wolves).
Same applied to Mechano-Striders and Rams IIRC. Only Gnomes and Dwarves could ride them, or maybe it was just the Striders? Since Gnomes made the Striders, the other races would have been too large to fit properly. RPG elements!
Bug maybe wasnât the best word. But I donât think it was necessarily by design. Just that maybe it looked so awkward. Maybe there were clipping issues. Basically, some kind of technical reason. If it was done by design, could you link a source where Blizzard said that?
I should note either way I think the restrictions should exist in Classic.
Mounts or the unique hitbox thatâs bigger than every other race? If the hitbox is intentional and put into the game should it be considered a racial and added the the spellbook? But itâs also odd to give one race such a unique racial since no other race has that option available for melee. Seems dumb to keep players in the dark about core information of their race and how it can have pve and pvp implications that may or may not need to be patched to cause stuff like this from happening.
There are defiantly going to be bugs in vanilla that wonât be present in classic so itâs not out of line to put it into question. For example there almost certainly will not be wall jumping. Blizzard basically said they never intended that behavior to be in the game and treated it as if it was a bug. Lots of people donât care that it can be used to get to places they are not suppose to be though because doing so was âfunâ. Iâm fine with wall jumping going bye bye though.
Spell batching isnât so much a bug as a hardware limitation. Abilities went off in batches instead of consequentially as they do now because the server/system couldnât handle it back then. Warriors charge eachother and end up on opposite sides. mages sheep eachother at the same time. Rogue gouges a mage post blink. Lucky priests aoe fears a cheapshot stun.
These are all things that were in vanilla wow that we do not know for certain will be in classic wow. Especially given how they are apparently somehow reverse engineering retail into classic?? Classic will not be a perfect recreation and that is fine. It will never be what it once was because itâs time has passed.
Of course it was design. They literally chose which races could ride which mounts and listed them on the items you used to summon a mount. They chose not to allow Tauren on those mounts for a reason, either RP (what they told us) or mechanical (the model would get too big maybe?)
Only if I can get a smaller hitbox as a Dwarf and a tiny one as a Gnome.
Sorry for bringing up an old post. I have been trying to find info on if the Tauren hit box affects how close you need to be when accessing a mailbox, auction house, bank, etc. Anyone know? If the distance is increased here as well, I think I will make my bank alt Tauren for convenience.