Lack of variety in Timewalking dungeons

Now i personally don’t have a gripe with this, in fact i do find Timewalking to be quite enjoyable.

However does it always have to be the same five-six mundane dungeons?, sure in later expansions there’s only a total of about eight to ten dungeons (Wod being the least with Eight), But i wouldn’t mind being able to see deadmines, or Well of eternity in the Cataclysm timewalking dungeons selection, even if they were put on a rotation, or just include all of them at this rate,

Halls of Reflection in Wrath timewalking would be awesome in my own personal opinion, Halls of stone, Culling of Stratholme. These are all dungeons that were alot of fun back when they were current, Why leave them out where Pit of Saron is from what i’ve seen, the most consistent in the Timewalking selection for Wrath.

Anyways, just think there shouldn’t really be a set few dungeons in Timewalking at this rate, Timewalking has become more of just something to do that offers a chance at a piece of gear. Nothing more.

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Agreed! I’m not a game developer, but it’d sure be nice if we threw in some other good wrath dungeons or whatever xpax is being used for TW at the time.

5-6 dungeons is enough for tw. Gives people the chance to learn those better since they usually screw up and pull extra crap.

If you’re a DH, you can skip a ton in halls of lightning. You can imprison or cc other ways humanoids and skip packs.

Gundrak is fast if you use the 2 skips.

Pit of Saron you can skip at least 3 packs, 2 Proto drakes and the riders, 2 bone skeletons AND the caster who pats at the beginning.

Pinnacle, Svala talks so much you can clear trash after the boss before doing the boss, like the Abom, and 2 packs before she is done talking. Start the event in the trophy room while tank is clearing the pat in that room. After that boss pull the whole hallway use spears asap, burn boss. Skip the Abom on the stairs and pull the rest normally. Slowest part of that dungeon is the rp on last boss.

Nexus sucks, no real way to get through it fast unless you’re a DH, run speed or warrior and high dps. Skip the trees, splinter quest should be removed.

What else…

While i do agree that 5-6 dungeons is enough, the point that i was making here with the initial post, is that it has been the same 5-6 ever since Timewalker has came out (Although i think Pit of Saron was added to the rotation a bit later, can’t remember.)

What i was saying is that, make it a rotation of 5-6 dungeons, picked at random or by set choice. A little bit of variety wouldn’t hurt IMHO but that is only my point of view on this topic, Timewalking is as i said previously, it’s nothing more then something to do for a chance at Norm raid level gear. Nothing more, it that won’t change, just spice it up and give us Halls of reflection, utgarde keep, etc. etc. No need to leave them out.

I don’t really dabble too much with the Timewalker raids, one and done does it for me personally, so those don’t need to change. Although Timewalker ICC would be sweet, if not utterly insane in the best way possible.

They should change everytime so all dungeons of each expansion get a go. Doing Mana Tombs and the 2 dungeons in Hellfire Peninsula is getting old and fast same for wrath same for cata same for all of them. Actually do something with your game Blizzard instead of just letting it sit there to slowly decay due to inaction on your part.