Lack of mining nodes?

Anyone else experiencing this? I played on a very high pop server at original release (Archimonde) so I know what steep competition for mining nodes in classic generally looks like, I know the routes and zones to farm in, etc.

Never have I experienced seeing 2-5 nodes per 60 mins like it is right now. Some areas are slightly better than others but this is nuts. A bug with layering perhaps? Anyone else seeing this?

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I am on Kirtonos can can say the same.

It’s extremely frustrating. I submitted a bug report - There’s no way this is working properly. Not only are the nodes incredibly infrequent, but I swear the Thorium nodes are bugged. Most of the time I’m single 1-taps on small veins and 2 on rich ones.

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its cause layering is removed on most realms now. if u noticed prices have skyrocketed on farmable mats. Because its harder to get now

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Probably using 1.12 spawn r ates with classic pop cause I guess NO ONE TESTED THIS then again when you only have 500 beta testers how would you.

Do have to agree on the taps tho def seems off then again I guess mob’s around ony are never really elites all them videos are just wrong

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I did test this in the beta. The spawns were too high and i submitted a bug report on it.

I might agree, but my realm is still layered. And it does not explain the -1 tap per node.

Noticed this too, at 6-10am server I am lucky to find a single thorium node

Thats a good thing. It means the price of ore will stay high, as well as the price of items crafted with ore and gems. Scarcity keeps the economy healthy and rewards more the people who put in time farming. Trust me, you will benefit more from the scarcity of mining nodes, as long as you spend a lot of time farming.

I understand what you’re saying, I’m not going to debate whether it is good or bad. More so just pointing out that this is not at all like it was in classic.

The two issues seem to be vastly more populated realms without addressing spawn times on nodes, and the weird node bugs where Rich Thorium is disappearing after 2 hits 90% of the time.

The price of ore isn’t really the issue anyway, ore is dirt cheap because releasing on patch 1.12 + DM coming out has made a lot of crafted gear trivial as you can just walk through raids. Thorium is like 2-3g per stack.

Arcane Crystals being 50g+ though is a little insane.

We are playing Classic. I think you mean that its not like it was in Vanilla. Classic and Vanilla are not the same thing. Classic is similar to Vanilla, but its definitely not trying to simulate vanilla. Classic is different to Vanilla in dozens of ways, that i can think of. I think it is a false presupposition to imply that one arbitrary thing is supposed to be Vanilla when Classic is not like Vanilla in so many other ways. Just accept that this is not Vanilla, and not trying to be. Even if it were trying to be Vanilla, which version of Vanilla are we referring to?

Even though, as you say, the price of ore is cheap now, that is mainly due to the fact that no server community has reached full maturity. The price of ore now is low to commensurate the median wealth of the population, which is low. Im more concerned with what the cost of ore will be when the economy has reached its peak and stabilized. However low, the cost of ore seems, it could always be worse if ore was more abundant, so it behooves us to be satisfied that ore is more scarce.

Crafting will eventually be reduced in value, but even so, it will be in demand for a great while due to people leveling professions and highly valued items like lionheart helm and arcanite reaper.

Thorium & Arcane Crystal prices should start coming down next week with the release of Dire Maul since miners can just farm East for the guaranteed 2-4 Rich Thorium Nodes.

I suspect other players might be hitting nodes once and moving on. They patched things 10 years ago or so to make nodes produce everything in 1 tap… Which was certainly a habit I had to break in Classic!

Is it surprising that we stuff 10x the number of players on a server and all the resources get drained out? It’s not. These servers are way overfilled.

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Once layering is removed on all servers, as I believe some have 2 layers atm, I believe mining/herb is gonna be hard to find as the servers will generate roughly the “normal” amount of minerals/herbs as we had in Vanilla, but the server population of Classic is much higher then the old vanilla servers so we have a crap load more players farming them then was allowed back in the day.

I am Central time zone, on a West coast server, and if I log in early morning on a weekend Herbs are everywhere… after a few hours when the West Coasters start to wake up, I can never find herbs anymore.

Maybe your memories of how it used to be aren’t as accurate as you think

I have been farming Copper and Tin (with the occasional Silver) in Darkshore this last week, and I could not believe how many nodes I found!

I go along the edge of the mountains to the east and along the shore to the west. I use GatherLite so it records where I have found ore before, but the main thing is the “Searching for Minerals” on my Mini-map. I just cruise around waiting to see the little dot to appear, meaning a live node. Woohoo!

Once in a while I have just finished mining a node and I am walking away when the Mini-map shows me it has just re-spawned! Keyboard turn about! :smiley:

Oh, and more to the point, when my realm Azure(something) is busy, it is like there are no minerals anywhere!! But I know what it is like when no one is around. :wink:

  • Moto

Its the same on Rattlegore as well, I feel like they are few and far between

I know… something happened recently… on certain ores its a 2 and done every time (mithril)

Just did routes in Silithus, EPL and Winterspring and saw a total of two thorium nodes…

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That’s not true at all, or Arcane Crystals would not be selling for double the price of Black Lotus. They’re 50g+ on some servers, they were never, in the history of ever, 40x the price of an entire stack of ore.

Ore simply isn’t really needed like it used to be due to the current patch, crafted gear or pre-bis isn’t nearly as important as it was in Vanilla. You can roll through MC with 40 people in questing greens in patch 1.12.