But that isnât changing in SL. A 3ilvl decrease to M+ end of dungeon loot isnât going to suddenly make it undoable.
I donât know too much about this, I donât have sub-numbers so I canât realistically say this is or is not correct.
If you see my fourth post in the thread you can see that I am not against progression for casuals. I have spent the majority of my time in WoW as a casual player and during most of that time I actually played a lot more than I do now.
Up until at least MoP casual progression was actually really good and had you actually work towards things constantly, you didnât just get handed everything off the bat. It gave you a reason to play even if you werenât raiding or being serious about the game.
The current game seems to want to rush you to be fully geared, then stick your progression to raising the level of arbitrary systems like AP, whilst relying on one piece of weekly higher ilvl gear which you then have to rely on RNG for it to be for a slot you need etc.
Correct, your subscription is to give access to the game, just like everyone elseâs.
Iâm sorry to hear about your medical issue. Although I must enquire as to what kind of people you were playing with back in the day?
Over multiple expansions and multiple guilds Iâve never had the misfortune to be a part of any remotely toxic guilds.
Itâs all about who you play with in general as opposed to the actual community as a whole, I simply choose to be part of groups that do the content but are a bit more casual about it, we play to get AotC but we donât put a timer on it, we donât need it by week 3 or anything and any time extra before the next patch we either continue to do alts runs or occasionally a bit of mythic.
We take all manner of players regardless of skill as long as they are there to a good time, a bit of a laugh, and donât cause drama.
Negative in the terms of the progression becomes easier ie lesser, ie negative. Not a negative or unfun experience lol.
Yet isnât that exactly what you are doing by requesting better and better gear rewards for the exact same content with no real reasoning behind it?
Iâve already explained multiple times how the slower, and yes slightly weak gear advancement of earlier expansions was much superior to the current casual system of âlets give them raid pieces, but only ever so oftenâ.
The highest piece you receive ultimately sets up your progression, if that piece a once a fortnight RNG drop from warfronts then that is what you are doing, waiting for the next warfront then praying to whatever you believe in that it isnât just a repeat of a piece you already have. If thatâs a piece from an embassy quest then you have to wait for one to be available, then hope itâs for one of the right slots, then do the quest, then hppe that again itâs not a repeat, then you do the same thing again, sit back and wait for the next piece of over itemised loot for you to get.
You can not say with genuine integrity that the system described above which completely disregards dungeons, lfr, pvp, and any other content of the time-gated higher rewards is better than the older system where everything on the lfg menu was relevant to a player after hitting max level and you could consistently make progress towards improving your character either through gear drops or currency acquisition.