Labyrinth save progress?

I thought that you could run the labyrinths at your own pace, like complete a wing and then come back? but as soon as i leave its done and I have to redo the rooms again. Why didnt they just re-use the saved instance lockout timers or something like that? really disappointed.

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Yea it takes about an hour

Those are two different things.

Dont see how they are?

Why cant I just clear one room, leave, then come back after raid or tmr and that room is still cleared hence at my own pace?

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Because it refills with bad guys that you need to beat up

Yep thats the thing im disappointed with, we were sold ‘complete at your own pace’… seems like a really bad design imo

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But you can complete it at your own pace, as long as you can do all 9 rooms in one sitting

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And therein lies the problem. “Your own pace” people thought was referring to over the pace of a week’s time if we want. So they assumed we could save progress. Like a raid. Which they even used that as part of their description.

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So it is at their own pace as long as their pace is FAST

So not at their own pace. It’s at the game’s pace. Not like raids like they said.

By the end of it I had 89% vers. YOU CAN GO FAST.

Irrelevant to the point. But unsurprising from you. Goodnight.

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I said you can go fast, but I know that has no appeal to a gnome. Gnomes like to go slow, RP walking everywhere.

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Yeah, what the %^*&. We were promised something we can do a bit of, leave, and come back to finish later. Now we have a system where you can get to the last boss and have something come up, and you have to ditch the whole run to start over from the beginning, and the very intro quest that unlocks the labyrinth FORCES you to do an incomplete run, and when you come back you need to do the same wing from the intro quest over again.

What gives, man? The idea sounded so cool, and with 1 little change they kinda ruined the whole experience of labyrinths. Not a good first impression, as usual.

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Yea they pulled a Trump

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my understanding was it would be a weekly lockout, you could progress a bit, go do something else, come back. this is not true. i also thought they would be harder. but that’s another story. more content needs to end in a glittering room full of treasure though.

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Torghast was sort of presented in a similar fashion.

+1 to the treasure idea. Imagine the dopamine if you timed a +20 and it had 20 chests full of stuff at the end sheeeesh.

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You’re very good at pretending to not understand things.

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The dev that was in charge of adding that left the retail team to join the forever one, and nobody else knows how to do it