Labyrinth Done

I’ve barely been able to log into the game lately so I finally did the Labyrinth this weekend. IMO it’s better than delves. It’s about the same time to complete a delve, especially multiple with travel times, so I feel like I’m getting more bang for my buck. I also like that it’s a larger true dungeon format.

Pros:

  • More loot, love having tons of treasure and rooms with bonuses
  • Bigger and feels more epic (delves just suck)
  • More bosses to kill
  • Has an end boss nemesis which was fun
  • Was pretty easy and satisfying to steamroll this place, almost felt like running a Torghast with the mask powers and glove enchants
  • Can be speed ran or meticulously ran for all the loot and mob counts
  • Didn’t feel like there was too many pointless mobs buffs/abilities that prevented me from mass pulling. I basically just pulled entire sections and LOS’d to gather before nuking. Made the run incredibly fast and fun

Cons:

  • Treasure reveal item feels pretty useless here, keeps disabling
  • Having to unlock areas each run sucks, but I guess that’s the format
  • Slow unlocks of hidden rooms is stupid, rather have harder to find rooms hidden behind bushes, in water, etc rather than easy obvious spots and rep gated rooms… I want to actually explore not just have obvious linear progression
  • Needs rares to spawn that grant phat XP and bonuses + cool buffs
  • Add in some brain games like puzzles to traverse areas, it’s a big delve so it needs more than just faceroll mobs

Overall I like this way more than delves. If Labyrinths were made tougher and group focused instead of solo focused, with more traps and puzzles and things to explore, I think it’d be really good content. But I think the format has to be solo because there’s simply not enough high end players who enjoy the crawler treasure hunt format like I do.

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I did this today and it was a blast. Until the Speaker Chamber…

What’s the speak chamber? Last bosS?

God no. The option to group is there, but the literal point of delves was to be solo content. I reckon the labyrinth was the evolution of that, just being a larger delve.

I agree with adding in more rares though.

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Sadly yea, groups suck because people have different ideas on how to explore, but when I watch a fantasy show with a group clearing a dungeon that’s how I imagine a game being played. Rogues finding and disabling or marking traps, Priests performing buffs and miracles of healing while warding away undead, warriors on the front line protecting their team, and hunters and mages in the backline nuking enemies.

IMO it’d be nice if they let us build alts and plug them into AI slots where the higher levels you clear with them and the higher their gear gets the AI gets stronger and better to defeat the most powerful labyrinth or delve monsters.

That’s D&D.

You want to play D&D.

The online game sucks, the table top is cool, but I don’t have the patience or time to do that stuff.

Manly yes but I like them too.