Kyrian Campaign "A Step too Far" and "Kyrain No More" in Perdition Hold needs "scenario" segment

While on my ilvl 175 Fury Warrior during the Kyrian campaign, I found my way into this area knowingly it would be difficult since it’s more of a “advanced” area within The Maw but I needed to advance through my campaign to upgrade the campaign gear. At this point, all of my Kyrain campaign gear (except chest) was set to ilvl 184 through Anima upgrade, few other gear pieces are 130’s, 171 and 158.

As I began the quest “A Step to Far” to rescue 5 Captive Forsworn and “Kyrian No More” to kill 15 Mawsworn Forces with Kleia, I was immediately met with Level 60 Elites to the left and right as I stepped through the Perdition Hold gate. Having some “assistance” from Kleia and a ethereal sword the non-elites we’re manageable. However, when two Level 60 Elites joined forces including a Hulking Mawsworn, it was all over. No matter the HP pots including steward phials or Bloodthirst, Ignore Pain and having Eye of the jailer Tier 1 entering there, it was a nightmare. Soon after defeating the required 15 Mawsworns including Elites, I advanced to Eye of the Jailer Tier 2. Spending almost one hour slowly making my way through, creeping around the elites, in total, I died seven times, lost all my Stygia and the more frustrating part, everything RESET when I went back into Perdition Hold. So, when I resurected near Perdition Hold gate, I looked inside and every mob was reset to the point where I had to “again” re-clear the area I was just tip toing through to rescue five Forsworn. This again did not help the issue. The mobs were dense to the point where at anywhere near the Captive Forsworn there are 2-3 Level 60 Elites waiting or wandering by ONE Forsworn. Two of the five captive Forsworn I had to rescue only had non-elite mobs which we’re manageable but took everything in my rotation to kill.

The end result, I lost ~300 Stygia, died a total of seven times, five initially and once after I needed to re-clear the area I needed to pass through to get to the final area to confront Lysonia and died there after the confrontation due to a Level 60 Elite. Before going through the final area to confront Lysonia, one of the Level 60 Elites “phased” and disappeared as I walked towards it. I believe this is part of a “safe passage” to Lysonia. However, after defeating Pride of Lysonia, you then are required to exit the area to meet up with Kleia and Uther to the left outside the open gate. The single Level 60 Elite by the entrance reappeared (phased) and that was a immediate death since it took a few seconds for me to die since I no longer had assistance from Kleia or the ethereal sword, both Kleia and the sword disappear after you beat Pride of Lysonia in part where you need to meet up with Kleia and Uther.

It would be ideal for this instance to be scenario based.

Suggestion:
While “A Step too Far” and “Kyrian No More” are active during the scenario:

  • Eye of the Jailer Tiers have no effect (you will gain a Tier just fighting mobs since this is not scenario based quest currently)
  • You do not lose Stygia when you die.
  • Elite Mob density reduced.
  • Elite mob density around captive Forsworn reduced by 1 Elite pack.
  • Mob HP reduced by 10%.
  • Level 60 Elite at the gate to confront Lysonia is not present before or after defeating Pride of Lysonia and need to meet up with Kleia and Uther thereafter.

This is meant to be a “campaign” walkthrough, instead it felt like I was going through Torghast Layer 8 at ilvl 175. The worst parts out of all of this was the loss of Stygia and the mobs reset when you died thus making it more time consuming re-tracing your steps for a clearer path which was not always the case. I’m not sure if people have experienced this for themselves, but, this was indeed frustrating when you are just trying to complete a “walkthrough” campaign.

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You are a hunter! use freezing trap, and feign Dead! I did it with my priest and she’s disci, I didn’t kill the mobs, just fearing and running to reset them, and kill just de non elite ones-.

I was on my Fury Warrior as said in the beginning.

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ops sorry I didn’t read that. That quest is really annoying specially due to the elite mobs that are in that area; they should give you a buff or something like that, like they do in the last campaign chapter, when you have to kill elite mobs but you have a buff that makes you do more damage and receive less, and a lot of kyrian help you.

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Man just did this as 175 prot this morning and yeah made a similar post this morning. Anywhere but perdition hold…

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AkA, why I generally run the Maw as Protection. Fury hovers around “aggressive tickling” in terms of damage output, and has no where near the durability to justify the state it’s in.

That quest was doubly annoying for me as I had the glorious fortune to having been doing Maw stuff before hand, sending me back to the Maw with Eye of the Jailer level 3 already staring me down. And yes, I pulled it off, but pulling something off as a Tank vs. as DPS doesn’t say anything about how reasonable it is to do something as DPS.

Ultimately, it was a whole lot of stress for very little payoff.

Yeah that mission was a nightmare. I relied heavily on other kyrian people being there to help.

I lost a ton of stygia too but it is what it is.

What really annoyed me is after the last fight and you turn in the quest. The turn in spot is right behind two elite enemies.

Like I said bork it and just ran to turn it in. I died, but thanks to the grace of a paladin passing by i got rezzed.

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Just completed this and I absolutely agree. That was really frustrating. The first bit was manageable on my paladin here, because of paladin cds and general survivability, and I managed to die just once (and pick up the stygia after). I noticed they had a special phase so you could battle Lysonia’s minion alone, which makes me wonder why they couldn’t do this for the ENTIRE AREA. But anyway, after the frustrating initial process, I thought I was just going to clear the boss and get back peacefully…

And then after rescuing Uther, Kleia ABANDONS YOU and the elites phase back in. I had to battle a Mawsworn elite with just the sword and not Kleia, and I couldn’t survive this time because even when you reach Kleia she does nothing. So I go back through all the mobs, using my invis / speed item from the broker, and my divine shield, and when I get to Kleia so she can “fly me to the stone”… she again ignores me, letting me get eaten alive by the mobs.

Seriously, why couldn’t they have phased it like they did for the final fight? It proved they COULD, but chose not to, for whatever ridiculous reasons in the worst part of the Maw.

It should also be noted that I’m relying on the campaign for gear, since this is my 4th alt for the purpose of getting the covenant story. And again that I did this on a paladin. I can’t imagine trying this on any other class with less survival options.

Nightfae have a campaign quest where they have to go into the elite Drust area WITHOUT any NPC assistance, solo an elite in an area where other elites can patrol into you, accept a quest from a clickable object on the ground which elites can camp on top of… I barely pulled it off with all CDs on my priest (including kiting two more elites until they leashed so I could go back and loot the one I killed).

I wonder if it’s intentional that this expansion you can get to a point where you aren’t geared enough to progress in the solo campaign, which would be new in my experience. But if that was what Blizzard had in mind, it seems odd to do it in the expansion that also obliterates the possibility of gearing up solo – some people just don’t want to do group content due to social anxiety or disabilities or whatever, and those people could wind up brickwalled on content that you can’t solo without having gear that you can’t get solo.

I haven’t found these points for Maldraxxus or Revendreth yet, but I also haven’t completed those campaigns yet so they could still be in my future.

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100% agree with this post. it is absolutely clear to me that this quest was created as an afterthought with no consideration as to how other classes and specs would play this. My experience as a 171 affliction warlock was a nightmare. My instance had quite a few people, but mostly alliance (I’m horde) and would just as well train a mob or 3 on to you. At least that was expected. Even when I was alone and avoided others, mobs just kept spawning on top of me as I tried to rest up. My pet would keep agro’ing patrols. If not him, then tired Kleia (I’m so sick and tired of hearing: “I… I must rest a moment”) or that useless sword. If I turned my pet tank’s castings off, he would not hold any agro, especially when you’re trying to down an Elite 61, and another one happens to patrol into you. At my worst, I had a trail of 4 dead bodies with stygia scattered all along Perdition hold. Thankfully a kind hordie saw my plight and decided to help clear some mobs so that I could loot them back. Without him, I’m fairly sure I would have destroyed my keyboard.
This character is an alt and my main is a Night Fae. That questline was borderline face-roll compared to this. I dont plan to level my other Kyrian alts until THIS quest is redesigned and PROPERLY TESTED BY QA. You have several million subscribers, most of them paying you $16 monthly. Surely, you can afford to DO BETTER THAN THIS, BLIZZARD!

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While I was heading there to do this quest on my 181 rogue after having just done the Night Fae’s second to last campaign quest on another toon, also in the Maw, which was super easy, I was expecting the same for the rogue.

Oh how wrong I was.

My poor rogue got absolutely decimated to the point that I had to vanish out and barely survived on most of the pulls. Even with all of my utility and CC, there’s just SO MANY mobs with elites all huddled together not more than 5 yards away from each other everywhere in that hellhole. It felt like The Maw on steroids, and it was just frustrating. Kleia went down atleast 12 times, and that stupid sword blindly swinging everywhere like it’s trying to hit a pinata pulling so many extra mobs contantly didn’t help much either. Then after you finally make it through and fight the thing Lysonia summons, you’re then expected to go through no man’s land again but alone without the trigger happy sword or Kleia, and then meet Kleia and Uther right next to two elites guarding the gate.
Even on a rogue this was hell so I can’t imagine the chaos that ensues for people without stealth.

The Kyrian last chapter is far and away the toughest of the covenants. Night Fae seems to the easiest. I did the Kyrian on a ret pally and WW monk. Painful.

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I just submitted it as a bug report… I managed it fine on my disc priest but it was very slow going. If they can phase you out for the next quest then all of perdition hold should be phased out with no elites.

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I appreciate everyone’s constructive feedback on this matter. Please continue to keep posting your experience so the more exposure we have, hopefully the eyes of the Blizzard Community Management Team can give some heads up. Hopefully this makes it’s way to a future fix to pave the way for future player experiences. Thanks again! Y’all rock!

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What’s the ilvl of your Ret Pally? I didn’t have any problems with the last chapter of the Kyrian storyline.

171 at the time.

Ok. Yeah, I could imagine it might be a bit tough at the ilvl. I was illvl 194 when I finished the Kyrian storyline.

I don’t have a kyrian alt so I can’t comment on the quests. I want to chime in on the respawn rates in perdition hold. They respawn way too fast. I had a quest last week I didn’t complete until Monday because you get an assassins cloak to use in there. Otherwise, I avoid perdition hold. I only go there on reset day when a ton of people are there doing their weekly Venari quest. The place is a nightmare because the mobs respawn before you are done killing adds.

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One thing they can improve is the stupid Kyrian sword they give you that is supposed to help out. This sword has a button right on top of the spot where, normally, a special weapon in Perdition Hold also has a button. The Perdition Hold weapon makes you do a whirlwind and interrupt everything. HUGE advantage in there.

The Kyrian sword should not block this in the UI. But unfortunately it does.