⚓ Kul Tiran PC is inconsistent with Kul Tirans in lore

No.

There have been chubby humans in the game since vanilla, but you didn’t fight for equality for the chubby gamers 14 years ago, now did you? There’s been chubby goblins since cata, but you didn’t fight for equality for chubby gamers back then either, did you? Where were you when they thinned down a literal cow race and gave the females an hourglass figure?

This is the first time that chubby gamers have a character that even remotely resembles them, and even then, they aren’t chubby. They’re musclemen. But they -LOOK- like chubby players. Much more than any other race in the game, other than Pandaren, and shockingly, playing as a character covered in fur is not appealing to everyone.

And yet you want to to take the appeal of having that one special thing away from the chubby gamers and give it to yourself as well, when you have literally every other race in the game to choose from.

You want a skinny human? Roll a skinny human.

You want a skinny human druid or shaman? Ask Blizzard to add Druid and Shaman to the Stormwind Human, so you can RP as a skinny Kul’Tiran Human Shaman or Druid, but with SW Human Racials.

But do not ask for them to take away the one good thing chubby gamers have going for them, when they’ve never once asked that you have something taken from you and be given to them.

On top of this, this would not fly entirely because of PvP.

There’s no way an opposing player, on the fly, could look at you and know immediately if you could break out of a stun they through at you with Every Man For Himself, or if they should prepare to break out of a stun themselves because you’re about to throw a Haymaker at them.

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I don’t think anyone was suggesting “taking away” the fat model.

I think it was more asking for there to be an option to use the standard wow human model if desired. Much like how orcs can now choose a straight backed body or a hunched body.

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The chubby human model you’re speaking of is a very rare one and is in the vast minority of the visual language for the human characters of that place and time.

There’s only one chubby goblin model in game. The rest are hobgoblins. These are exceptions in the visual language of the goblin characters as presented since these special models were included.

The Tauren player models that made it to live are not in direct contrast with something that was previously established. The Kul Tiran player character does not reflect the vast majority of what Kul Tirans have been shown to look like. Please refer to the list of notable Kul Tirans, look at the trend that Blizzard established, and you’ll see why I’m making this argument.

You didn’t read this thread.

I don’t want to take away the larger model. I want to include the average size as well.

Stormwind humans don’t have shaman or druids.

Kul Tiran humans do.

And most Kul Tirans are same size as their Stormwind cousins.

Please re-read the thread. In exactly no place in this thread did I ever say I wanted to take something away.

I’ve discussed the PvP angle.

You can go back up and refer to that if you want to. The silhouette argument you’re making is invalidated by the inability to reliably and consistently distinguish between a dwarf and a dark iron dwarf, and an orc and a mag’har orc, based on visual markers that are very easily covered up.


It comes down to this, so even if you don’t read anything before your post, please read this:

Blizzard showed us the Kul Tirans, and showed us how they’re almost all the same size as average humans, except for a very small number of them, which are quite a bit larger. However, when Blizzard said we could play as them, they’re only allowing us a certain appearance, despite the fact they have more than that.

This isn’t about taking anything away, this is about Blizzard being consistent with the visual language of their own race.

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You’re misinterpreting something here.
He’s just asking to have all options available as depicted by the nation/race in game.

This isn’t currently an option and is the point of this thread.

That would only allow people to play as a normal human, not the skinny one that is in question.

No one has asked for them to be taken away…although they do need some work or at least additional customization closer to the edit shown on MMO champ, much better, in my opinion.

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To be fair, I’m willing to grant that the very skinny model may not be ready for prime time.

I think I’d be fine with it if the Kul Tirans only had the two models.

Yeah, but it is shown as part of the race and there are people wanting to play it.

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My hope is that they use the same tech that lets players choose hunched or straight backed orcs to allow us to choose between the fat model and the standard steroid junkie model.

When the emaciated model is both finished and has a female counterpart, I would hope that would also be added as an option.

The point is that the precedent gets set for that to be a possibility, not just for Kul Tirans but for any and every race in the game so that more varied body types become a possibility for everyone.

This^^ is why they need to be 10-15% shorter. It would be like Tom Cruise standing next to Shaq in the game. It looks ridiculously imbalanced for a race in a game with almost no character customizations. If we had model sliders in the character creation screen, then fine. Not a big deal. However, we don’t and won’t, therefor Kul Tirans shouldn’t be larger than my massive Draenei, my super tall Night Elf or make my regular Human feel as tiny as a Dwarf.

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That’s why we need the normal size…so you have the predominantly regular sized and then the half-giants.

Funny thing is if you account for bosses in instances, the list gets worse.

Last boss of Tol Dagor, for example.

I’m all for it. The more customization, the better.

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Derek Proudmoore gets a fresh new model.

If you had to guess which human model he looked most like…

New dances for the Kul Tirans are out. New faces for the males a few days ago.

Still want body customization.

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I’m pretty sure that in the vast majority of RPGs that allow you to choose multiple races, your player character will be a typical example of the visuals for the race at large.

The Kul Tirans will be the first player character in WoW that is not a typical example of that race. All of the other player character races are typical of the NPC members of their own race.

Are there any other RPGs with multiple races where this is the case?

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be human then?

Kul Tirans are a distinct race, with different racials and classes and cosmetics.

Most of the Kul Tirans in the lore look just like any other human. It should be an option for the player character as well.

How weird would it be if all blood elves had red skin, but player characters didn’t have the option?

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Not customizable models. You do realize you have to make an attempt to work out the THOUSANDS of different armor models on them right? The reason ZT are taking forever is because KT are a brand new model already and are taking forever to develop. And people want even more models for Blizz to deal with.

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Is you think that “consistancy” and “WoW Lore” have ever been complementary then do I have some bad news for you.

I mean mostly we just want the normal human models for them, which conveniently already have all the armor models done for them.

Why? The Kul Tiran NPCs use the model that is already rigged to work with armor. Just use that. It’s functional the same as any other human model. Probably because it is.

An example of your average Kul Tiran, starring Flynn Fairwind.

https//gamepedia.cursecdn.com/wowpedia/c/c2/Flynn_Fairwind.jpg

When players claim that allowing the Kul Tirans to use this model would take a ton of work to make armor and rigging work, I really don’t know what they mean. Maybe they assume I mean the really skinny guys, but I’m not talking as much about them, and honestly, there’s so few of them that I wouldn’t mind if they just became an option for all humans down the line.

Mages that look like they’re on steroids isn’t a great fantasy.

Player characters have always been consistent with the visuals of NPCs of their own race. Exceptions include weird hairstyles (see: Rommath from BC until more recently, but that eventually got changed) and tattoos (see, Dragonmaw Orcs and WIldhammer Dwarves), and custom models. You can’t have Baine’s horns, you can’t have Gallywix’s belly (or chins) and you can’t have Lor’themar’s scarred eye.

Sure, WoW lore isn’t always as consistent as it could be. That in mind, the Kul Tiran player character would be the first player character that didn’t have the choice to look like a typical member of their race. And with most Kul Tiran characters in WoW looking (see OP), it’s clear most of them are the same size as a human from any other kingdom. The current Kul Tiran player character is the minority of their visual language.