Why did they have to go and break the scaling in Korrak’s Revenge?
Last week NPCs were incredible dangerous and hitting so hard. HP pools and stats were scaled down. Now the NPCs are entirely not threatening.
The game mode is now nearly identical to a normal AV, except for no resources and some more easy to kill/bypass mobs who hit like wet noodles.
It’s a real shame because there are literally dozens of us who enjoy the large scale Epic BGs that last a long time, and require you grinding it out with the team. Dozens.
Hate to see it changed to being a boss race after one week of having it be soooo good.
Good, Getting 1shot by bullet sponges does not a fun av make
thats the point.
I did a ton of Korrak, because it was basically free honor, especially for an undergeared rogue. Everyone i spoke to / saw in chat was miserable, they didnt enjoy being 1shot by npcs, they didnt enjoy the 3 hour grind to finish an av, etc.
Most people just wanted the quests done so they could do other things.
But plus 1000% NPCs and still requires a team to kill a boss to win.
I hate to sound like a jerk but you think balancing based on a what a dozen people want is the way to do things?
Mode was kind of cringe with how many NPCs there are and how hard they hit. Trying to get to your team and trying to run through 1000000 NPCs that one shot you is kind of lame in a PvP mode haha.
“haha, no no guys, i was kidding the whole time! see, this one line it should have been a dead give away. I promise im not doubling back after being corrected!”
But now it’s just current AV with a massive horde bias. To the point that queuing for Korrak’s revenge is just ping-ponging between half-lost AV maps over and over again.
To begin with the Horde starting point in KR is much further north relative to the alliance starting position. The Horde gets an uncontested chance to take Stonehearth Bunker every game. The alliance has nothing like that.
Bunkers are easier to assault and easier to hold once captured than towers, which box everyone into a narrow area making AOE’s incredibly easy to spam.
It’s also not actually easier to assault the Horde’s main base than the alliance base. It’s not intuitive but the moment you realize you can just use the Stormpike GY to box in the Alliance (and since it’s KR you can just camp them from up above) you also realize that with the bare minimum for coordination you can just hold them there while you rush the DB Relief Hut. Cap that, you’ve now locked the Alliance out of their own base. In comparison the lack of a funneling point means that you can’t box the Horde in at FWGY and have to try and back door the Horde’s Relief Hut which is comparably more difficult.
Plus the Iron Triangle (Tower Point, IBGY, IBT) is the most defensible area in the game. If the Horde wants to punch the Alliance in the junk and just hold that point, the Alliance is cooked every single map.
A choke point works in both directions. If you do things in the incorrect order, yes, you will make things hard for yourself. This is frequently a problem for the Alliance where inevitably someone captures Snowfall even though Snowfall is the worst GY in the map. Once you’ve locked the Alliance out of their own base, you are now forcing them into that same choke point. And with the NPC’s nerfed into oblivion, who cares if they’re shooting at you? Back dooring a bunker is incredibly easy. If you’re not doing it, it’s your hunters, demon hunters and warlocks faults.
But the Alliance doesn’t even get that choice. There’s no clever use of mechanics to back door a horde tower and defending it means boxing yourself into a tiny room. Every single Horde GY has better positioning than the Alliance GY’s. The only well positioned GY the alliance gets is the relief hut, and with some very basic coordination the Horde can completely erase that edge.
thats WHY they needed to be nerfed into oblivion, I did enough unnerfed KR to know that horde loses that map when you hit the choke point. IT was consistent.