Korrak vs regular AV

Well I have to imagine that at least half of alliance players also play horde. And they have to know this is the case. And yet it so rarely happens.

From what I’m reading in the chat, there’s a perception that the alliance simply cannot win. And many players are so demoralized from loss after loss that they don’t even try. I imagine those are the ones that just go and sit in DB.

And yet I have seen decisive wins from groups that kept it together and worked together.

But again, that was exceptionally rare.

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I have no idea why they do this, but out of most of the games I played on my Alliance alt, they just stall around iceblood graveyard and then half the time forget to even go to iceblood tower. It’s like get a move on, people

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That’s exactly what I described in an earlier post. But if you sit there and even calmly try to tell them what they need to do to win, it’s still like herding cats or yelling at the deaf.

Or worse, you get pounded into the ground with people calling you a virgin or a burger-flipper for wanting to win. I just don’t understand it. Why wouldn’t you want to win? I’m not even some hard-core pvp’r. I just want to maximize my XP, is all.

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Because they split into 3-4 (or more) groups…

A couple of folks go IBT, a few go TP, a few go coldtooth, a few go FWGY, a few try to wall jump into frostwolf, a few try to backdoor, a few try to kill the 3 elites around IBGY, etc…

All the while the horde murderball is rolling north.

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I can only answer for myself, I’m now leveling my alli alts through Korraks Revenge and I’m really grateful for this, beats the questing alternative by miles.

I’m in all heirlooms so my gear isn’t the best. I haven’t done any bg’s in years so I’ve forgotten much of it and I don’t think I’ve ever done AV, Korrak or not so Idk what I’m doing or where I’m going really.
I follow the crowd and be a team mate as best as possible and die a lot. I’m not the only one.

I think that there are a lot of people who pvp very little or not at all, next to never do bg’s that are now leveling their alts and that’s why it’s like this.

So far I’ve done 4 and we’ve lost all of them. I don’t expect to win any but the pvp part with the horde is fun, especially when they cut my travel time down by already being at the graveyard. lol

Btw, I’m leveling my warlock now so I am at least able to contribute stones so that’s something.

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So you get back to back wins on horde and then switch to alliance expecting to win?

At no point did I say I had all wins on horde or all losses on alliance.

Ah, completely wrong.

Alliance have an easy straight shot to IB GY with few intervening NPC’s if they dont know who to jump up one hill, and zero if they do, to then be in a position to attack the GY flag from the GY side. Easy with no difficulty. Horde have a simple run to SH bunker but every road to the SHGY is littered with alliance NPC’s, with the front crest with the curve forcing a natural choke coming to the GY, the drop off on the left down to Bal is loaded with NPC’s and forces backtracking and dealing with them if you get knocked off. Both sides of Bal’s bunker have alliance NPCs and are natural chokes due to terrain, only saving is it is possible to go up one of the hills and only aggro 4 of the 15 NPC’s (neglecting the random rams around that have massive aggro radius that are not reflected on the horde side with wolves). Taking towers by alliance is easy as the elites are all able to be pulled from below and can drawn away while horde must get inside to fight them. Let us not ignore that 2 of the horde elites can be enslaved to fight for alliance by DK’s and retain their full power as elites, which blizzard have not still removed or fixed to make them immune which is an issue from all the way back in Wrath when DK’s were added. Taking IB tower and Tower Point requires almost no engagement with NPC’s as you can just ignore Murp etc or enslave them if your DK’s arent stupid (most are though). Riding past IB toward FW the GY is in an open field whereas the equivalent SP GY is at the end of a choke canyon with a double dog leg and an uphill which has a natural advantage to the defenders as the spawn is fully sheltered visually and cannot be assaulted from behind. The only slight advantage for Horde is we can ride up near your entrance cave and get in behind the GY by dropping in near the mine.

The push from there is across the bridge an enforced choke with a death drop in many cases that is easily defensible with knockback skills as demonstrated by every hunter with explo trap, prot pallies with the mount charge knockback, druids with the cone of lol and warriors who pick the charge knockback skill, also shamans with their knockback. Horde equivalent front door has a visual shelter that does box a push through a tight space but there is no terrain penalty or means to knockaway as each side is barricaded. Also slightly to the left of the gate is a hill you can mount and jump over the wall to bypass or get among defenders. Entering that gate you has an immediate open path on the right and up the hill where you cannot aggro more than a couple of trash guards. There are no elites you are forced to fight as they are all off to the left and out of aggro range. Also down at the gate Horde towers cannot reach you. The only struggle is up the slight hill in the tower which is a choke and blind for both sides, the uphill there provides slight advantage to defenders but the short length means you can push hard adn fast up it and again the tower archers cannot hit you as only 1 on each tower can see down there. Both FW towers are right next to each other and can be easily capped while the entrances can be defended simultaneously. Alliance Dun Baldar bunkers are split a long way off from each other and 3-4 archers can see and range along the bridge from DB north, while the whole base from end of bridge to SP Aid Starion is visibile and in range of south bunker. Aid Station road has 3 elite NPC’s on it that MUST be fought while Alliance do not have to fight any except the one at the RH which is out of range of Horde towers for east and out of line of sight for west. The slight bridge there isnt a choke as you can go both side of it. That FW RH flag can be range by range classes from outside the base so NPC’s can be pulled from it and once capped a hunter with multi shot can keep the flag from being capped with almost no risk. This is not the case at SP. Alliance can also go up the waterfall and straight into the back of FW at the RH and fight NOTHING to take teh GY and the entire base. There is no back entrance to DunBaldar and only through using a couple of classes jump skills can you hop up a ledge then still have to fight through mountains of NPC’s to get to Aid Station while DB south archers peg you.

The marginal line of sight advantage to alliance defending Vann is barely worth noting but it does allow players to pressure attackers pulling marshals.

Alliance have ridiculous advantage in AV compared to horde and I play both sides. The problem with Alliance is they go in with a losing mentality and do not push the critical objectives, ie towers they stuff about.

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Graveyards don’t win you the game, and considering you get to pile into our first bunker before we even begin to see you, it’s somewhat fair.

Oh no, you have to deal with some easily nuked and destroyed NPCs. Poor Horde.

The chokepoint doesn’t make a difference because there’s noone guarding it usually. By the time Horde gets there, they have a full raid sitting on top of it.

Yes congrats there is a bridge. With no guards, and anyone who tries to knock people off gets stunlocked and murdered by every person in the Horde raid. There should be some cannons and loop-de-loops on that bridge.

Yes, the Alliance has a multi-faceted gauntlet to push through. Run up the hills, don’t accidentally pull a ton of elite. Gun down grunts while facing the few poor Horde left back here. Meanwhile in Dun Baldir you don’t even have to deal with a snow bank.

Apparently this makes absolutely zero difference as both bunkers are backcapped all the time. Not to mention that the shooty NPCs die rather quickly once you look at them.

Elite’s don’t count for much when you can CC and ignore them, or you get to our base 3 minutes before we manage to ford through to yours.

And this only works if you have zero people defending your base. I don’t see how it matters, and clearly it doesn’t. The win-rates speak for that.

Uh huh. Sure. I give evidence as to why the Alliance is losing so much. You just regurgitate some novel that could be condensed into a paragraph or two, and say the issue is ‘Alliance bad’. Clearly, the data supports my thesis more.

In all the games, bar one, Alliance has pushed the towers and blitzed into Frostwolf. Want to know why we lose? Horde gets to our base quicker and easier.

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This is the biggest load of waffle I’ve ever read.

Both versions of AV are Horde favoured. The end.

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Don’t do av on classic. You think it’s bad in Korraks, it’s way way worse in classic.
People literally open the battleground arguing and insulting each other.
Even the “premades” lose.

Lots of foul language, childish behavior, and finger pointing.
And of course, any set back and a dozen people leave!

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I think we kind of got off track here as to the topic of the thread. While I am sure attitudes involved are directly related to who the map favors, my question was more about how alliance players were in regular AV.

For the most part, isn’t the Horde able to play Korrak as current AV and still win? I don’t see the Horde using any special Korrak stuff to win it in my games. They just rush the bunkers, then the boss, like a normal AV game.

They’re better. People used to complain about how the Alliance always wins AV, and now with Korrak it’s the opposite.

The map favors the Alliance a bit more with chokepoints (like the huge bridge), although the Horde can usually reach the first Alliance bunker before the Alliance reaches a Horde tower.

Well that’s good to know. I find that, with the event coming to a close soon, I’m having mixed feelings about it.

On one hand, I’ll be glad to see it end because it’s been a really negative experience on alliance side.

On the other hand, it was really useful in boosting 12 of my toons to 120.

I would have liked to get this shaman and my 45 paladin to 120 before the end of the event, but it doesn’t look like that’s going to happen. It’s just going too slowly for that faction.

If alliance could manage to lose quickly, combined with the fast queues, that would be one thing. But just enough people try to win (not nearly enough), that it invariably drags out. Sigh.

I was able to cap frostwolf south tower solo on my character, there were 2 horde trying to prevent me but I kept MCin’g them off the tower until I had it down. We still lost the game but, yeah lol.

It’s the most successful strategy they have. It works every time the horde leaves the base unattended.

No they don’t.

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Then why are queues 10-12 mins while leveling and 25-30 min at 120 horde side. And why do I only see other 120s when I join with a 120?

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Random queues are random. News at 11.

Random queues are random. More news at 11.

I saw a level 12 guy last night. I also saw lvl 120s and people below that. Someone dinged 70 halfway through, plenty of others dinged 120.

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Sure. Except I was having 10-12 min queues all day on my Druid the other day till I hit 120, then bam 25 min. So I hopped over to another alt (same server) and it was 10 mins as soon as I queued. Back to fresh 120 Druid, 26 min wait as soon as I queued.

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