Knowledge Points and Specializations

Amount of time it would take aside, will we eventually be able to get enough knowledge points to level multiple specializations? A scenario, maybe you want to put 25 points in one to reach a specific node and the switch to anther specialization tree and max that. Will you come up 25 short?

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Yes. It will take a long, long time but we will be able to max out all specializations for your professions.

I say this as I read a Blizzard post about just that question a while ago. I canā€™t remember where it was but probably wowhead.com.

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I did finally see it specifically said in the BS wowhead guide.

ā€œWhile Players will eventually be able to completely max out their Specializations on a given Profession, early on in Dragonflight Crafters will have to choose what they want to focus on primarily.ā€

I figured this was the case, but itā€™s highly emphasized everywhere that you canā€™t undo the points and I didnā€™t play Beta, so wanted to double check before spending.

Thanks for the reply.

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This makes me feel better. I accidentally put a point in the wrong specialization. Then I read you canā€™t unlearn it. Really annoyed me since that gatherer feeds my main for one of his crafting professions.

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I ran into this issue yesterday, and prior to choosing a specialization, I read the dreaded ā€œyou canā€™t undo thisā€ warning from Wowhead and it scared me away from taking any specializations.

Iā€™m totally okay with them making a hard timegate on switching (there has to be some reason to have specializations, after all), as long as itā€™s possible to change.

The idea of perma-borking professions Iā€™ve had for the better part of 18 years triggered an OCD attack something terrible and left me in complete decision paralysis.

As a critique for Blizzard, while a lot of things are well-explained in quests and the UI in this expansion, the new specialization system doesnā€™t really seem to have much in game to guide you. You just hit 25 in a profession andā€¦ there are specializations. Pick one. By the way you canā€™t undo it. Donā€™t mess up.

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They should allow us to undo our choices. I didnā€™t read the wowhead guide before going into my tailoring. I assumed that we could reset them somehow so I didnā€™t pay much attention to what I was doing. Maxed out my first spec before realizing I NEEDED the last one to craft PvP gear. Now Iā€™m in a limbo of having no recipes to upgrade my skill and no knowledge to progress into the gear I want to craft.

System feels under-developed in my opinion. The best change they could make would be allowing us to change our spec, even if it was only once a week or something.

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Note: You will find books and other items in the world that give you extra skill points to level your crafting.

You will also get extra specialisation points to use that will allow you to max out your specialisations slowly.

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Agreed. I didnā€™t do the Artisanā€™s Consortium quests while leveling and was going forward assuming the system worked analogously to normal talents. Maybe Iā€™m unattentive, but I would assume there are some, maybe a lot of people who played similarly. With how the amount of knowledge points you gain plummets after you get to a certain point in the profession, it kinda felt bad to realize that I was stuck between waiting and redoing the entire prof to make something different I didnā€™t at first realize I would want.
To me, it just seems in stark contrast with the laxness they have slowly been introducing over the past expansions, e.g. being able to switch class talents anywhere, not being limited to 2 specs etc.

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It does feel very odd. If anything, I think the entire system was under tested. I never even got beta to test these sorts of things and everyone I knew was too busy doing quests/dungeons to give any thought to professions. Without an active economy and auction house I also assume itā€™s hard to test.

As it stands; Professions feel clunky and punishing if you donā€™t do extensive research.

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I wish there was at least one reset per x timeā€¦even if that time was once a month. I overcommitted some points because I misunderstood their value and now feel pretty behind lol.

Not only that but Leatherworking as a whole is honestly feeling pretty useless due to the extreme limitations on Sparks of Ingenuity to craft the higher gear - and most people arenā€™t going to waste that on one slot of armour, theyā€™d buy a weapon instead. Wishing that I just specialized in multicraft leg enchants or drums or something.

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Iā€™m on the edge of making an alt just so I can allocate my points properly. In my current state I canā€™t make anything worthwhile until rep 15 with valdrak.

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I need to get to Rep 19 with Valdrak to make anything for Blacksmithingā€¦ unless somebody wants me to craft the shield for them :frowning:

a lot of this stuff was very hard to test on beta because the progress was a lot slower plus they made so much stuff dependant on other professions. One leatherworking quest I needed to skill up required writhebark from herbalism and the price on ah was 5 million for each.

I think this new professions system has a lot of potential if they can respond to feedback and make appropriate changes quickly. Weā€™re talking about hotfixes and changes every patch.

The downfall of the new system will be if Blizzard goes back to the old attitude, ā€œIt is what it is. Better luck next expansion!ā€

I think (from the interviews Iā€™ve seen), that Blizzard is working hard to try to shake that reputation of being non-responsive to feedback (at least for an entire two-year cycle).

I believe that most players are reasonable. Weā€™re (generally) not expecting them to re-design the whole system or anything radical, but they do need to address certain issues, such as knowledge point refunds (or gated resets), UI quirks, and whatnot within a matter of weeks, not months or years.

If they show that they can address major concerns quickly, then it will do them great credit in building on the positive vibes theyā€™re created with this expansion.

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wow, thanks blizz for wasting the points I put into cultivation tree in herbalism. Completely made seed farming an unviable way to make gold after making soils take 5+ minutes to respawn. Refund points pls?

This is the key thing Blizzard needs to fix, IMO. What I got out of Preachā€™s week at Blizzard is that Blizzard is always 1-2 expansions ahead in development, and while they hear our feedback, literally have no way to change anything at the point that they ask us for it.

Thatā€™s whatā€™s broken. Either ask for feedback sooner, or find ways to be agile so that the feedback can be implemented before all the players quit the game.

Assuming you can get 15-20 knowledge per week, minus letā€™s say 50 you get from first time crafts (Iā€™m using tailoring as an example here) you are probably looking at 6 months before they can be maxed. So, likely the entire first patch and then some. Itā€™s over 600 to max everything in Tailoring and over 500 for Enchanting.

Six months to max out specialisations? Thatā€™s okay really.

You donā€™t want people doing it in a week or not being able to do it in the whole expansion.