The new knockdown mechanic to stop the boosting seems bugged. I’m not sure exactly what triggers it - and I’m certain that it’s intentionally vague to prevent anyone from gaming the system - but in it’s current iteration it all but prevents even solo players from just playing.
Today, in TBC Classic, I took my 65 prot paladin back to RFD and ZF to do the quests I skipped while leveling for a break. By all rights I should have no issues soloing these two instances and I didn’t anticipate issues. I resisted most/all spells and only took some damage (my gear is far from optimal)… but in RFD I periodically found some mobs applying a ‘knockdown’ that even hit me through the bubble. This happened even more frequently in ZF… like on almost every other pull. For the life of me I couldn’t figure out which mob was even doing it - nothing was in the combat log - so I could not even try and focus on that mob first… so I turned to Google… and Google told me this is a mechanic that was just added to stop boosting.
I started paying more attention and it seemed to happen on large pulls (mobs run at low HP in ZF, so a single mob on a pally that does low damage and goes OOM in a heartbeat can easily become a large pull), small pulls, all pulls. The only consistent trigger was TIME. It seems that anytime I’m in combat more than 20-30s any non-boss mob (and by that I mean any mob not dropping boss loot) will start knocking down. This includes mobs that were summoned by bosses and are part of boss events. The group for the Divinomatic rod? Knockdown. Nekrum Gutchewer? Knockdown. Basilisks summoned by Antu’sul? Knockdown. Zombies summoned by Zum’rah? Some Knockdown. The single random troll that keeps healing while my hammer is on CD and I’m OOM, starts knocking me down after 20-30s of fighting.
While I totally understand this mechanic to stop boosting - why would this mechanic be applied when a person is in the dungeon SOLO? And beyond that, why would it be 100% Time based and not related to the size of the pull or relation to spawn point or anything? It happened even if I was in combat with a SINGLE MOB that was standing right on top of where they spawned?? Shouldn’t there be more factors in when the mobs start their knockdown sprees?
Additionally - please look into how it interacts with ranged mobs. Knockdown + Archer mobs seems to cause a weird loop effect, especially since they can knockdown at range, where they keep knocking down and running around to shoot, and eventually reset themselves. one entire room reset at one point while I was flopping up and down in ZF.
ETA - fixed subject to mention this is specific to when soloing - also, posted first reply on the character actually having the issue on the TBC Classic server (accidentally used the wrong toon for original post)