Kings and hunter

So does the hunter rune stack with the king’s buff? I need to know if Alliance are even more OP now

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no, similar buffs don’t stack.

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We don’t know yet, but I’d say no.

How is it similar tho ones as buff the other is an aura

The hunter “fix” is pretty rubbish seeing as you would seemingly need 8 hunters in your raid to provide a comparable buff to 1 paladin, they have to stand in weird positions to cover melee, and their personal dps is being further gimped because they can’t use hawk.

That’s one of the main problems with shamans in the first place. You can bring 3-4 paladins and give everyone in the raid every buff at unlimited range from the paladin. To get shaman buffs you need to bring 8x (or more) shamans, the buff is limited by totem radius and positioning, and they have to spend half their gcds twisting wf and goa for melee groups (or tranquil air, if you want all buffs you need even more shamans), which also screws their 5s rule regeneration since they’re constantly having to recast totems, especially while moving and clearing trash.

There’s also no comparable buff to devotion aura for the tank on horde, pre-casting imp LOH is more reliable than the ancestral healing buff on shamans which requires a crit,

Pretty much the only thing shamans had going for them was windfury, tremor totem, and chain heal. The first two were given to alliance, so what’s the point? Paladins are great healers also, so there’s really no unique benefit to horde in PVE now, and a lot of unique downsides.

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We don’t know how the hunter kings buff works. Currently the text says something along the lines of, “. . .buffs your nearby allies with. . .”, which doesn’t specify “party members” like any other party specific buff (including trueshot aura). It also doesn’t specify “buffs raid members” either, so as far as the wording states right now, it affects any person in the same faction as you in range regardless of party status. But this is all speculation and until we actually get to play it I see little point in investing too much into how it may or may not actually work.

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Fundamentally I agree with you and it’s the same issue that shaman have in general. One Paladin can buff a raid but you need a Shaman for every group. That said, we don’t know if SoD will break with this in Shaman, and we definitely don’t know for Hunters.

That said, there is a very interesting Hunter melee range build that could actually have some hunters to choose to be near the melee groups already. I have no idea if it will pan out, but it does exist and looks compelling enough that I would consider playing a hunter :smiley: