Not sure why this was implemented this way for killing spree. Right now, the highest dps you can use for it is 1 combo point. This is because the number of attacks doesn’t scale with each combo point, thus reducing the amount of DPS because the time of attacks increases by the amount of a single combo point.
IE,
Actual
1 combo point = 4 attacks over .4
2 combo points = 6 attacks over .8
3 combo points = 8 attacks over 1.2
Instead of
1 combo point = 4 attacks over .4
2 combo point = 8 attacks over .8
3 combo point = 12 attacks over 1.2
The fix is either make it do the same number of attacks throughout, with the combo points increasing total damage. IE, 16 attacks that get increased damage per combo point or fix the number of attacks in total. Set number of attacks is probably a bad implementation as you would get shenanigans because of energy regen /main gauche. I personally think it should be the below
Number of attacks per combo point
it would require reducing the number of attacks to 2 attacks per combo point to prevent having 28 attacks on it. If you go to 2 attacks per combo point, you have to buff killing spree by 30-40% on the attack modifiers to get close to the same damage
IE
1 combo point =2
2 combo point =4
3 combo point = 6
Now the DPS stays the same throughout per combo point instead of becoming a weird DPS loss.
2 Likes
3rd option change the amount of time for killing spree to increase correctly based on number of attacks given
IE
1 pt = .4 seconds
2 pt = .6 seconds
3 pt = .8 seconds
4 pt = 1.0 seconds
1 Like
They should go back to Kspree just scaling with Agility and have a 50 energy cost but no CP cost.
The CP cost along with number of attack complicates it because it needs to be proportionally correct relative to number of attacks and combo points spent.
We mentioned it in the PTR feedback thread that Kspree was under tuned.

6 Likes
I mean if they fix the dps for higher combo points, it’s a good button to press. 1 Combo point is like 200-230k dps single target when you scale up with haste from hero.
If 7 combo points had the correct total time or correct number of attacks to match, it’d be the best button to press in cleave situations period.
1 Like
Damage |
Time |
DPS |
52,749.00 |
0.38 |
138,813.16 |
79,124.00 |
0.76 |
104,110.53 |
105,499.00 |
1.14 |
92,542.98 |
131,874.00 |
1.52 |
86,759.21 |
158,249.00 |
1.91 |
82,852.88 |
184,624.00 |
2.29 |
80,621.83 |
210,999.00 |
2.67 |
79,025.84 |
Like it doesn’t make any sense that the ability ends up at almost 40% of the DPS when you are at 7 combo points compared to 1 combo point.
3 Likes
Blizzard apparantly wanted Outlaw to have “build options” while making the stealth build do ~40% more damage than any other capstone talent alternative builds.
4 Likes
DPE is a relevant metric. theres no reason for you to calculate the dps of the ability at 1 CP because the gcd is a limiting factor you cant bypass. If you sent a 1 cp kspree it would be a very ineffective usage of 1 gcd, you wouldnt be able to do anything for that other 0.5s anyway.
I understand the idea behind the complaint here, the real issue is outlaw is a GCD locked spec so any ability that slows it down/artificially takes more then a gcd to cast is going to feel bad. Killing spree could still be fine if it was the case that you wouldnt energy cap due to using it (like casting it at low energy).
This version of killing spree just really isnt it though. It feels left behind, it doesnt have any synergies with any of the builds, it doesnt interact with how the spec works at all and actually works in reverse of the current design (you would never want to hit it during high damage windows of dance/vanish because it takes too long to get off). So used optimally, you basically just send it on cd outside crackshot windows. You wouldnt ever send it at lower then finisher CP as energy efficiency, DPE and CDR are all important factors for finishers, not just the raw damage.
I will personally say I preferred previous seasons kspree, where you used it for energy or DR, much more then this version. The fact that they reworked Killing spree so much and made it a capstone but didnt bother to give it any interactions with how outlaw functions is very frustrating.
1 Like
I wanna say that’s what it actually was for like… ever.
Goofy stuff like this (and vanish being an “offensive cooldown”) are part of why I’ve barely played rogue in the past 10 years.
1 Like
I miss old killing spree, it was the half second I needed to quickly scratch my rear with no dps loss.
4 Likes