Killing defenseless players should be tracked

Mankrik cluster is waiting for you if you don’t like this element of pvp.

Though Blasted Lands Demons/Teremus kiting has seen a spike recently, funny enough that would be a pve gank vs a player doin the ganking.

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Lol I wish this kind of thing was tracked, I could see what kind of high score I could rack up.

Lol, funny. maybe they could make an achievement or feat of strength

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This post should definitely get more views. I need to be logged on warcraft lol

Double-speak and intended but not said things are not things I’m good at reading or doing myself. If people think there was more to OP’s post maybe there is, I simply understood it as another number tracked (and as said in this thread, people would show that number with glee).

It’s a bunch of narcissist people who want to feel cool and gank other people, but when it’s turned on them they cry and whine.

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More like people that are bored imo.

Though, you chose a pvp server knowing the pvp server rule set so nobody has a right to be salty at others, instead they should be salty in their own decision making for which server to play on.

Eh has nothing to do with that, these people have been around crying since vanilla. It’s nothing new.

How about the game just puts a bounty on people who kill grey players.

They’re worth X amount of honor for the next hour or so and they’re shown on the map. Honor gets split among people attacking them in the moment so you can’t mass farm it.

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I’ll be the first to say,”PvP happened on a PvP server.” But really, if we had some ground rules here, I’d be cool with killing a player 10 levels lower being a DK.

But, you’d have to remove DKs from ALL NPCs first.
And if a level 10 is grouped with a level 60, that level 10 now counts as a level 60 and won’t give DKs.

In the end, this works in WPvP favor because gankers will just level a throw away Rogue to PvP. Or just not worry about PvP gear. And we can go back to raiding towns and cities without fear of hurting PvP progression.

All DKs did was encourage more ganking. Red is dead.

If people want to professionally grief you don’t kill the lowby you just get them to 10-20% of their hp and if you can drain all their mana so they can’t do anything.

what if it comes with a long, painful debuff? crippling, stacking, exponentially expanding… a real punishment.

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What is the person getting ganked reroll on to a non-pvp server?

Zergs of lvl 47s fighting you and you can’t fight back. Seems like a great idea. If only there were pve servers but alas

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I would love nothing more than a bounty system on griefers who have nothing better to do than waste people’s time by killing low levels. Personally I just believe it’s bad design from the beginning that it was allowed and unregulated.

But as someone who can’t stand my time being wasted by fools the best solution has always been play on pve servers. PvP servers really are for people who enjoy having their time wasted or wasting other people’s time

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You know what the SECOND most memorable PvP related sound is just behind the vanilla wow rogue class stealth sound?

The Soulsborne invasion phase in sound.

I am biased as Hell but I would love it if a player ganked enough, that you could just like the Darkmoon Blade Covenant in souls get summoned randomly in the same zone the ganker is in.

<< You have been invaded by >>

Blizz in very first version of WoW proposed this idea that if you killed any player 5 or more levels beneath you that you would get a dishournable kill and it would go to your rating immediately, if you got enough, you would not be allowed to go into your own cities and would be attacked by your own guards. You would not be allowed to group with anyone who was not also dishonoured such as yourself and could only begin to get your rep back by talking to a certain NPC and then you could start to get your rep back up again by going into BGs and getting lots of HKs and then doing lots of quests to get rep back. They scrappped the idea and it was never added into WoW. a very similar system was added to the NPCs though but killing them to get DKs is not near as severe as the original system that they had planned. If any of you have an opened collectors edition from original release of Vanilla WoW, the manual about how the game works mentioned that system. That is over the top extreme so I am very glad that they did not implement it.

Blizzard wanted this game to feel much more lifelike and so had many systems such as that or the system to where if you played the game too much, your toon got tired and was not able to perform well. I dont know the rules of that exactly, but basically they made it to where you could get tired in game and would basically be unable to play the longer you played and the only way to get rid of that debuff was to fall asleep in an inn and the longer you made your toon tired in game, the longer you had to stay in the inn in order to be able to play again.

So as OP suggests there was a system like that planned. But after what I described, you should all be glad that it wasn’t. had WoW launched patch 1.0, that would have been what we got.

If your time is so precious, you shouldn’t be wasting it playing video games.

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No, that would be an awful solution. That gives lowbies a free ride to harass higher level players, knowing they won’t fight back.

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Oh, I figured it’d be implied since I added the caveat about highest member in the group is the groups overall level. Well anyway, if a lower lvl initiates the attack then the DK qualifier wouldn’t pertain. I’m more interested in getting rid of the god awful DK system as it currently stands than protecting players on a PvP server.